scttgs0
35e4efc09d
Merge branch 'next' of git://git.code.sf.net/p/flightgear/fgdata into next
2023-04-17 14:33:54 -05:00
scttgs0
e65bc0e3ec
[Models] PNG compression and iCCP removal
2023-04-17 14:30:48 -05:00
TheFGFSEagle
4c398de46c
More robust rotation center handling
2023-04-17 15:13:18 +01:00
TheFGFSEagle
e5f4915e89
canvas.gui.widgets PropertyWidgets: Add functionality to temporarily disable property syncedness for property-synced widgets
...
This is needed for example to prevent writing to the bound property while adding items to a PropertyComboBox
2023-04-17 15:13:17 +01:00
TheFGFSEagle
ad266eb743
canvas.gui.widgets.ComboBox: Bug fixes, implement findByValue and findByText methods, add placeholders for missing artwork
2023-04-17 15:13:17 +01:00
TheFGFSEagle
51e16819be
aircraft.data: Enable method chaining and add method to remove properties from the catalog
2023-04-17 15:13:17 +01:00
TheFGFSEagle
d70d073a22
Added property-synced dial and slider
2023-04-17 15:13:17 +01:00
TheFGFSEagle
638b6182d6
Implemented dial with optional value display, ticks and wrapping
2023-04-17 15:13:17 +01:00
TheFGFSEagle
4fb22e821a
Fix menus popping back up when clicking on a menu bar item / combo box with the respective menu open
2023-04-17 15:13:17 +01:00
Fernando García Liñán
10cd3fb8c4
HDR: Normal mapping without precomputed tangents
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Also tidy up model and terrain shaders. Inputs and outputs to vertex and
fragment shaders are now interface blocks.
2023-04-17 05:09:24 +02:00
Fernando García Liñán
82d415cbd4
HDR: Add remaining aerosol types
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Now the properties of the atmospheric medium can be changed through the
property tree.
2023-04-16 07:19:22 +02:00
scttgs0
b0cfcd4a62
Ticket #2441 : Remove Aircraft Center (Experimental)
2023-04-15 23:53:48 -05:00
Erik Hofman
9e0211312e
Follow the new shader guide style
2023-04-13 08:25:07 +02:00
Fernando García Liñán
e77e5bad9c
HDR: Fix aerial perspective banding
2023-04-13 05:57:01 +02:00
Fernando García Liñán
f53a170539
HDR: Better bloom effect
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We also now pre-expose our lighting before writing to the HDR buffers.
This solves some precision issues and prevents the Sun from producing
infinite values.
2023-04-13 00:30:02 +02:00
Stuart Buchanan
ce24a3f05f
HDR: WS30 basic terrain shader
2023-04-12 18:11:41 +01:00
Fernando García Liñán
23b4e6e26f
Fix typo
2023-04-11 17:59:44 +02:00
Fernando García Liñán
8af67bfb2f
HDR: Complete refactoring of shader style and naming
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See https://wiki.flightgear.org/Shader_Style_Guide .
2023-04-11 15:53:47 +02:00
Erik Hofman
c64130fc4c
Remove all wave features from water textures. let shaders handle it.
2023-04-09 14:20:50 +02:00
Fernando García Liñán
c4d19877cf
HDR: Significant update
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- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
Fernando García Liñán
85771b2863
Use different vertex attribute for orthoscenery
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See related SimGear commit e8ffe461
Now the orthophoto texture coordinates are contained in gl_TexCoord[2],
so no need to pass any custom vertex attributes to Effects that use
photoscenery.
