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63 commits

Author SHA1 Message Date
mfranz
1a19f8a8e5 - make viewReset reset fly-by view
- cleanup
2007-05-11 21:16:35 +00:00
mfranz
f7a9ef4d37 - use heading instead of last course (works better in curves)
- stop at crash
2007-05-05 21:36:31 +00:00
mfranz
d225de2aea fix behavior for begin and end of replay 2007-05-05 15:07:54 +00:00
mfranz
d4e030f9c6 - don't update when aircraft stays within threshold distance
- randomize left/right, better parameters
- don't reset on pause
2007-05-04 22:48:40 +00:00
mfranz
66f9e552ba - first stab at fly-by view mode
- hack for the panView functions: work in paused mode, too!
2007-05-04 18:01:26 +00:00
mfranz
9785ce8e36 - make stepView robuster and view order changeable (via view.views vector)
- de-classify view.point
2007-05-04 17:19:31 +00:00
mfranz
9a0600b150 - replace "sprintf hack" by real sprintf
- add view manager for saving/restoring and moving/interpolating view
  axes & fov to absolute values. This is used for cockpit tutorials in
  $FG_ROOT/Nasal/tutorial.nas
2007-03-22 16:22:41 +00:00
mfranz
e8f6224875 add resetFOV function 2006-03-02 16:23:05 +00:00
andy
35ec004c5f Nasal bindings for Saitek X45.
Misc. fixes to Nasal command bindings.
2003-12-23 17:31:08 +00:00
andy
b2909de010 New Nasal code, with lots of input binding handlers in controls.nas.
Move the "tip popup" code from view.nas to a new gui.nas module, and
  make it generically useful.
Wire up flap steppings for the 747 as an example of per-aircraft
  flaps.
Realtime-based property slewing, to eliminate dependence of trim and
  view direction rates on frame rate.
2003-12-22 20:05:18 +00:00
andy
6c097f252a Turn off the zoom limit for now. Folks don't like it. 2003-12-09 17:02:00 +00:00
andy
dfb39d9099 Remove some debug code. Misc. cleanups. 2003-12-08 05:45:03 +00:00
andy
3677b96fad Bugfix to globals.fgcommand().
New Node.setValues() method which sets whole property trees from Nasal
data.

A view.nas module, which takes over handling of the X/x zoom keys.  It
clamps the FOV to a dynamically calculated maximum corresponding to
typical human visual accuity, and pops up a pretty dialog informing
you of the new FOV.
2003-12-08 02:09:19 +00:00