Emilian Huminiuc
22352ec485
Switch building.eff to the ubershader.
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Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Tuomas Kuosmanen
976713e308
Changes: one new building and matching lightmap,
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also resize buildings and lightmap images to 2048 pixels accross.
2012-05-07 00:12:15 +03:00
Vivian Meazza
0235f95ed5
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Christian Schmitt
1261833a5b
3D taxiway signs textures for the case
2012-05-05 13:40:33 +02:00
Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
Vivian Meazza
068e965d20
remove alpha channel
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-04-25 11:05:54 +01:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
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simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
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Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Martin Spott
3920245eee
Blue Marble for SimGear Paged Terrain
2012-03-04 18:44:00 +01:00
Stuart Buchanan
cefb8f83a0
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
Emilian Huminiuc
90924a359d
Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"
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This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
2012-02-27 01:56:46 +02:00
Emilian Huminiuc
83df7f0f75
Revert "add actual files"
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This reverts commit acde460ba6f170fb55746fbed2fa5a7d901a3a17.
2012-02-27 01:56:07 +02:00
Emilian Huminiuc
60bdf0f80f
add actual files
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:11:40 +02:00
Emilian Huminiuc
b8494f9a33
countryside.mask convert to .dds. Flip png version to keep correct orientation
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ammend materials files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:10:00 +02:00
Emilian Huminiuc
65a01ba8cd
fix texture orientation
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 00:23:46 +02:00
Stuart Buchanan
9c901780ac
Split out common materials and settings from materials files, create file structure
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to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00
Emilian Huminiuc
35193f0633
Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Stuart Buchanan
171e3cf136
Improved tree textures:
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- Made alpha all-or-nothing.
- Shifted colour-balance slightly from blue to yellow.
2012-02-10 22:14:28 +00:00
Stuart Buchanan
207b6edf60
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
Vivian Meazza
86f9ffac79
add texture
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:01:20 +00:00
Vivian Meazza
7020a95698
Add bow-wave textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 22:06:40 +00:00
Emilian Huminiuc
f3373d0c7c
New line feature textures, suitable for the new poly offset technique
2011-11-08 14:08:01 +01:00
Christian Schmitt
4841ab6206
Some 850 line feature textures changes
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-Remove the new pavement texture for now as it interferes with the old airports.
-remove unexisting entries from materials.xml.
-correct one texture's scale.
2011-11-04 08:54:32 +01:00
Gijs de Rooy
de18f49ac8
Merge branch 'master' of git://mapserver.flightgear.org/fgdata
2011-10-25 23:55:54 +02:00
PSadrozinski
dccdec6471
Add lf_ textures and a new texture for concrete pavement
2011-10-23 16:12:15 +02:00
Emilian Huminiuc
364fc53970
added runway shoulder textures
2011-10-20 15:52:36 +02:00
Stuart Buchanan
0cbdcd6aa0
Fix bottom/middle/top shading, and update global clouds.
2011-10-13 22:39:27 +01:00
Vivian Meazza
759c8ded5a
Add taxiway symbols in dds.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-10 10:51:25 +01:00
Durk Talsma
61c5c35ff4
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-07 17:48:10 +02:00
Vivian Meazza
f7b832d68a
Add texture.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 14:29:46 +01:00
Vivian Meazza
d45670baa8
Water shader PhaseII improvements.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Durk Talsma
4eba6afa90
New Traffic files: Scandinavian airlines and Iberia.
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Updated traffic files: Delta and USAirways.
Added a new material for groundnetwork testing.
2011-10-03 21:07:03 +02:00
Vivian Meazza
54291d2414
Merge commit 'refs/merge-requests/116' of git://gitorious.org/fg/fgdata into integration
2011-09-26 23:56:28 +01:00
Vivian Meazza
e758deced1
Add foam to water effect. Based on work by Emilian Huminuc.
2011-09-26 23:35:20 +01:00
Christian Schmitt
ffb872876f
Add textures for runways with no threshold on one end. This is
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a preparation for 850 apt.dat support, too.
2011-09-26 23:10:10 +02:00
Christian Schmitt
8b002c2655
Helipad support is coming....
2011-09-26 23:10:09 +02:00
Christian Schmitt
d56c2b2f80
add specific UK runway aim zone textures
2011-09-26 23:10:09 +02:00
Vivian Meazza
09cddc8ee5
Compress
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 14:54:04 +01:00
Vivian Meazza
fd073fb803
Add UK textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 14:12:50 +01:00
Vivian Meazza
b9602b612d
Add UK runway markings - first tranche
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 11:15:37 +01:00
Vivian Meazza
34f6c6258e
Add Direct Draw Textures for Symbols
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 22:57:46 +01:00
Vivian Meazza
fd954315d0
Add grey sea texture
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:41:47 +01:00
Vivian Meazza
faa28f8a08
Tenth tranche of .dds textures.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:53:06 +01:00
Vivian Meazza
bcf2a72fd6
Sixth tranche of .dss textures.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 14:21:44 +01:00
Vivian Meazza
5c422acadc
Fourth tranche of .dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:58:46 +01:00
Vivian Meazza
e2af689cf7
Third tranche of dds textures.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:42:05 +01:00
Vivian Meazza
e0b94b2737
Second tranche of dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:22:49 +01:00
Durk Talsma
c9ea2bf2aa
Merge branch 'master' into durk-atc
2011-07-24 08:59:08 +02:00
Martin Spott
eebadd1561
John Holden: Add naturalcrop terrain textures for a distinct material
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class.
