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14 commits

Author SHA1 Message Date
Fernando García Liñán
916322d0ed Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3 Revert "Add clustered shading support to most Effects and shaders"
This reverts commit b3237e207a.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a Add clustered shading support to most Effects and shaders 2020-12-22 10:53:31 +01:00
Fernando García Liñán
7c16104149 Add the possibility to use shadow mapping on model-interior 2020-11-17 17:21:01 +01:00
Fernando García Liñán
ed3cbf96ff Make model-interior use a separate vertex shader
generic-ALS-base.vert uses shadows, while model-interior does not.
2020-11-17 00:57:56 +01:00
Thorsten Renk
662d782f98 Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
Thorsten Renk
3146d6e4fe Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
Thorsten Renk
93e314a02a Irradiance map and residual ambience support for ALS model interior effect 2015-08-08 13:37:15 +03:00
Thorsten Renk
c548463f5d Grain overlay support for ALS model interior effect 2015-08-07 10:23:39 +03:00
Thorsten Renk
003eb87022 Lightmap support for ALS model interior effect 2015-08-07 09:46:45 +03:00
Thorsten Renk
80b0d64b4d ALS in-cockpit flashlight effect by Wayne Bragg 2015-06-07 08:57:23 +03:00
Thorsten Renk
e4be2917be Implicit lightmap support for ALS model interior effect 2015-04-21 09:01:31 +03:00
Thorsten Renk
2f0dc41bc9 Use neutral defaults 2015-03-10 14:07:09 +02:00
Thorsten Renk
92a38e95da Cockpit interior shadow and caustic effect for ALS 2015-03-10 13:53:11 +02:00