timoore
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971b6c3ef2
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light two-sided polygons
Also, remove model-default.frag; for the moment one fragment shader works for
both terrain and models.
Author: Tim Moore <timoore@redhat.com>
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2009-11-19 16:20:51 +00:00 |
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timoore
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56fc0f9076
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clamp lighting values and support transparency material animation
The transparency animation support is a hack, but should get the job done
for a bit.
Author: Tim Moore <timoore@redhat.com>
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2009-11-17 21:57:07 +00:00 |
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timoore
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ca82d06aef
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in shaders, get alpha directly from diffuse material value
Just like the fixed function pipeline
Author: Tim Moore <timoore@redhat.com>
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2009-11-17 06:23:21 +00:00 |
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timoore
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30f844c961
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fixes to terrain shader
Handle emission and light model ambient value.
Test if shininess is 0 to avoid pow(0, 0), which is undefined.
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2009-07-19 18:54:10 +00:00 |
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timoore
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d4d89d2793
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Terrain effect has a shader
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2009-07-15 22:49:36 +00:00 |
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