From f9829eba7533a06b329c841cca1997b7ed67bb87 Mon Sep 17 00:00:00 2001 From: david Date: Fri, 28 Dec 2001 22:37:57 +0000 Subject: [PATCH] Replaced old materials file with materials.xml, using the regular property-file format. This new format will simplify extensions later on (including crash detection on forest and water surfaces, etc.). There is also a DTD file for anyone with an XML editor. --- materials | 1001 ------------------------- materials.dtd | 30 + materials.xml | 1934 +++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 1964 insertions(+), 1001 deletions(-) delete mode 100644 materials create mode 100644 materials.dtd create mode 100644 materials.xml diff --git a/materials b/materials deleted file mode 100644 index 64444efef..000000000 --- a/materials +++ /dev/null @@ -1,1001 +0,0 @@ -# This is the material property library file - -# Terrain textures - -grass_rwy { - texture = Runway/grass_rwy.rgb - xsize = 0 - ysize = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -dirt_rwy { - texture = Runway/dirt_rwy.rgb - xsize = 0 - ysize = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -lakebed_taxiway { - texture = Runway/lakebed_taxiway.rgb - wrapu = 1 - wrapv = 1 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_taxiway { - texture = Runway/pa_taxiway.rgb - wrapu = 1 - wrapv = 1 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_threshold { - texture = Runway/pa_threshold.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_L { - texture = Runway/pa_L.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_R { - texture = Runway/pa_R.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_C { - texture = Runway/pa_C.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_0r { - texture = Runway/pa_0r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_1c { - texture = Runway/pa_1c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_1l { - texture = Runway/pa_1l.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_1r { - texture = Runway/pa_1r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_11 { - texture = Runway/pa_11.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_2c { - texture = Runway/pa_2c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_2l { - texture = Runway/pa_2l.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_2r { - texture = Runway/pa_2r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_3c { - texture = Runway/pa_3c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_3l { - texture = Runway/pa_3l.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_3r { - texture = Runway/pa_3r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_4c { - texture = Runway/pa_4c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_4r { - texture = Runway/pa_4r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_5c { - texture = Runway/pa_5c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_5r { - texture = Runway/pa_5r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_6c { - texture = Runway/pa_6c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_6r { - texture = Runway/pa_6r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_7c { - texture = Runway/pa_7c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_7r { - texture = Runway/pa_7r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_8c { - texture = Runway/pa_8c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_8r { - texture = Runway/pa_8r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_9c { - texture = Runway/pa_9c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_9r { - texture = Runway/pa_9r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_tz_three { - texture = Runway/pa_tz_three.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_aim { - texture = Runway/pa_aim.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_tz_two_a { - texture = Runway/pa_tz_two_a.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_tz_two_b { - texture = Runway/pa_tz_two_b.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_tz_one_a { - texture = Runway/pa_tz_one_a.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_tz_one_b { - texture = Runway/pa_tz_one_b.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pa_rest { - texture = Runway/pa_rest.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_taxiway { - texture = Runway/pc_taxiway.rgb - wrapu = 1 - wrapv = 1 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_tiedown { - texture = Runway/pc_tiedown.rgb - wrapu = 1 - wrapv = 1 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_threshold { - texture = Runway/pc_threshold.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_L { - texture = Runway/pc_L.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_R { - texture = Runway/pc_R.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_C { - texture = Runway/pc_C.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_0r { - texture = Runway/pc_0r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_1c { - texture = Runway/pc_1c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_1l { - texture = Runway/pc_1l.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_1r { - texture = Runway/pc_1r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_11 { - texture = Runway/pc_11.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_2c { - texture = Runway/pc_2c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_2l { - texture = Runway/pc_2l.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_2r { - texture = Runway/pc_2r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_3c { - texture = Runway/pc_3c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_3l { - texture = Runway/pc_3l.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_3r { - texture = Runway/pc_3r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_4c { - texture = Runway/pc_4c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_4r { - texture = Runway/pc_4r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_5c { - texture = Runway/pc_5c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_5r { - texture = Runway/pc_5r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_6c { - texture = Runway/pc_6c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_6r { - texture = Runway/pc_6r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_7c { - texture = Runway/pc_7c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_7r { - texture = Runway/pc_7r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_8c { - texture = Runway/pc_8c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_8r { - texture = Runway/pc_8r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_9c { - texture = Runway/pc_9c.