Thorsten Renk
|
1417650438
|
Trees are affected by ALS Rayleigh haze
|
2014-10-31 13:51:11 +02:00 |
|
Thorsten Renk
|
6376ba1964
|
Improvements to sky reflection in ALS water shaders
|
2014-10-31 12:25:59 +02:00 |
|
Thorsten Renk
|
bd6d46a63c
|
Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
|
2014-10-24 09:36:03 +03:00 |
|
Thorsten Renk
|
01afaab2e1
|
ALS procedural rock work
|
2014-10-19 13:22:20 +03:00 |
|
Thorsten Renk
|
7192bd1feb
|
ALS rock effect development
|
2014-10-17 15:05:26 +03:00 |
|
Thorsten Renk
|
0570d5699d
|
Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
|
2014-10-16 12:11:21 +03:00 |
|
Thorsten Renk
|
5c0a0d2305
|
mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
|
2014-10-16 10:24:27 +03:00 |
|
Thorsten Renk
|
67867d8a32
|
ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
|
2014-10-13 09:24:14 +03:00 |
|
Thorsten Renk
|
afaac563db
|
ALS secondary lights and Rayleigh haze for agriculture effect
|
2014-10-13 08:57:39 +03:00 |
|
Thorsten Renk
|
52dc0e9e69
|
No changing gl_Vertex, ATI/AMD may not tolerate it
|
2014-10-13 08:32:23 +03:00 |
|
Thorsten Renk
|
f8f8e9b709
|
ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
|
2014-10-12 11:13:58 +03:00 |
|
Thorsten Renk
|
17b03d0b99
|
Bugfixes for ALS water shader lower terrain quality inconsistencies
|
2014-10-11 16:46:12 +03:00 |
|
Thorsten Renk
|
20dda77d6f
|
ALS secondary lights and Rayleigh haze for model ubershader and random buildings
|
2014-10-11 16:12:19 +03:00 |
|
Thorsten Renk
|
77e5cc4c9f
|
Tentative fix for taxiway line z-fighting within ALS
|
2014-10-10 11:20:19 +03:00 |
|
Thorsten Renk
|
dfb8073607
|
ALS secondary lights and Rayleigh haze for urban effect
|
2014-10-10 10:16:12 +03:00 |
|
Thorsten Renk
|
b2fd34b3f4
|
ALS secondary lights work on water
|
2014-10-09 10:52:44 +03:00 |
|
Thorsten Renk
|
63bfbcbb4a
|
ALS secondary lights illuminate fog, work in progress
|
2014-10-08 13:26:30 +03:00 |
|
Thorsten Renk
|
f3cc0ac539
|
Optional second landing light and light offset control for ALS
|
2014-10-06 09:43:51 +03:00 |
|
Thorsten Renk
|
33d1d8c70d
|
Generic secondary lights (landing light and searchlight) for ALS
|
2014-10-05 14:08:29 +03:00 |
|
Thorsten Renk
|
379d3c1437
|
Cleanup and Rayleigh haze for runway and airport keep effects
|
2014-10-04 11:32:45 +03:00 |
|
Thorsten Renk
|
4ac3620f5b
|
Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
|
2014-10-03 13:49:38 +03:00 |
|
Clément de l'Hamaide
|
1fa06dc92f
|
Merge Textures.high into Textures
|
2014-08-27 19:40:36 +02:00 |
|
Thorsten Renk
|
6b67f6938b
|
Improved runway shoulder to greenspace transitions
|
2014-08-04 11:05:19 +03:00 |
|
Thorsten Renk
|
17d792d9c3
|
Overlay texturing for airport keep with definitions for US Southwest
|
2014-08-04 10:52:41 +03:00 |
|
Thorsten Renk
|
46e2402f2f
|
Improved fading for runway lights at night for ALS (work in progress)
