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Author SHA1 Message Date
Fernando García Liñán
3459e7ddfe HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes 2021-08-31 18:02:38 +02:00
Fernando García Liñán
af29642423 HDR: miscellaneous changes
- Add an utility linearizeDepth function to help visualize the depth buffer for debug purposes.
- Use 'color0' instead of 'color' for all color attachments.
- Do not write to the HDR buffer if a fragment doesn't need shading (depth = 1).
2021-07-29 08:45:17 +02:00