Stuart Buchanan
4784a929d7
Instance based random buildings
...
Replace random buildings with one using proper instancing.
Also implement more control over rendering of random buildings.
see README.scenery for details.
2019-08-20 17:02:27 +01:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
...
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Emilian Huminiuc
e29735f3d4
fix buildings-lightmap missalignment
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 14:22:05 +03:00
Emilian Huminiuc
22352ec485
Switch building.eff to the ubershader.
...
Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Tuomas Kuosmanen
976713e308
Changes: one new building and matching lightmap,
...
also resize buildings and lightmap images to 2048 pixels accross.
2012-05-07 00:12:15 +03:00
Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00