Fernando García Liñán
7b5255eac4
HDR: Safer divisions
2024-02-08 22:37:07 +01:00
Fernando García Liñán
82d415cbd4
HDR: Add remaining aerosol types
...
Now the properties of the atmospheric medium can be changed through the
property tree.
2023-04-16 07:19:22 +02:00
Fernando García Liñán
f53a170539
HDR: Better bloom effect
...
We also now pre-expose our lighting before writing to the HDR buffers.
This solves some precision issues and prevents the Sun from producing
infinite values.
2023-04-13 00:30:02 +02:00
Fernando García Liñán
8af67bfb2f
HDR: Complete refactoring of shader style and naming
...
See https://wiki.flightgear.org/Shader_Style_Guide .
2023-04-11 15:53:47 +02:00
Fernando García Liñán
c4d19877cf
HDR: Significant update
...
- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
Fernando García Liñán
765a7d88f5
HDR: Use precomputed uniforms in the skydome shader
2021-08-19 14:06:25 +02:00
Fernando García Liñán
212f8fdab9
HDR: Add support for glTF transparent objects
2021-08-19 01:42:32 +02:00
Fernando García Liñán
871654c16f
HDR: Better handling of the Sun
...
Add transmittance to the Sun illuminance value to get correct colors at every time of day.
Also improved the Sun disk rendering.
2021-07-31 19:13:19 +02:00
Fernando García Liñán
9b9ae5cf38
HDR pipeline: even better atmospheric scattering
...
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
2021-07-28 09:40:04 +02:00
Fernando García Liñán
9eaef501c7
HDR pipeline: a lot of improvements to atmospheric scattering
2021-07-26 12:11:37 +02:00
Fernando García Liñán
96313e7eb0
Initial commit of the HDR pipeline
2021-07-23 07:46:05 +02:00