|
2014-07-30 12:21:09 +03:00 |
|
Thorsten Renk
|
eeef7633fb
|
Hires noise strength parameter for ALS airport keep shader
|
2014-06-17 09:37:23 +03:00 |
|
Thorsten Renk
|
17799e8450
|
Vertically stratified noise function for ALS
|
2014-05-14 13:01:14 +03:00 |
|
Thorsten Renk
|
bba99d5313
|
Texture reading offsets for agriculture effect
|
2014-05-09 09:41:41 +03:00 |
|
Thorsten Renk
|
3970bad285
|
Updates to Earthview, based on work by Anton Gomez Alvedro
|
2014-05-05 15:27:32 +03:00 |
|
Thorsten Renk
|
021133e657
|
Agriculture de-tiling effect for ALS terrain rendering
|
2014-05-05 14:27:33 +03:00 |
|
Thorsten Renk
|
5a2ada9619
|
Updates to Earthview
|
2014-04-25 09:40:32 +03:00 |
|
Thorsten Renk
|
23d7f41481
|
Earthview orbital rendering based on the NASA Visible Earth image collection
|
2014-04-24 10:37:41 +03:00 |
|
Thorsten Renk
|
6fa9d8ac88
|
Randomness for ALS surface lights lense flare
|
2014-04-24 09:43:28 +03:00 |
|
Thorsten Renk
|
364cc9b087
|
Cleanup in shader code
|
2014-04-24 09:33:06 +03:00 |
|
Thorsten Renk
|
4ea8047b69
|
ALS terrain shader uses noise library
|
2014-04-17 12:23:45 +03:00 |
|
Thorsten Renk
|
b1d909b22e
|
Domain tiling effect for ALS tree shader
|
2014-04-17 12:18:11 +03:00 |
|
Emilian Huminiuc
|
03e5112c94
|
Move linear features to bin7 to be drawn beneath runway lights
|
2014-03-24 22:28:31 +01:00 |
|
Thorsten Renk
|
6cce2e64d4
|
Moved cloud shadows for vegetation into vertex shader, has much better performance
|
2014-03-17 09:01:20 +02:00 |
|
Thorsten Renk
|
553fd2c171
|
Cloud shadows for runway shader effect
|
2014-03-17 08:49:49 +02:00 |
|
Thorsten Renk
|
35d841adf5
|
Cloud shadows for airfield green
|
2014-03-14 09:39:24 +02:00 |
|
Thorsten Renk
|
80819daa68
|
Cloud shadows for random vegetation
|
2014-03-14 09:30:45 +02:00 |
|
Thorsten Renk
|
572a720388
|
Cloud shadows for water shader effect
|
2014-03-11 12:25:47 +02:00 |
|
Thorsten Renk
|
a05863e541
|
Cloud shadows for urban effect/random buildings
|
2014-03-11 11:53:57 +02:00 |
|
Thorsten Renk
|
3a87e5a514
|
Experimental support for cloud shadows on the terrain
|
2014-03-10 10:29:14 +02:00 |
|
Thorsten Renk
|
4286141f2a
|
Improvements and environment dependence to rendering of runway lighting for ALS
|
2014-02-28 09:15:41 +02:00 |
|
Stuart Buchanan
|
7cba9da8a1
|
Fix black halo around lights by removing depth write
|
2014-02-27 22:49:25 +00:00 |
|
Thorsten Renk
|
1d25257604
|
Surface light effect and shaders for ALS
|
2014-02-25 10:49:37 +02:00 |
|
Emilian Huminiuc
|
745874315b
|
Tentative fix for random buildings red flickering in some cases
|
2014-02-23 13:12:35 +01:00 |
|
Stuart Buchanan
|
f99745acd7
|
Effects file for surface lights
|
2014-02-18 21:27:51 +00:00 |
|
Thorsten Renk
|
22e3852cad
|
Impostors simulating distant clouds for Advanced Weather / ALS
|
2014-02-17 10:21:26 +02:00 |
|