Thorsten Renk
|
c877c8b4e5
|
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
|
2013-04-22 10:02:14 +03:00 |
|
Thorsten Renk
|
402d75a602
|
Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
|
2013-04-15 14:00:22 +03:00 |
|
Thorsten Renk
|
2d2a5eb3be
|
Replaced hard fogging near field cutoff by a sliding cutoff
|
2013-02-25 14:11:40 +02:00 |
|
Thorsten Renk
|
deba78c4da
|
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
|
2013-02-11 14:01:31 +02:00 |
|
Thorsten Renk
|
c948d93444
|
Indonesia regional texturing definitions
|
2013-01-21 14:05:05 +02:00 |
|
Thorsten Renk
|
c1157b762a
|
The ultra-terrain shader
|
2013-01-21 13:57:18 +02:00 |
|