MP update function
Signed-off-by: fly <merspieler@airmail.cc>
This commit is contained in:
parent
f0124e6e2a
commit
fb145f401d
1 changed files with 81 additions and 0 deletions
|
@ -696,6 +696,87 @@ var canvas_livery = {
|
|||
|
||||
|
||||
|
||||
# canvas_livery_update
|
||||
# =============================================================================
|
||||
# Class for Canvas based liveries
|
||||
#
|
||||
var canvas_livery_update = {
|
||||
init: func(liveriesdir, interval = 10.01, callback = nil, resolution=4096) {
|
||||
var m = { parents: [canvas_livery_update, overlay_update.new()] };
|
||||
m.parents[1].add(liveriesdir, "sim/model/livery/file", callback);
|
||||
m.parents[1].interval = interval;
|
||||
m.liveriesdir = liveriesdir;
|
||||
m.resolution = resolution;
|
||||
m.targets = {};
|
||||
return m;
|
||||
},
|
||||
setResolution: func(resolution) {
|
||||
},
|
||||
createTarget: func(name, objects, property, resolution=4096) {
|
||||
me.targets[name] = {
|
||||
canvas: nil,
|
||||
layers: {},
|
||||
groups: {},
|
||||
listener: nil,
|
||||
resolution: resolution,
|
||||
};
|
||||
maxRes = getprop("/sim/model/livery/max-resolution");
|
||||
if (resolution > maxRes) {
|
||||
resolution = maxRes;
|
||||
me.targets[name].resolution = maxRes;
|
||||
}
|
||||
# Make sure we never load too large textures
|
||||
maxSupportedRes = getprop("/sim/rendering/max-texture-size");
|
||||
if (resolution > maxSupportedRes) {
|
||||
resolution = maxSupportedRes;
|
||||
me.targets[name].resolution = maxSupportedRes;
|
||||
}
|
||||
me.targets[name].canvas = canvas.new({
|
||||
"name": name,
|
||||
"size": [resolution, resolution],
|
||||
"view": [resolution, resolution],
|
||||
"mipmapping": 1,
|
||||
# "anisotropy": 1.0
|
||||
});
|
||||
foreach (var object; objects) {
|
||||
me.targets[name].canvas.addPlacement({"node": object});
|
||||
}
|
||||
me.targets[name].groups["base"] = me.targets[name].canvas.createGroup("base");
|
||||
resStr = findTexByRes(me.liveriesdir, getprop(property), resolution);
|
||||
if (resStr == nil) {
|
||||
return nil;
|
||||
}
|
||||
me.targets[name].layers["base"] = me.targets[name].groups["base"].createChild("image").setFile(me.liveriesdir ~ "/" ~ resStr ~ "/" ~ getprop(property)).setSize(resolution,resolution);
|
||||
me.targets[name].listener = setlistener(property, func(property) {
|
||||
resStr = findTexByRes(me.liveriesdir, property.getValue(), resolution);
|
||||
if (resStr == nil) {
|
||||
return nil;
|
||||
}
|
||||
me.targets[name].groups["base"].removeAllChildren();
|
||||
me.targets[name].layers["base"] = me.targets[name].groups["base"].createChild("image").setFile(me.liveriesdir ~ "/" ~ resStr ~ "/" ~ property.getValue()).setSize(resolution,resolution);
|
||||
});
|
||||
},
|
||||
addLayer: func(target, name, file) {
|
||||
me.targets[target].groups[name] = me.targets[target].canvas.createGroup(name);
|
||||
me.targets[target].layers[name] = me.targets[target].groups[name].createChild("image").setFile(file).setSize(me.targets[target].resolution, me.targets[target].resolution);
|
||||
},
|
||||
removeLayer: func(target, name) {
|
||||
me.targets[target].layers[name].removeAllChildren();
|
||||
me.targets[target].layers[name] = nil;
|
||||
},
|
||||
showLayer: func(target, name) {
|
||||
me.targets[target].layers[name].show();
|
||||
},
|
||||
hideLayer: func(target, name) {
|
||||
me.targets[target].layers[name].hide();
|
||||
},
|
||||
stop: func {
|
||||
me.parents[1].stop();
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
|
||||
# overlay_update
|
||||
# =============================================================================
|
||||
# Class for maintaining overlays in MP aircraft. It is used in Nasal code that's
|
||||
|
|
Loading…
Add table
Reference in a new issue