Only show max 50 aircraft by default and provide a "Show More"
button. This prevents locking the GUI for up to nearly 15 seconds
with showing the list of all aircraft.
Rewrite the way scrolling for ScrollAreas is handled: Store
content position instead of scrollbar positions to keep position
on resize and promote moving the content instead of the contents
to as primary API.
Let the mousewheel scroll by fixed content offset instead of
scrollbar offset to make it actually usable (especially with
low scrolling distance).
- Increase default size.
- Run parse_markdown on description to remove multi
whitespace, possible present in catalog.xml and
also support simple, one-level bullet point lists.
- Needs FlightGear compiled with -DENABLE_PACKAGE_SYSTEM.
- Shows only first 100 available aircrafts.
- Now progress indication on install/remove (need to reopen
dialog afterwards)
- Making run_tests accept a target namespace as an argument.
- Fixed asynchronous trigger callback mechanism.
MCBF triggers working again.
- Fixed numerical problems when calculating standard deviation
for rand triggers.
Includes a simple automated testing framework for Nasal
(Aircraft/Generic/Systems/Tests/test.nas) and a collection of unit tests
for the failure manager, mostly for the different triggers.
Replaces existing Nasal/failures.nas script with a programmable failure
manager. The failure manager allows dynammic creation and removal of
failure modes, on demand activation and a flexible set of triggers.
The public interface can be found in Nasal/FailureMgr/public.nas
Aircraft/Generic/Systems/failures.nas provides a library of triggers and
failure actuators ready to use for programming the failure manager.
A compatibility layer is included under
Aircraft/Generic/Systems/compat_failure_modes.nas.
This compatibility layer is currently loaded on startup and programs the
FailureMgr to emulate the former behavior (same set of failure modes and
compatible interface through the property tree).
This first milestone is only intended to replace the failure management
engine underneeth with minimum visible changes, and hopefully no aircraft
breakages. Future milestones will build upon this to add a Canvas based
procedural GUI and example integration on aircrafts.