Fernando García Liñán
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916322d0ed
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Add clustered shading support to most Effects and shaders
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2020-12-23 11:10:34 +01:00 |
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Fernando García Liñán
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7158dfdff3
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Revert "Add clustered shading support to most Effects and shaders"
This reverts commit b3237e207a .
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2020-12-22 17:22:05 +01:00 |
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Fernando García Liñán
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b3237e207a
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Add clustered shading support to most Effects and shaders
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2020-12-22 10:53:31 +01:00 |
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Fernando García Liñán
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7c16104149
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Add the possibility to use shadow mapping on model-interior
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2020-11-17 17:21:01 +01:00 |
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Fernando García Liñán
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ed3cbf96ff
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Make model-interior use a separate vertex shader
generic-ALS-base.vert uses shadows, while model-interior does not.
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2020-11-17 00:57:56 +01:00 |
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Thorsten Renk
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662d782f98
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
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Thorsten Renk
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3146d6e4fe
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
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Thorsten Renk
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93e314a02a
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Irradiance map and residual ambience support for ALS model interior effect
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2015-08-08 13:37:15 +03:00 |
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Thorsten Renk
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c548463f5d
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Grain overlay support for ALS model interior effect
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2015-08-07 10:23:39 +03:00 |
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Thorsten Renk
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003eb87022
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Lightmap support for ALS model interior effect
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2015-08-07 09:46:45 +03:00 |
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Thorsten Renk
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80b0d64b4d
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ALS in-cockpit flashlight effect by Wayne Bragg
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2015-06-07 08:57:23 +03:00 |
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Thorsten Renk
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e4be2917be
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Implicit lightmap support for ALS model interior effect
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2015-04-21 09:01:31 +03:00 |
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Thorsten Renk
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2f0dc41bc9
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Use neutral defaults
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2015-03-10 14:07:09 +02:00 |
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Thorsten Renk
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92a38e95da
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Cockpit interior shadow and caustic effect for ALS
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2015-03-10 13:53:11 +02:00 |
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