2011-06-13 15:54:42 +02:00
Martin Spott
96b3335b53
John Holden: Add golfcourse terrain textures for a distinct material
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class.
2011-06-13 15:23:46 +02:00
Durk Talsma
9e186f8336
Merge commit 'refs/merge-requests/61' of git://gitorious.org/fg/fgdata into merge-requests/61
2011-05-07 10:37:48 +02:00
Durk Talsma
6ee5fcab3a
Some prepatory work for User ATC/AI interactions.
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- Renable the ATC dialog in keyboard.xml
- Add two new materials in Symbols: A unidirectional and a bidirectional arrow tape.
2011-04-21 08:02:17 +02:00
ThorstenB
afaaf62e18
Fixed some file modes (not executable).
2011-03-27 21:01:43 +02:00
Ryan Miller
fdecd7b7f6
Updated textures for taxiways, stopways, grass runways, and airport grass
2011-03-12 10:18:44 -08:00
Gijs de Rooy
992ab2ba50
Runway stopway materials, were never fully implemented apparently
2011-01-20 16:45:38 +01:00
gral@who.net
d10a9b8eff
Adding files
2010-09-30 01:29:41 +02:00
gral@who.net
0ff2d597f5
Adding the files ...
2010-08-23 12:16:07 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
gral@who.net
1a9bf761fe
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
gral@who.net
2815e36789
Added low-res textures for forest (high-res already changed)
2010-08-13 11:02:21 +02:00
fredb
52c46e87c9
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:36 +00:00
ehofman
da8d8679de
Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic'
2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e
now without the typo..
2010-02-20 12:50:39 +00:00
ehofman
db6f793793
revert to previous
2010-02-20 10:07:23 +00:00
ehofman
32e9adc221
New set of splash screens
2010-02-20 10:03:23 +00:00
ehofman
3b962cadfe
Cumulus clouds from real photographs. Rename the original texture.
2009-10-22 12:22:07 +00:00
durk
0a7625593e
Stuart Buchanan:
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Improvements to the cloudsystem:
- A new xml format
- Texture indexing based on the position of the sprite in the cloud
mass, allowing more control over the texture set.
- Improved fog and shading
- Better sprite distribution
- A more natural distribution of clouds, so no more obvious grids.
2009-10-02 05:43:42 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
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Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
stuart
29541548b6
Updated Cumulus cloud textures from Argyle.
2009-04-29 20:22:00 +00:00
stuart
d1f0e836ee
Updated Cloud textures and layer definitions from Heiko SCHULZ.
2008-12-14 17:59:21 +00:00
fredb
4cd1c72bda
New cloud textures and layout from Heiko Schulz
2008-11-30 23:14:19 +00:00
curt
d39df8c1e1
Remove depricated .rgb and .rgba textures which are now converted to .png
2008-10-30 23:58:20 +00:00
fredb
a24f54b7e8
3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up
2008-10-26 09:38:46 +00:00
sydadams
37bba43061
re adding rgb sky textures until patch is applied
2008-10-14 04:22:23 +00:00
sydadams
0d92354f3b
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sydadams
97c7c1c68f
adding new tree textures
2008-02-15 04:50:46 +00:00
sydadams
f23ba6322d
winter texture updates
2008-02-11 07:50:32 +00:00
sydadams
6b7ace320a
Adding missing winter textures ...more to come
2008-02-11 06:52:30 +00:00
timoore
cefe3edeb2
Latest trees update from Stuart Buchanan.
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Random variation of tree texture maps.
2008-02-07 23:11:38 +00:00
mfranz
bebbbc28e6
s/asphault/asphalt/
2007-05-13 11:44:35 +00:00
durk
75a82f8db3
New Textures for Mark's dynamic sun color change code. These replace the
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original halo.rgba file.
2006-07-27 05:14:06 +00:00
mfranz
708fd9b924
adjust colors
2006-04-23 21:03:57 +00:00
mfranz
7208f2d695
thanks to Erik's texture map I can now drop empty.rgb altogether and just
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specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
6e36a0a8db
now even smaller: 576 Bytes on disk, 64 bytes in memory
2006-04-22 09:45:50 +00:00
mfranz
5e192df677
now really empty. Kind of.
2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4
save some texture memory by setting a very small 8x8 texture. Otherwise
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the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
1f466f51ef
moved start/stop frame to end; fix divider
2006-04-11 16:01:09 +00:00
mfranz
ecbf793035
replace sign textures by (ugly ;-) lower-res versions. At this occasion also
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change names to lower-case for consistency reasons.)
2006-04-10 15:34:41 +00:00
mfranz
f08eeef5af
sign fonts:
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Y ... black on yellow -> direction, destination, boundary
R ... white on red -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black -> runway distance remaining
2006-04-09 19:24:23 +00:00
curt
0373808413
Rob Oates:
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Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786
Rob Oates:
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I've made adjustments to the following textures based on everyon's feedback:
Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes
the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a
Rob Oates:
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New textures update:
Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.
A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.
And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.
If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62
New city textures.
2006-03-29 19:53:11 +00:00
curt
4a5c61ca89
Rob Oates:
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New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
fredb
0bed47d554
Textures needed for european airports
2006-02-11 14:42:36 +00:00
ehofman
d48cfe0957
Adjust the white levels of the individual textures so the snow appears to be more consistent.
2005-11-08 09:41:01 +00:00
ehofman
4cd50dd588
Add winetr textures.
2005-10-23 12:35:39 +00:00