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Merge branch 'master' of gitorious.org:fg/fgdata

This commit is contained in:
BARANGER Emmanuel 2014-01-29 12:29:19 +01:00
commit fb48ba3384
4 changed files with 46 additions and 28 deletions

View file

@ -186,7 +186,7 @@ Symbol.Controller.getpos = func(obj) {
die("bad ghost of type '"~ghosttype(obj)~"'"); die("bad ghost of type '"~ghosttype(obj)~"'");
if (typeof(obj) == 'hash') if (typeof(obj) == 'hash')
if (isa(obj, geo.Coord)) if (isa(obj, geo.Coord))
return obj.latlon(); return subvec(obj.latlon(), 0, 2);
if (isa(obj, props.Node)) if (isa(obj, props.Node))
return [ return [
obj.getValue("position/latitude-deg") or obj.getValue("latitude-deg"), obj.getValue("position/latitude-deg") or obj.getValue("latitude-deg"),
@ -380,8 +380,13 @@ var SymbolLayer = {
onAdded: func(model) onAdded: func(model)
append(me.list, Symbol.new(me.type, me.group, model)), append(me.list, Symbol.new(me.type, me.group, model)),
# Removes a symbol. # Removes a symbol.
onRemoved: func(model) onRemoved: func(model) {
me.findsym(model, 1).del(), if (me.findsym(model, 1)) die("model not found");
call(func model.del, nil, var err = []);
# ignore errors
# TODO: ignore only missing member del() errors? and only from the above line?
# Note: die(err[0]) rethrows it; die(err[0]~"") does not.
},
}; # of SymbolLayer }; # of SymbolLayer
# Class to manage controlling a #SymbolLayer. # Class to manage controlling a #SymbolLayer.

View file

@ -422,7 +422,7 @@ var Map = {
df_controller: nil, df_controller: nil,
new: func(ghost) new: func(ghost)
{ {
return { parents: [Map, Group.new(ghost)] }.setController(); return { parents: [Map, Group.new(ghost)], layers:{} }.setController();
}, },
del: func() del: func()
{ {
@ -451,9 +451,6 @@ var Map = {
}, },
addLayer: func(factory, type_arg=nil, priority=nil) addLayer: func(factory, type_arg=nil, priority=nil)
{ {
if (!contains(me, "layers"))
me.layers = {};
if(contains(me.layers, type_arg)) if(contains(me.layers, type_arg))
print("addLayer() warning: overwriting existing layer:", type_arg); print("addLayer() warning: overwriting existing layer:", type_arg);

View file

@ -21,18 +21,22 @@ var new = func(layer) {
# Listen to ai model events # Listen to ai model events
append(m.listeners, setlistener( append(m.listeners, setlistener(
model_root.getNode("model-added"), func(n) { model_root.getNode("model-added"), func(n) {
#printlog(_MP_dbg_lvl, "Dynamically adding model at "~n.getValue());
var node = props.globals.getNode(n.getValue()); var node = props.globals.getNode(n.getValue());
var name = node.getName(); var name = node.getName();
if (name == "aircraft" or name == "multiplayer") if (name == "aircraft" or name == "multiplayer")
layer.onAdded(TrafficModel.new(node)); if (m.in_range(node.getValue("position/latitude-deg"), node.getValue("position/longitude-deg")))
layer.onAdded(TrafficModel.new(node));
} }
)); ));
append(m.listeners, setlistener( append(m.listeners, setlistener(
model_root.getNode("model-removed"), func(n) { model_root.getNode("model-removed"), func(n) {
#printlog(_MP_dbg_lvl, "Dynamically deleting model at "~n.getValue());
var node = props.globals.getNode(n.getValue()); var node = props.globals.getNode(n.getValue());
var name = node.getName(); var name = node.getName();
if (name == "aircraft" or name == "multiplayer") if (name == "aircraft" or name == "multiplayer")
layer.onRemoved(TrafficModel.new(node)); if (m.in_range(node.getValue("position/latitude-deg"), node.getValue("position/longitude-deg")))
layer.onRemoved(TrafficModel.new(node));
} }
)); ));
layer.searcher._equals = func(l,r) l.equals(r); layer.searcher._equals = func(l,r) l.equals(r);
@ -43,6 +47,19 @@ var del = func() {
foreach (var l; me.listeners) foreach (var l; me.listeners)
removelistener(l); removelistener(l);
}; };
var in_range = func(lat,lon,myPositionVec=nil,max_dist_m=nil) {
if (lat == nil or lon == nil) return 0;
var pos = geo.Coord.new();
pos.set_latlon(lat,lon);
var myPosition = geo.Coord.new();
# FIXME: need a Map Controller for this, and all query_range's/get_position's
if (myPositionVec == nil)
var myPositionVec = me.get_position();
myPosition.set_latlon( myPositionVec[0], myPositionVec[1]);
if (max_dist_m == nil)
var max_dist_m = me.query_range()*NM2M;
return (pos.distance_to( myPosition ) <= max_dist_m )
};
var TrafficModel = { var TrafficModel = {
new: func(node, id=nil, layer=nil) { new: func(node, id=nil, layer=nil) {
@ -50,13 +67,14 @@ var TrafficModel = {
var m = { var m = {
# Note: because this inherits from props.Node, Symbol.Controller.equals # Note: because this inherits from props.Node, Symbol.Controller.equals
# will call l.equals(r) -- the one defined below # will call l.equals(r) -- the one defined below
parents: [TrafficModel, geo.Coord, node], parents: [TrafficModel, geo.Coord, node], # note we don't implement a full geo.Coord API
id: id, id: id,
node: node, node: node,
pos: node.getNode("position"), pos: node.getNode("position",1),
}; };
if (m.pos == nil) if (m.pos == nil)
m.latlon = func [nil,nil,nil]; m.latlon = func [nil,nil,nil];
#debug.dump(m); # why doesn't this print?
return m; return m;
}, },
equals: func(other) other.id == me.id, equals: func(other) other.id == me.id,
@ -74,22 +92,20 @@ var searchCmd = func {
#print("Doing query: "~name); #print("Doing query: "~name);
var result = []; var result = [];
var pos = geo.Coord.new(); # FIXME: all of these should be instance variables
var myPosition = geo.Coord.new();
# FIXME: need a Map Controller for this, and all query_range's/get_position's # FIXME: need a Map Controller for this, and all query_range's/get_position's
var myPositionVec = me.get_position(); var myPositionVec = me.get_position();
myPosition.set_latlon( myPositionVec[0], myPositionVec[1]);
var max_dist_m = me.query_range()*NM2M; var max_dist_m = me.query_range()*NM2M;
# AI and Multiplayer traffic # AI and Multiplayer traffic
foreach (var traffic; [model_root.getChildren("aircraft"), model_root.getChildren("multiplayer")]) foreach (var traffic; [model_root.getChildren("aircraft"), model_root.getChildren("multiplayer")]) {
foreach(var t; traffic) { foreach(var t; traffic) {
pos.set_latlon(t.getValue("position/latitude-deg"), if (me.in_range(t.getValue("position/latitude-deg"),
t.getValue("position/longitude-deg")); t.getValue("position/longitude-deg"),
myPositionVec,
if (pos.distance_to( myPosition ) <= max_dist_m ) max_dist_m))
append(result, TrafficModel.new(t, nil, me.layer)); append(result, TrafficModel.new(t, nil, me.layer));
} }
}
#debug.dump(result); #debug.dump(result);
#return []; #return [];

