diff --git a/Shaders/ws30-ALS.frag b/Shaders/ws30-ALS.frag index 8432b863f..a65c1819e 100644 --- a/Shaders/ws30-ALS.frag +++ b/Shaders/ws30-ALS.frag @@ -119,7 +119,7 @@ void main() vec4 mat_diffuse = texture(diffuseArray, index); vec4 mat_specular = texture(specularArray, index); - vec4 color = mat_diffuse * NdotL * gl_LightSource[0].diffuse; + vec4 color = gl_Color + mat_diffuse * NdotL * gl_LightSource[0].diffuse; // Testing code: // Use rlc even when looking up textures to recreate the extra performance hit