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19 commits

Author SHA1 Message Date
Richard Harrison
d99b621009 Emesary MP notifications ID added (OPRF) 2020-10-19 10:18:26 +02:00
Henning Stahlke
a13f9b3bb0 emesary.nas add comments, type checks; fix typos; add debug/emesary.deb.nas add fgcommand to use the global transmitter 2020-06-29 14:07:25 +01:00
Stuart Buchanan
f32a376a3e FG1000: EIS Fuel totalizer function
FG1000 requires fuel quantity to be entered manually and uses a flow
computer to calculate the amount used.  Strange but true!
2019-01-11 20:19:09 +00:00
Stuart Buchanan
98e11ec207 Initial FG1000 PFD 2018-02-26 21:24:21 +00:00
Richard Harrison
d287f23ad8 Emesary notifications: change explanation to match revised property for filtering outgoing properties
Change /sim/multiplay/transmit-only-generics to /sim/multiplay/transmit-filter-property-base, which can be 1 to transmit only generics, or a number greater than 1 to indicate the start index to transmit (e.g. 12000 for new emesary mp bridge properties)
2018-01-28 15:51:44 +01:00
Stuart Buchanan
0c4544c1e1 Add Config Store and MFD Header display.
ConfigStore for storing and retrieving config settings (needs XML import/export)
Header display with 4 different header fields (all configurable)
Publisher for ADC and FMS.
2018-01-18 19:37:50 +00:00
Stuart Buchanan
f6f5efe9f4 Use Emesary interface rather than airportinfo() 2018-01-13 21:07:32 +00:00
Stuart Buchanan
ab8774a3e0 Extend MFDPageController to handle Emesary register 2018-01-08 21:39:39 +00:00
Stuart Buchanan
73424c1791 Update NAV/COMM frequencies from properties
- Add new Emesary notification type for NAV/COM data
- Create Update/Publish interfaces using Emesary from properties
- Use interfaces to drive updates to EIS and NAV/COM frequencies
- Change the PageGroupController to a "proper" MFD page
2018-01-05 16:37:39 +00:00
Stuart Buchanan
ad77dc2f9c Modify FG1000 EIS to use Emesary,
- New Emesary notificaion type for engine data
- New Canvas PFD UI Elements - Pointer, Rotating
- Upate EIS to use above.
2018-01-03 20:24:41 +00:00
Stuart Buchanan
3d31775ff3 Initial commit of FG1000 MFD 2017-11-24 23:04:46 +00:00
Richard Harrison
28fbda2e2a Emesary changes to better support GeoEventNotifications.
A GeoEventNotification can be used to notify all other MP craft (that are connected to the bridge) of AI objects or ballistic items that are present on the local player's machine. For example tankers, dropped payloads, missiles, carriers.

Changes

- Fix transfer string encoding for bridge. If the string contained untransmittable characters the length was wrong. Change to use the valid characters from BinaryTransfer.

- Fix bug transferring negative numbers.

- Add method to notification to provide the type key to be used to decide if a non distinct message should be added to the queue; rather than relying on the simple type.ident. This allows multiple notifications of the same type to be non distinct but also be transmitted

- Allow the maximum size of the mp string to be defined per bridge; rather than a system wide value. This allows the bridges to have their size tuned to match expected requirements; for example a bridge that is transmitting GeoEventNotification may need a lot more space than a bridge that is transmitting property sync notifications.

- Improve error message when out of space (due to the maximum string length)

- add trace option to bridges to aid debugging of transmitted values. This will produce verbose output.

- Add UniqueIndex to GeoEventNotification; to allow for multiple non-distinct notifications to be transmitted concurrently. This overrides the GetBridgeMessageNotificationTypeKey to include the UniqueIndex
2017-11-18 12:46:37 +01:00
Richard Harrison
8dafff9933 MFD framework - add support for Emesary
Allow a MFD to be controlled via Emesary notifications (notifications.PFDEventNotification);

Notification needs to be constructed with the following parameters;

1 - MFD designation (text; name of MFD)
2 - MFD identity (int, id of the MFD within the model). Default 1; same as used when creating the MFD
3 - Event type (PFDEventNotification.SoftKeyPushed, notifications.PFDEventNotification.ChangeMenuText
4 - Event parameter.
  a) for PFDEventNotification.SoftKeyPushed an int identifying the button
  b) for notifications.PFDEventNotification.ChangeMenuText a hash array containing the menu ID and the new text (e.g. [{ Id: 1, Text: "NNN"}])

Method obj.PFD.RegisterWithEmesary(emesary.GlobalTransmitter) need to be called to connect the MFD to a transmitter
2017-11-16 02:57:13 +01:00
Richard Harrison
405eb73bb6 Emesary multiplayer bridge rework.
The primary goal of this work is to provide a alternative to multiplayer property transmission, one that is more efficient and event driven. By using notifications in the model bindings these control messages can be bridged and do not require extra code to implement dual controls.

Using this alternative permits the modeller much greater control of which properties are transmitted, how these are encoded, and how often the updates are needed.

Please remember that this is a use case for Emesary, it is not all that Emesary can provide and there are still many other uses for the event driven object oriented system that Emesary provides.

Briefly the changes are:

- New PropertySyncNotificationBase to permit property transfer between ownship and MP versions using notifications instead of the pre-defined MP messages. This gives a much more flexible way to seutp multiplayer property transfer - and can probably support more properties because of the more efficient packing. There is a corresponding parameter (/sim/multiplay/transmit-only-generics) that will only transmit the bare minimum of parameters; making more space for notifications.

- new AircraftControlNotification to allow for animation bindings in the model, these notifications can be easily bridged over MP thus adding a simple method to implement dual controls.

- more efficient packing of encoded notifications over MP saving roughly 30% (by using a much larger encoding space and also changing to use fixed length encoding). This breaks compatibility with previous MP bridges, however at this time I don't think anything is using the current code.

There can be different types of PropertySyncNotification (with unique ID's) sent at a different schedule (so you could have a 10 second update of very slow moving items). However bear in mind that the messages have a lifetime of 10 seconds to ensure receipt - so to optimise space would require > 15 seconds to make much difference, and that is very slow moving.
2017-07-23 16:05:43 +02:00
Richard Harrison
4e351957df GeoEventNotification: add items from Models/Geometry 2016-05-16 12:13:58 +02:00
Richard Harrison
b3cb0689b8 Emesary: tidy up default MP prooperty index and add droptanks to GeoEvent 2016-04-25 20:40:57 +02:00
Richard Harrison
53dcb70e61 Encoded/Decode changes to use more appropriate methods. 2016-04-16 15:14:46 +02:00
Richard Harrison
bb24cfaec5 Change to be more generic 2016-04-12 23:25:57 +02:00
Richard Harrison
1ec48a966c Added Emesary Multiplayer bridge 2016-04-09 21:39:57 +02:00