View file

@ -66,10 +66,10 @@ Started September 2000 by David Megginson, david@megginson.com
<renderer>default-pipeline</renderer> <renderer>default-pipeline</renderer>
<show-buffers type="bool" userarchive="y">false</show-buffers> <show-buffers type="bool" userarchive="y">false</show-buffers>
<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion> <ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
<ambient-occlusion-strength type="float" userarchive="y">1.0</ambient-occlusion-strength> <ambient-occlusion-strength type="float" userarchive="y">0.6</ambient-occlusion-strength>
<ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers> <ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
<bloom type="bool" userarchive="y">true</bloom> <bloom type="bool" userarchive="y">true</bloom>
<bloom-strength type="float" userarchive="y">1.0</bloom-strength> <bloom-strength type="float" userarchive="y">0.6</bloom-strength>
<bloom-buffers type="bool">true</bloom-buffers> <bloom-buffers type="bool">true</bloom-buffers>
<night-vision type="bool">false</night-vision> <night-vision type="bool">false</night-vision>
<cinema> <cinema>
@ -104,7 +104,7 @@ Started September 2000 by David Megginson, david@megginson.com
</cinema> </cinema>
<exposure type="float" userarchive="y">1.0</exposure> <exposure type="float" userarchive="y">1.0</exposure>
<use-color-for-depth type="bool">false</use-color-for-depth> <use-color-for-depth type="bool">false</use-color-for-depth>
<no-16bit-buffer type="bool">true</no-16bit-buffer> <no-16bit-buffer type="bool">false</no-16bit-buffer>
<debug-buffer n="0"> <debug-buffer n="0">
<enabled type="bool" userarchive="y">false</enabled> <enabled type="bool" userarchive="y">false</enabled>
<name userarchive="y"></name> <name userarchive="y"></name>
@ -229,13 +229,13 @@ Started September 2000 by David Megginson, david@megginson.com
<shadows> <shadows>
<enabled type="bool" userarchive="y">true</enabled> <enabled type="bool" userarchive="y">true</enabled>
<debug type="bool" userarchive="y">false</debug> <debug type="bool" userarchive="y">false</debug>
<map-size type="int">4096</map-size> <map-size type="int" userarchive="y">2048</map-size>
<num-cascades type="int" userarchive="y">4</num-cascades> <num-cascades type="int" userarchive="y">4</num-cascades>
<cascade-far-m index="0" type="float" userarchive="y">5.0</cascade-far-m> <cascade-far-m index="0" type="float" userarchive="y">2.0</cascade-far-m>
<cascade-far-m index="1" type="float" userarchive="y">50.0</cascade-far-m> <cascade-far-m index="1" type="float" userarchive="y">8.0</cascade-far-m>
<cascade-far-m index="2" type="float" userarchive="y">500.0</cascade-far-m> <cascade-far-m index="2" type="float" userarchive="y">32.0</cascade-far-m>
<cascade-far-m index="3" type="float" userarchive="y">5000.0</cascade-far-m> <cascade-far-m index="3" type="float" userarchive="y">128.0</cascade-far-m>
<filtering type="int" userarchive="y">2</filtering> <filtering type="int" userarchive="y">1</filtering>
</shadows> </shadows>
<shader-experimental type="bool" userarchive="y">false</shader-experimental> <shader-experimental type="bool" userarchive="y">false</shader-experimental>
<shader-effects type="bool" userarchive="y">true</shader-effects> <shader-effects type="bool" userarchive="y">true</shader-effects>