props.Node: add remove() method that removes the node it was calleed on
from its property tree. The node remains accessible as long as references to it are kept. Example: var cow_chain = func { var cow = geo.put_model("Models/Fauna/cow.ac", geo.aircraft_position()); settimer(func { cow.remove() }, 10); settimer(cow_chain, 2); } cow_chain();
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1 changed files with 7 additions and 2 deletions
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@ -32,18 +32,23 @@ Node = {
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getNode : func { wrap(_getNode(me._g, arg)) },
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getPath : func {
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name = me.getName();
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var name = me.getName();
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if(me.getIndex() != 0) { name = name ~ "[" ~ me.getIndex() ~ "]"; }
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if(me.getParent() != nil) { name = me.getParent().getPath() ~ "/" ~ name; }
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return name;
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},
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getBoolValue : func {
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val = me.getValue();
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var val = me.getValue();
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if(me.getType() == "STRING" and val == "false") { 0 }
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elsif (val == nil) { 0 }
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else { val != 0 }
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},
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remove : func {
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if((var p = me.getParent()) == nil) return nil;
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p.removeChild(me.getName(), me.getIndex());
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},
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};
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##
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