Thorsten Renk
|
4a2d427a85
|
Ocean depth map support for ALS
|
2013-11-23 12:15:52 +02:00 |
|
Thorsten Renk
|
c937881caf
|
Shader trick to generate surf at steep coastlines
|
2013-06-07 14:35:25 +03:00 |
|
Thorsten Renk
|
c877c8b4e5
|
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
|
2013-04-22 10:02:14 +03:00 |
|
Thorsten Renk
|
df35c11af2
|
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
|
2013-04-15 14:29:04 +03:00 |
|
Thorsten Renk
|
97349a17ef
|
Bugfix for water flickering problem in Atmospheric Light Scattering
|
2013-02-06 13:48:45 +02:00 |
|
Thorsten Renk
|
ed80612c98
|
Atmospheric Light Scattering update
|
2012-12-05 20:31:27 +00:00 |
|
Emilian Huminiuc
|
e67d04ead9
|
Cleanup some implicit casts
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
|
2012-07-31 21:40:15 +03:00 |
|
Emilian Huminiuc
|
42e4428f8d
|
adapt water_lightfield shader to the previous changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
|
2012-06-16 21:27:59 +03:00 |
|
Flightgear Development
|
2b972341b3
|
Terrain Haze v1.3
|
2012-04-26 17:22:58 +03:00 |
|