Frederic Bouvier
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d9d6255107
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
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2012-07-22 19:53:27 +02:00 |
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Emilian Huminiuc
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05e3eb80f4
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Make the other sunlight shaders recognize water matId.
Remove duplicate fogFunc line in runway.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-19 22:08:35 +03:00 |
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Frederic Bouvier
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59e0f41283
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Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
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2012-06-27 21:04:51 +02:00 |
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Emilian Huminiuc
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f6b74fc128
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Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-26 02:18:00 +03:00 |
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Frederic Bouvier
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6be18a5c99
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
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Frederic Bouvier
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d62e7ed6cc
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Filtering requires GLSL 1.2
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2012-04-18 22:34:03 +02:00 |
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