expose the ai-range-mode flag to the static-lod dialog.
PagedLOD culling based on distance seems to be more reliable than that based
on projected screen size.
This is merge request #20
MP Patch first step fgdata part: nasal to check wich planes we are
displaying in the futur, with a distance check , one plane each frame.
The change introduced in commit 8c7fc119 to go to the last checklist
on open causes a problem when the first checklist has multiple pages.
If the last opened checklist did not have multiple pages, the previous
and next page buttons are still shown.
This commit runs the same binding as used by the combo box to reset
the visibility of these buttons immediately before the page is
displayed.
The change introduced in commit 8c7fc119 to go to the last checklist
on open causes a problem when the first checklist has multiple pages.
If the last opened checklist did not have multiple pages, the previous
and next page buttons are still shown.
This commit runs the same binding as used by the combo box to reset
the visibility of these buttons immediately before the page is
displayed.
Now that request-metar/clear-metar commands work properly, use those
instead of direct manipulation of metar properties. Also, don't write
to properties intended for read-only use.
Replaces existing Nasal/failures.nas script with a programmable failure
manager. The failure manager allows dynammic creation and removal of
failure modes, on demand activation and a flexible set of triggers.
The public interface can be found in Nasal/FailureMgr/public.nas
Aircraft/Generic/Systems/failures.nas provides a library of triggers and
failure actuators ready to use for programming the failure manager.
A compatibility layer is included under
Aircraft/Generic/Systems/compat_failure_modes.nas.
This compatibility layer is currently loaded on startup and programs the
FailureMgr to emulate the former behavior (same set of failure modes and
compatible interface through the property tree).
This first milestone is only intended to replace the failure management
engine underneeth with minimum visible changes, and hopefully no aircraft
breakages. Future milestones will build upon this to add a Canvas based
procedural GUI and example integration on aircrafts.
Fix the main bugs, add features and convert most of the layers.
Move/refactor some things as well. Add a canvas map dialog next to the
built-in one -- it's not 100% functional but it's quite close actually.
As before, the excitement has been taking place at our team clone.
https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84
(topics/canvas-map-dialog branch this time, current HEAD in above URL.)