Stuart Buchanan
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5d2845a540
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Minor change to urban shader to mak building sides vertical.
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2010-09-25 22:28:56 +01:00 |
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Frederic Bouvier
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e1726953c1
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Fix a shader problem reported by Tat
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2010-08-23 08:53:18 +02:00 |
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fredb
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b73614b17a
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Remove snow from streets
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2010-04-10 21:07:52 +00:00 |
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fredb
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64f351935b
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Add snow to urban shader
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2010-04-10 17:32:07 +00:00 |
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fredb
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1a986d8747
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Use quality level inside landmass fragment shader
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2010-04-10 15:08:29 +00:00 |
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fredb
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714c500fa9
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Use quality level inside urban fragment shader
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2010-04-10 14:35:02 +00:00 |
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fredb
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d73a93f284
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Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
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2010-04-01 20:59:17 +00:00 |
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fredb
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7ebe34e95c
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Put the color of night lighting in a uniform
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2010-03-28 17:20:04 +00:00 |
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fredb
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2a99305a28
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Night lighting improvement suggested by Erik Hofman
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2010-03-28 16:54:26 +00:00 |
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fredb
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d8f6ccf49b
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Lessen fog in front of city light
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2010-03-23 22:20:24 +00:00 |
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fredb
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f8e595361a
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Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
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2010-03-22 22:00:44 +00:00 |
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fredb
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c9236ad565
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First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
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2010-03-12 22:25:19 +00:00 |
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