diff --git a/Materials/dds/materials.xml b/Materials/dds/materials.xml index 8fc2a0d1d..f30b9e62a 100644 --- a/Materials/dds/materials.xml +++ b/Materials/dds/materials.xml @@ -67,7 +67,6 @@ <a>1.0</a> </specular> <texture>Runway/pa_shoulder.dds</texture> - <ysize>5</ysize> <wrapu>false</wrapu> </material> @@ -86,7 +85,6 @@ <a>1.0</a> </specular> <texture>Runway/pa_shoulder_f.dds</texture> - <ysize>5</ysize> <wrapu>false</wrapu> </material> @@ -361,7 +359,6 @@ <a>1.0</a> </specular> <texture>Runway/pc_shoulder.dds</texture> - <ysize>5</ysize> <wrapu>false</wrapu> </material> @@ -380,7 +377,6 @@ <a>1.0</a> </specular> <texture>Runway/pc_shoulder_f.dds</texture> - <ysize>5</ysize> <wrapu>false</wrapu> </material> @@ -1722,9 +1718,7 @@ </equals> </condition> <name>Sand</name> - <texture>Terrain.winter/sand4.png</texture> - <texture>Terrain.winter/sand5.png</texture> - <texture>Terrain.winter/sand6.png</texture> + <texture>Terrain.winter/sand.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> @@ -1938,9 +1932,7 @@ <name>DryLake</name> <name>IntermittentReservoir</name> <name>IntermittentLake</name> - <texture>Terrain.winter/sand1.png</texture> - <texture>Terrain.winter/sand2.png</texture> - <texture>Terrain.winter/sand3.png</texture> + <texture>Terrain.winter/sand.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> @@ -2300,7 +2292,7 @@ </equals> </condition> <name>GolfCourse</name> - <texture>Terrain.winter/golfcourse.png</texture> + <texture>Terrain.winter/golfcourse1.png</texture> <object-mask>Terrain/golfcourse1.mask.png</object-mask> <xsize>800</xsize> <ysize>800</ysize> diff --git a/Materials/default/materials.xml b/Materials/default/materials.xml index 62ce58ac6..e3d65e852 100644 --- a/Materials/default/materials.xml +++ b/Materials/default/materials.xml @@ -331,13 +331,11 @@ <material include="Materials/base/runway_effect.xml"> <name>pc_shoulder</name> <texture>Runway/pc_shoulder.png</texture> - <ysize>5</ysize> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_shoulder_f</name> <texture>Runway/pc_shoulder_f.png</texture> - <ysize>5</ysize> </material> <material include="Materials/base/runway_effect.xml">