Erik Hofman
3fa2ade35f
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Tim Moore
d27174028e
shader optimizations
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Use two-pass rendering for some shaders to reduce the cost of expensive shaders.
Implement some material animations using a shader uniform.
Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
timoore
041aad9319
Fix implicit conversion from vec4 to vec3 in material animation shader
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ATI doesn't like it.
Author: Tim Moore <timoore@redhat.com>
2010-02-03 08:36:05 +00:00
timoore
bfaaef8aef
Effects and shaders for material animations
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Author: Tim Moore <timoore@redhat.com>
2010-01-27 17:52:18 +00:00