diff --git a/Effects/projection.eff b/Effects/projection.eff
index 7ceba5de3..85a8cf3a5 100644
--- a/Effects/projection.eff
+++ b/Effects/projection.eff
@@ -6,12 +6,9 @@
-
-
-
-
+
diff --git a/Shaders/projection.frag b/Shaders/projection.frag
index b972e664d..6203403cb 100644
--- a/Shaders/projection.frag
+++ b/Shaders/projection.frag
@@ -63,7 +63,7 @@ void main(void)
rayt = rot3d(ray, vec3(1.0, 0.0, 0.0), i_rot_x);
rayt = rot3d(rayt, vec3(0.0, 1.0, 0.0), i_rot_y);
rayt = rot3d(rayt, vec3(0.0, 0.0, 1.0), i_rot_z);
- ray = rot3d(ray, vec3(i_rot_x, i_rot_y, i_rot_z), 1.0);
+// ray = rot3d(ray, vec3(i_rot_x, i_rot_y, i_rot_z), 0.0);
vec4 ret = textureCube( iChannel0, ray );
if (enable_overlay == 1)
diff --git a/defaults.xml b/defaults.xml
index ca127f77f..aeb893282 100644
--- a/defaults.xml
+++ b/defaults.xml
@@ -1490,13 +1490,5 @@ Started September 2000 by David Megginson, david@megginson.com
5.0
-
- 180
- 1
- 0
- 0.0
- 0.0
- 0.0
-