1
0
Fork 0
Commit graph

16 commits

Author SHA1 Message Date
ehofman
7dbb733346 Add the Saitek Cyborg-3d-Rumble-Force game pad 2003-05-03 09:09:35 +00:00
mselig
b05f6c10f5 Adds RC joystick support via LewEngineering RCJOY USB box. Config file is setup for a Hitec Laser 4 radio, but nearly all major brands are supported (Futaba, Airtronics, JR, Hitec, Tower Hobbies, and Multiplex). For more details see http://www.leweng.com. MSS 2003-03-25 22:14:26 +00:00
david
dad91e6e70 Patch from Sergey V. Udaltsov:
I've got nice joystick Logitech WingMan Force and found no file for it
in FG 0.8. If anyone interested, I offer it here. It is based on
Logitech WingMan Extreme configuration, but there are less axes (no
rudder:() and more (9!) buttons (actually, I don't use them all). Hope
it is useful.
2002-10-13 10:56:59 +00:00
j4strngs
de21f20561 Added entry for wingman-extreme-digital-3d-win.xml 2002-09-12 23:56:43 +00:00
david
4aed2a0239 Added configuration for Saitek Cyborg Gold 3D USB from Dave Perry. 2002-09-07 11:10:04 +00:00
jimw
2e38afe1a8 Added support for non FF sidewinder precision 2 usb. This should also work
with Sidewinder Pro 3d but I do not have a string.  Also I do not have the
non-English strings for the USB stick.  Note that this config is similar to
the Force feedback stick, except the axes for the rudder and throttle are
different on the Precision 2 USB and Pro 3d sticks.
2002-09-04 01:43:40 +00:00
david
9f556c6d07 Added Saitek X8-30 joystick bindings from Melchior Franz. 2002-08-04 16:38:16 +00:00
aross
1608cf13ef Saitek X45 configuration 2002-07-10 17:52:49 +00:00
david
cd175b943f Added custom configuration for Microsoft SideWinder Force Feedback
from Frederic Bouvier.
2002-07-04 20:42:10 +00:00
david
1cb5b7782b Removed outdated comment. 2002-07-04 16:49:52 +00:00
david
b415856896 Customized joystick bindings for various devices. 2002-07-04 16:38:46 +00:00
david
ea264c688c Add explicit types for all non-string properties. This will help a
lot, since otherwise a property that is never set or tied by
FlightGear itself will always be kept as a string and converted on
each access.  That's why fgGetBool and friends could take up a lot of
processor time sometimes.
2002-04-09 10:45:47 +00:00
david
60f3c30133 Try the new <squared> property for the main control axes: it should
give finer control near the middle, and grosser control near the
outside.  I stole this idea from YASim.
2002-02-20 03:30:38 +00:00
curt
8348f7db01 - change default throttle binding to move both throttle 0 and throttle
1, in anticipation of adding a twin-engine model to JSBSim
2001-07-16 03:20:39 +00:00
curt
fa3e35d824 - made elevator trim buttons more sensitive (i.e. slower) 2001-06-04 20:08:24 +00:00
curt
39148a77ca ** joysticks.xml
- new external file for joystick configuration
- designed for a basic three-axis, three-button joystick; others will
  require some work

** keyboard.xml
- changed back to using index ('n' attribute) to represent key code
- switched to nesting for modifiers, so that they can all appear in
  the same declaration
- bound 'b' to brake, but modified so that the brake is released
  as soon as the button is

** preferences.xml
- start mixture at 1.0 (full rich), which is most appropriate for
  take-off and landing
- commented out old joystick bindings
- added reference to external joysticks.xml file
2001-06-04 19:48:08 +00:00