Patch from Michael Danilov: when auto-hide of the menubar is enabled,
tigger the hide when we enter (via tab) mouse-flight-controls or
mouse-look mode, since the menubar is not accessible in these modes
anyway.
Fix the created binding for toggle buttons.
Add autopilotDisconnect helper to controls.nas, and expose the new
function in the joystick configurator dialog.
Fixes from Henning Stahlke
Previously props.condition threw an error if any of the
properties in the condition were not defines. This is
contrary to the behaviour of SGCondition, which it seeks
to emulate, which considers such undefined properties as
having the value 0.0.
Now this is the case.
This function only appears to be used by tutorials.nas,
where this behaviour was seen as discrepancy between
the checklist <condition> behaviour and the tutorial
<condition> behaviour.
See https://sourceforge.net/p/flightgear/codetickets/2394/?page=1
Use (!passive) instead of (passive == 0), so that passive == nil is treated as
0.
E.g. this allows keyboard control of autopilot target speed, heading and
altitude in harrier-gr3.
This change automatically changes the view direction to look
at a <marker> if any is defined for a checklist item or tutorial
step.
Both the tutorial and checklist features support a <marker> element
which can be used by an aircraft developer to display a magenta
circle around an item of interest (typically a control in the
cockpit).
Previously aircraft developers had to add a <view> element to move
the viewpoint to look at the marker, while users of checklists had
to look for the marker manually.
Now:
- For checklists, pressing the "?" button on a checklist will pan the viewpoint
to the marker.
- For tutorials, if there is not a <view> element defined for a
tutorial step, the view will automatically pan to the marker.
the partition processor can now either process a certain number of items per frame, or spend a certain amount of time processing items.
The two options work together - so typically you'd pick a sensible amount of items to process per frame and then maybe also set a maximum amount of time per frame to be sure.
Using the time limit option will take slightly more CPU - but can still be a net benefit
Previously valid SVG strings such as
m 547.56916,962.17731 c 10e-6,25.66886
M831,144.861c-0.236,0.087-0.423,0.255-0.629,
would fail to parse.
Fix by Henning STALHKE
- Transfer encoding rewritten to handle negative numbers properly and fix scaling.
- Change the "no receive method" to be just a warning as it is unwise rather than
being wrong.
Emesary MP bridge fixes from Nikolai
OutgoingBridge:
- When transmitting queue, make sure transmitted
messages cannot remain in the queue when not completely emptied, and
thus be sent again, and eventually fill up the queue.
- Also allow smaller messages to sent even though there was not room for
a larger message (the removal of the 'break' command).
- To prevent coding the same message again with the 'break' removed,
store an already coded string that was rejected due to too little room
inside the message so when there is room for it, it was coded only
once.
- Stop recalculating MessageExpiryTime when there is no
room for a notification. If it has asked to expire after expire time,
let it expire.
IncomingBridge:
- Make sure listeners on emesary[x] properties are
removed when a mp aircraft is invalid, otherwise a hidden bridge will
sit in background and process same notifications a new bridge is
already processing.
- Change order of setting IncomingMessageIndex to ease
debugging in reciever.
- Since a bridge class can handle multiple emesary
properties on same aircraft, use a vector per aircraft to store the
bridge instances in, to make sure Remove can be called on all
instances listening to same aircraft.
The partition processor is a simple class that allows lists of data to be processed in chunks per invocation. It is designed to minimise per frame processing whilst keeping the code simple and the performance acceptable.
test code (use with F-14):
var pptest = func{
var xx= frame_utils.PartitionProcessor.new("TEST", 6);
var obj = {}; # just for testing
for (ii=0;ii<5;ii+=1) {
xx.process(obj, awg_9.tgts_list,
func(pp, obj, data){
print("init");
obj.designated = -1;
obj.search = "Nimitz";
obj.completed = 0;
}
,
func(pp, obj, u){
printf("%-5d : %s",pp.data_index, u.Callsign.getValue());
if (u.Callsign.getValue() == obj.search)
obj.designated = pp.data_index;
return 1;
},
func(pp, obj, data)
{
obj.completed = 1;
printf("Completed: %s = %d\n", obj.search, obj.designated);
}
);
if (obj.completed)
break;
}
if (!obj.completed)
print("partial list processed");
}
pptest();
Previously tutorials were generated from all checklists.
Now <auto-tutorial>false</auto-tutorial> can be set at
any level of the checklist heirarchy to disable generation
of tutorials for a given checklist, group, or for all
checklists.
This tests
* basic functions of register/degregister
* ensures that transmit/receive work correctly
* Transfer encoding methods (byte, double, norm, int) work properly
This is a normal transmitter than doesn't act synchronously and instead queues messages for future processing.
Can be useful to implement thread safe receive/transmit logic where a sub thread is requiring property changes that can be sent to a queued transmitter that is then processed in the main thread.
Make listeners for MP properties only fire when properties changes.
Enherit the notification before propagating to avoid StartMessageIndex being shared and thereby messages can get held back.
Some improvements to logging.
Control the order in which fgdata/Nasal/*.nas files are loaded
on startup.
Previously all the files were loaded in order based on filename.
This was problematic for aaa.nas which might want to call
props.getNode(), and generally resolved by using
_setlistener("/sim/signals/nasal-dir-initialized")
This change allows us to configure a list of Nasal files that are
loaded first on startup - loadpriority.xml.
Fix bug https://sourceforge.net/p/flightgear/codetickets/2219/
Changes to logging mean than setlistener breaks when invoked via
call(), which occurs in the Warthog Nasal scripting. The problem is
that call() forces caller() to return nil, which the setlistener()
debug code did not check for.