curt
afbd635621
Overwrite Splash1.rgb (which is our oldest splash screen) with Cameron's
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Splash3.rgb from http://unbeatenpath.net/software/fgfs/Splash/
2002-07-30 02:35:40 +00:00
jimw
3900be5158
adjustments to a4 model. fixed slats, etc.
2002-07-26 16:13:58 +00:00
david
895c512596
Added a red brick school for settled areas, and made the cows rarer again.
2002-07-26 00:02:08 +00:00
david
7440c5ea3b
There were too many cows.
2002-07-21 18:04:13 +00:00
curt
a2975e1b0d
Added a specular lighting table (for starters this is just a copy of the
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diffuse table.)
2002-07-21 13:38:07 +00:00
curt
b2b507546a
Added 610x varient of the C172. This is exactly like the default C172
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except that it has a full screen panel with only the 9 'major' 3 inch
instruments plus four 2 inch engine monitoring instruments. This is intended
to go along with a hardware cockpit "someday."
2002-07-20 23:52:33 +00:00
david
e86445f9ab
Added new, large building by Frederic Bouvier. Because it is very
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distinctive, I've made it extremely rare.
2002-07-20 22:01:58 +00:00
david
d187b8f3f8
Documented the new --disable-random-objects and
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--enable-random-objects options, and provided a default value for
/sim/rendering/random-objects.
2002-07-20 21:12:23 +00:00
david
e0659e853b
Oil tanks for built-up areas.
2002-07-20 20:45:32 +00:00
david
2b7be92693
Oops -- restored average forest tree density to one tree for every
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10,000m^2 (i.e. 100m x 100m).
2002-07-20 16:43:37 +00:00
david
8a39071358
Fixed typo that was causing a DIV0 error and run-away memory
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allocation.
2002-07-20 16:41:56 +00:00
david
928e1670a8
Added a cube apartment building by Frederic Bouvier and a farm silo by
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David Megginson.
2002-07-20 14:43:01 +00:00
david
6a99c5b2dd
Grouped random objects by visual range, to match changes in C++ code.
2002-07-20 13:01:17 +00:00
david
4586491815
Updates for latest code changes, and increased density for small
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office building.
2002-07-19 23:52:22 +00:00
david
99bdef420b
Added a low-rise glass office building for urban areas, and made it
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much more common than the big apartment building.
2002-07-19 20:46:32 +00:00
david
898a8e15c7
Added a generic water tower (no town name) and a largish Christian
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church (with steeple and church hall) for random placement in scenery.
2002-07-19 19:45:32 +00:00
david
aa2d9b77ee
New terrain textures from Erik Hofman.
2002-07-18 21:09:25 +00:00
david
4e223eea06
Added a red barn to appear occasionally on farmland, with a 3km range
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of visibility.
2002-07-18 15:42:35 +00:00
david
2a30355af5
Removed obsolete group-range properties for randomly-placed objects.
2002-07-18 11:34:24 +00:00
david
2ee5c6ba4b
Group reusable parameters for easier experimentation.
2002-07-15 20:33:24 +00:00
david
6b970616aa
Updated models and config for dynamically-generated scenery objects.
2002-07-15 16:24:03 +00:00
jimw
59d4493b60
adjustments for new panel code
2002-07-12 01:26:28 +00:00
aross
1608cf13ef
Saitek X45 configuration
2002-07-10 17:52:49 +00:00
curt
60e61d8cac
Updated glide slope neede so full deflection corresponds to +/- 0.7 degrees
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of the glide slope.
2002-07-09 22:41:12 +00:00
david
cd175b943f
Added custom configuration for Microsoft SideWinder Force Feedback
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from Frederic Bouvier.
2002-07-04 20:42:10 +00:00
david
1cb5b7782b
Removed outdated comment.
2002-07-04 16:49:52 +00:00
david
c20570fb59
New mixed crop texture from Erik Hofman.
2002-07-04 16:39:42 +00:00
david
b415856896
Customized joystick bindings for various devices.
2002-07-04 16:38:46 +00:00
david
95683a640c
Customized joystick bindings for various devices.
2002-07-04 15:52:15 +00:00
david
e8f235d589
Make the mouse wheel less sensitive for elevator trim.
2002-07-04 15:45:08 +00:00
curt
8191194b8c
Updates to reflect adf property name changes.
2002-07-04 00:23:27 +00:00
curt
e5a77ccdb5
Updated adf property name.
2002-07-03 21:39:56 +00:00
curt
f4fc7844df
Various property name changes corresponding to adf overhaul in code.
2002-07-03 21:38:14 +00:00
curt
c4e573ec58
Updates to adf property names.
2002-07-03 19:53:30 +00:00
curt
142df2295c
Minor property name changes reflecting changes on the source code side.
2002-06-30 20:48:53 +00:00
aross
911b2e15ef
Added an AoA indexer to the A-4 cockpit
2002-06-29 06:58:00 +00:00
aross
b5da2c5f2b
Rather nice antialiased Helvetica.
2002-06-29 06:06:40 +00:00
david
a791518d1d
New crop textures from Erik Hofman. For now, irrcrop.rgb is still the
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old one, and mixedcrop.rgb is just a copy of drycrop.rgb. These look
much better than my old crop textures.
2002-06-28 17:21:46 +00:00
david
bda183a0c6
Typo corrections from Julian Foad (Gamin -> Garmin) and Melchior Franz
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(removed a spurious '>').
2002-06-28 16:06:55 +00:00
david
02365a0006
Initial attempt at a (flat) AI bypassing the panel code.
2002-06-28 12:57:29 +00:00
david
1efd590e49
Initial attempt at a (flat) 260kt ASI bypassing the panel code.
2002-06-28 12:56:23 +00:00
david
40252e3a6b
Start work on a C172P, with a new 3D model.
2002-06-28 12:54:39 +00:00
david
99dc046560
Changes to support 3D panel support from Andy Ross.
2002-06-28 12:53:10 +00:00
jimw
d280159eac
model adjustments, changed eye position and panel layout for viewability
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until a more accurate layout can be done.
2002-06-26 01:17:57 +00:00
jimw
c129802efd
configured some autopilot functionality with existing autopilot code.
2002-06-22 13:54:22 +00:00
jimw
d0f3eb34d6
Minor autopilot adjustments
2002-06-22 03:44:06 +00:00
jimw
099ed38433
change view angle...cockpit update
2002-06-22 03:42:08 +00:00
aross
497056c36d
Added max L/D, approach, and stall indications to the gauge face, and
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rotated the background to put the approach AoA at the 3 o'clock position,
where the Navy says it should go.
2002-06-20 04:09:28 +00:00
aross
e21cb8ee04
An N1 tachometer, accelerometer, and AoA indicator intended for the A-4 cockpit.
2002-06-20 02:05:59 +00:00
jimw
bd67394792
asi 590 knot for a4c using Andy Ross's face texture
2002-06-20 01:48:21 +00:00