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25 commits

Author SHA1 Message Date
Thorsten Renk
a05863e541 Cloud shadows for urban effect/random buildings 2014-03-11 11:53:57 +02:00
Emilian Huminiuc
745874315b Tentative fix for random buildings red flickering in some cases 2014-02-23 13:12:35 +01:00
Emilian Huminiuc
7f183e0117 Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
Clément de l'Hamaide
cad2dc9e06 Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
Vivian Meazza
646a74f915 Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:41 +01:00
Thorsten Renk
f62550e115 Optional overlay texture for models 2013-04-22 11:32:28 +03:00
Thorsten Renk
9c95d09f60 Model ubershader for Atmospheric Light Scattering 2013-01-31 14:15:18 +02:00
Emilian Huminiuc
72c876aec6 Ubershader fixes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Emilian Huminiuc
b650a0eb51 Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
This should help those checking out models in fgviewer
To enable effects in fgviewer run it with:
fgviewer --prop /sim/rendering/shaders/quality-level -1
Also fix random buildings not showing up when model shader was set to 0 and generic was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:02 +02:00
Emilian Huminiuc
efe52f4bf9 ubershader: fix reflection under Rembrandt
model-combined & model-combined-deferred effects: improve Rembrandt behaviour, and provide better effects for transparent
surfaces under Rembrandt.

This change breaks current effects using normalmaps when inheriting from model-combined-deferred under
Rembrandt.
Aircraft developers please change the technique numbers in the "normalmap include" part of your effects file from
<technique n="8"> to <technique n="7"> (again, only if inheriting from model-combined-deferred, and using normalmaps)

Effects inheriting from model-combined do not neeed any adaptation.

Sorry for the nuisance caused by this change.

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 13:54:07 +03:00
Emilian Huminiuc
bd32fb99cf remove GL_EXT_gpu_shader4 dependency
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 20:58:02 +03:00
Frederic Bouvier
5cfca250b1 rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Emilian Huminiuc
feb30c83b5 fix ubershader lighting in Rembrandt
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Emilian Huminiuc
edb789a684 Effects/model-combined fix missing porperty check in Rembrandt case, fix shader order
IAR80: use the new model-combined-deferred
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 17:18:28 +03:00
Emilian Huminiuc
d43770ab58 Effects/model-default.eff move skydome to technique 5 to provide more headroom
Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Frederic Bouvier
c4390ae31a Change default effects attached to terrain and models
Add a technique that initialize the buffers of the Rembrandt renderer
     (use Multi Render Target)
  Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
James Turner
37a964ec92 Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot. 2012-01-11 23:22:44 +00:00
Vivian Meazza
609a3a196d Bugfix - prevent emissive dirt
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Vivian Meazza
cfb86efb84 Add 2 more dirt channels - "green" and "blue"
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Emilian Huminiuc
56a253a74a remove hardcoded quality 2011-12-15 14:27:35 +01:00
Gijs de Rooy
6c971211b8 Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
Vivian Meazza
4b3f55a5d5 Exchange - for _. Use updated shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:42:48 +00:00
Vivian Meazza
3b9bea6609 Make default renderbin 0
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-04 17:42:07 +00:00
Vivian Meazza
17c1f39137 New effects
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:40:57 +00:00