Erik Hofman
6f53b6b2ab
Support repeating normalmap-textures, so don't clamp
2022-02-17 15:36:54 +01:00
Erik Hofman
9de823f452
Mention the effect of the shininess factory on glossyness
2022-02-16 11:59:52 +01:00
Erik Hofman
706afafb60
Add a more comprehensive standard fuselage reflection configuration
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- use ALS shaders
- Add parameters to enable or disable the effect and influence the
shininess and fresnel factor
2022-02-16 11:24:48 +01:00
Erik Hofman
2184b6f284
New Cubemap images based on the curren state of affairs, not the ones from 2012
2022-02-11 15:51:09 +01:00
Thorsten Renk
7552c2921e
ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
2018-09-01 09:54:42 +03:00
Richard Harrison
d1d3ff80aa
Added default texture (functional mask) for hud glass.
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ref: http://wiki.flightgear.org/ALS_technical_notes#Functional_masks
2017-02-24 10:53:31 +01:00
Thorsten Renk
44f8e5f672
Procedural thruster flames, work in progress
2015-05-21 11:28:21 +03:00
Thorsten Renk
87c3bf5772
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
Emilian Huminiuc
7f183e0117
Remove intermediate quality settings from the ubershader. Fix a texture.
2014-01-15 23:30:03 +01:00
Vivian Meazza
fa19905cce
Add consolidated Fresnel and Rainbow look-up textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 23:48:35 +01:00
Emilian Huminiuc
e184642e87
Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:49 +03:00
Emilian Huminiuc
4f991859ca
tweak random building reflections
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-15 00:37:32 +03:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
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Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Vivian Meazza
e9c37c0b74
Add runway rain effect (experimental)
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Vivian Meazza
b00d42350d
Migrate to .dds
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-13 11:49:00 +01:00
BARANGER Emmanuel
a2e39e79fc
new version of Fuselage reflect generic by Skyop
2011-04-05 01:55:52 +02:00
Vivian Meazza
0041dea980
Add generic sample reflection map.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-03-31 20:00:37 +01:00
Curtis L. Olson
2b648ea118
Rescale odd texture sizes (257x257, etc.) so that the OSG texture loader
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doesn't need to do this on the fly. OpenGL requires that texture dimensions
be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in
something else, OSG will rescale it on the fly before registering it as an
OpenGL texture.
2011-01-19 10:55:55 -06:00
Frederic Bouvier
d734e32bd5
Modified reflect effect to include bumpspec. Original effect untouched
2010-09-21 08:23:13 +02:00
Vivian Meazza
8aa66f9788
Make persistent contrail models generic
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-06 14:31:31 +01:00
Heiko Schulz aka HHS
2fd440f551
Comit- maybe wrong, still learning ;-
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Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:03:38 +02:00
Heiko Schulz aka HHS
4286cac83a
Add some lousy CubeMaps and CubeCrosses
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Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:01:00 +02:00
Heiko Schulz aka HHS
be85a87598
First comit of new CubeMaps for the reflectionshader
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They are not perfect as the Equipement is not good enough, but though they works quite good!
RealLife-images, Images made in FGFS and Custom-Gimp-made.
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 12:45:04 +02:00
BARANGER Emmanuel
c3e0425436
- move Fuselagereflect.eff in Aircraft/Generic/Effects
2010-06-03 19:30:02 +02:00
vmmeazza
225633dfa9
Add reflection effects
2010-04-03 18:56:02 +00:00
vmmeazza
b33e332709
Remove incorrectly mapped cube cross. Add correct cube cross
2010-04-02 13:51:39 +00:00
vmmeazza
e7444434c5
Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
2010-03-28 11:20:09 +00:00
vmmeazza
b84c39f1c9
Add an environment map for use with shaders
2010-03-16 20:42:08 +00:00
vmmeazza
aa96adf5a0
Remove leading "/"
2009-01-16 17:02:41 +00:00
vmmeazza
e27e1a73d8
Add Alexis Bory's nice glass shader texture for general use
2009-01-05 17:31:58 +00:00
vmmeazza
5a642cc2e6
Update parameters
2008-10-08 17:30:37 +00:00
vmmeazza
ee515582d0
Add rain spray effect
2008-10-08 16:51:40 +00:00
vmmeazza
0f0ac568d4
Add generic tyre smoke
2008-10-05 22:53:41 +00:00