Fernando García Liñán
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73a55a71c5
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HDR: Implement a logarithmic depth buffer
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2024-01-31 01:17:50 +01:00 |
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Fernando García Liñán
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8a28ac7131
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HDR: Add support for random and OSG buildings
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2023-04-23 21:26:26 +02:00 |
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Fernando García Liñán
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10cd3fb8c4
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HDR: Normal mapping without precomputed tangents
Also tidy up model and terrain shaders. Inputs and outputs to vertex and
fragment shaders are now interface blocks.
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2023-04-17 05:09:24 +02:00 |
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Fernando García Liñán
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8af67bfb2f
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HDR: Complete refactoring of shader style and naming
See https://wiki.flightgear.org/Shader_Style_Guide.
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2023-04-11 15:53:47 +02:00 |
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