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Author SHA1 Message Date
Stuart Buchanan
4564b30eac WS30: Separate out haze calculations
Previously haze calculations were performed
in the main body of the ws30 shaders (inherited
from the ALS terrain shaders).  This change creates
a common applyHaze function to consistently apply haze.

This is not ws30 specific, and could be used to replace the
haze calculations of all ALS shaders for improved consistency.
2022-01-18 21:13:29 +00:00
Erik Hofman
3fa2ade35f Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
Thorsten Renk
f2c81c9dcb ALS maintenance, haze color balance at low light improved and dependent on air pollution 2014-12-11 13:02:40 +02:00
Thorsten Renk
fddf1edc54 Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes 2014-12-03 13:50:05 +02:00
Thorsten Renk
4ac3620f5b Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00