2023-04-05 23:13:51 +02:00
Benedikt Wolf
eb9508ed56
ILEC-SC7: Correct size, various small model improvements
2023-03-13 11:22:05 +01:00
Erik Hofman
534c859cdb
Revert to 8e3ef0d2e4
as Nasal OOP doesn't work
2023-03-10 09:21:54 +01:00
Erik Hofman
c9dda8b418
Reinstate a line which was commented out for debugging purposes
2023-03-08 15:15:18 +01:00
Erik Hofman
6357b7b629
Do not show the canvas display at startup
2023-03-08 12:55:17 +01:00
Erik Hofman
93f974de1e
Make cDefaultGroup a class member
2023-03-08 11:29:46 +01:00
Erik Hofman
61664836a4
Fold used shaders into the main shader
2023-03-08 11:27:55 +01:00
Erik Hofman
cfef45c93b
Introduce a view-matrix for ShaderVG
2023-03-04 14:11:18 +01:00
Benedikt Wolf
a90b331ce1
Fix some instrument installation instructions to prevent spamming MP properties
2023-03-02 15:47:41 +01:00
Erik Hofman
8e3ef0d2e4
Add some descriptive labels to the test pattern
2023-02-28 14:19:10 +01:00
TheFGFSEagle
921df08a61
Check for each key passed to Shortcut.match whether it is contained in the shortcut's keys, instead of comparing the first argument key to the first member key, the second to the second, etc.
2023-02-28 12:47:00 +00:00
TheFGFSEagle
372d68a775
Canvas slider widget:
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Added value display
Add ticks, round mouse dragging result to nearest multiple of step size,
implement scroll handler
Add keybindings for adjusting slider value
2023-02-28 12:47:00 +00:00
TheFGFSEagle
be80d67754
Added option to make tabs closeable
2023-02-28 12:47:00 +00:00
Erik Hofman
a18808fae6
Add a Canvas test pattern dialog
2023-02-28 13:31:23 +01:00
Stuart Buchanan
71bdd9e99b
WS30 - Improved coastline shader
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Make the coastline shader consistent between
the coastline texture and the underlying landclass
texture, irrespective of materials.
2023-02-27 22:02:34 +00:00
Roman Ludwicki
bc2f4b4c80
Update Polish translation
2023-02-27 01:05:25 +01:00
Roman Ludwicki
b6b8e10d69
Update Polish translations
2023-02-27 00:42:34 +01:00
Erik Hofman
50b3f3913e
Move the shaders from ShaderVG to fgdata
2023-02-26 10:30:07 +01:00
Erik Hofman
03a898faf9
Switch to the Noto font for authors
2023-02-22 15:59:14 +01:00
Erik Hofman
3b282843eb
Remove unused DDS texture files. They'll get moved to the FGAddon attic.
2023-02-21 09:58:01 +01:00
Erik Hofman
21a5d6de00
Remove a stale README file about DDS textures which where replaced with the DDS cache
2023-02-21 09:37:49 +01:00
Erik Hofman
16d277e5c4
Add the Noto font:
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https://en.wikipedia.org/wiki/Noto_fonts
Noto is a font family comprising over 100 individual fonts, which are together designed to cover all the scripts encoded in the Unicode standard.
2023-02-21 09:17:53 +01:00
Erik Hofman
f92170dcb6
Colin Geniet:
...
There are 3 relevant render bins for aircraft models:
- 0: default
- 10: depth sorted, automatically selected for transparent objects.
- 111: depth sorted, explicitly set by some transparent effects (hud, glass)
The model-default effect does not set <render-bin> on purpose, to allow
automatic selection of bin 0 or 10. So my second patch which added <render-bin>
to model-default is wrong.
It is only model-transparent which should explicitly set bin 111
to interact well with hud/glass effects.
2023-02-20 09:03:02 +01:00
Erik Hofman
4cb01f0ee7
Demonstrate the new machwave effect
2023-02-20 09:03:02 +01:00
TheFGFSEagle
8277a6d608
LineEdit: selection work
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Implemented line edit selection highlighting and Shift+arrow keys,
mouse dragging, and mouse double-clicking text selection
2023-02-13 11:11:42 +00:00
TheFGFSEagle
8b0da63e7c
Make list items align to the top properly
2023-02-13 11:05:48 +00:00
TheFGFSEagle
00efa2d01a
Make std.algorithm conditions more efficient
2023-02-13 11:05:48 +00:00
TheFGFSEagle
a5f2e19c12
Pass node in the config hash instead of as an argument
2023-02-10 13:01:20 +00:00
TheFGFSEagle
06dc27d631
Added method to find a list item by its data
2023-02-10 13:01:20 +00:00
TheFGFSEagle
305d88f601
Added more property-synced widgets
2023-02-10 13:01:20 +00:00