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_9r { - texture = Runway/pc_9r.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_tz_three { - texture = Runway/pc_tz_three.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_aim { - texture = Runway/pc_aim.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_tz_two_a { - texture = Runway/pc_tz_two_a.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_tz_two_b { - texture = Runway/pc_tz_two_b.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_tz_one_a { - texture = Runway/pc_tz_one_a.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_tz_one_b { - texture = Runway/pc_tz_one_b.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -pc_rest { - texture = Runway/pc_rest.rgb - wrapu = 0 - wrapv = 0 - ambient = 0.2 0.2 0.2 1.0 - diffuse = 0.2 0.2 0.2 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -EvergreenBroadCover { - texture = Terrain/forest1.rgb - xsize = 1000 - ysize = 1000 - light-coverage = 10000000.0 - ambient = 0.14 0.28 0.13 1.0 - diffuse = 0.14 0.28 0.13 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} -alias Default EvergreenBroadCover -alias Island EvergreenBroadCover -alias SomeSort EvergreenBroadCover - -DeciduousBroadCover { - texture = Terrain/deciduous.rgb - xsize = 500 - ysize = 500 - light-coverage = 10000000.0 - ambient = 0.14 0.28 0.13 1.0 - diffuse = 0.14 0.28 0.13 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -MixedForestCover { - texture = Terrain/mixedforest.rgb - xsize = 1000 - ysize = 1000 - light-coverage = 5000000.0 - ambient = 0.14 0.28 0.13 1.0 - diffuse = 0.14 0.28 0.13 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -EvergreenNeedleCover { - texture = Terrain/evergreen.rgb - xsize = 1000 - ysize = 1000 - light-coverage = 10000000.0 - ambient = 0.14 0.28 0.13 1.0 - diffuse = 0.14 0.28 0.13 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} -alias WoodedTundraCover EvergreenNeedleCover - -DeciduousNeedleCover { - texture = Terrain/dec_evergreen.rgb - xsize = 1000 - ysize = 1000 - light-coverage = 10000000.0 - ambient = 0.14 0.28 0.13 1.0 - diffuse = 0.14 0.28 0.13 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -ShrubCover { - texture = Terrain/desert1.rgb - xsize = 500 - ysize = 500 - light-coverage = 20000000.0 - ambient = 0.60 0.54 0.60 1.0 - diffuse = 0.60 0.54 0.60 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} -alias BareTundraCover ShrubCover - -Urban { - texture = Terrain/resgrid.rgb - xsize = 1024 - ysize = 1024 - light-coverage = 100000.0 - ambient = 0.14 0.28 0.13 1.0 - diffuse = 0.14 0.28 0.13 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} -alias BuiltUpCover Urban - -Unknown { - texture = Terrain/unknown.rgb - xsize = 1000 - ysize = 1000 - ambient = 0.14 0.28 0.13 1.0 - diffuse = 0.14 0.28 0.13 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -Glacier { - texture = Terrain/glacier.rgb - xsize = 800 - ysize = 800 - ambient = 0.70 0.75 0.83 1.0 - diffuse = 0.70 0.75 0.83 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} -alias SnowCover Glacier - -Ocean { - texture = Terrain/water.rgb - xsize = 500 - ysize = 500 - ambient = 0.17 0.31 0.49 1.0 - diffuse = 0.17 0.31 0.49 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -Lake { - texture = Terrain/water-lake.rgb - xsize = 500 - ysize = 500 - ambient = 0.17 0.31 0.49 1.0 - diffuse = 0.17 0.31 0.49 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} -alias Pond Lake -alias IntermittentLake Lake -alias Reservoir Lake -alias IntermittentReservoir Lake -alias Stream Lake - -DryLake { - texture = Terrain/desert.rgb - xsize = 500 - ysize = 500 - ambient = 0.60 0.54 0.40 1.0 - diffuse = 0.60 0.54 0.40 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -BarrenCover { - texture = Terrain/rocks-desert.rgb - xsize = 500 - ysize = 500 - ambient = 0.60 0.54 0.40 1.0 - diffuse = 0.60 0.54 0.40 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -Marsh { - texture = Terrain/marsh1.rgb - xsize = 1000 - ysize = 1000 - light-coverage = 40000000.0 - ambient = 0.23 0.35 0.12 1.0 - diffuse = 0.23 0.35 0.12 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} -alias ShrubGrassCover Marsh -alias HerbWetlandCover Marsh -alias WoodedWetlandCover Marsh - -Grass { - texture = Terrain/grass.rgb - xsize = 200 - ysize = 200 - light-coverage = 4000000.0 - ambient = 0.45 0.46 0.31 1.0 - diffuse = 0.45 0.46 0.31 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} -alias AirportKeep Grass -alias GrassCover Grass -alias HerbTundraCover Grass -alias MixedTundraCover Grass -alias SavannaCover Grass - -MixedCropPastureCover { - texture = Terrain/mixedcrop.rgb - xsize = 2000 - ysize = 2000 - light-coverage = 2000000.0 - ambient = 0.45 0.46 0.31 1.0 - diffuse = 0.45 0.46 0.31 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -IrrCropPastureCover { - texture = Terrain/irrcrop.rgb - xsize = 2000 - ysize = 2000 - light-coverage = 2000000.0 - ambient = 0.45 0.46 0.31 1.0 - diffuse = 0.45 0.46 0.31 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -DryCropPastureCover { - texture = Terrain/drycrop.rgb - xsize = 2000 - ysize = 2000 - light-coverage = 2000000.0 - ambient = 0.45 0.46 0.31 1.0 - diffuse = 0.45 0.46 0.31 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -CropGrassCover { - texture = Terrain/cropgrass.rgb - xsize = 2000 - ysize = 2000 - light-coverage = 2000000.0 - ambient = 0.45 0.46 0.31 1.0 - diffuse = 0.45 0.46 0.31 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -CropWoodCover { - texture = Terrain/cropwood.rgb - xsize = 2000 - ysize = 2000 - light-coverage = 2000000.0 - ambient = 0.14 0.28 0.13 1.0 - diffuse = 0.14 0.28 0.13 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -Freeway { - texture = Terrain/New/asphault.rgb - xsize = 400 - ysize = 400 - light-coverage = 10000.0 - ambient = 0.5 0.5 0.5 1.0 - diffuse = 0.5 0.5 0.5 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} - -alias Road Freeway - -Railroad { - texture = Terrain/New/gravel.rgb - xsize = 400 - ysize = 400 - light-coverage = 1000000.0 - ambient = 0.75 0.75 0.75 1.0 - diffuse = 0.75 0.75 0.75 1.0 - specular = 0.0 0.0 0.0 1.0 - emissive = 0.0 0.0 0.0 1.0 -} diff --git a/materials.dtd b/materials.dtd new file mode 100644 index 000000000..8611ed328 --- /dev/null +++ b/materials.dtd @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + + + + + + + diff --git a/materials.xml b/materials.xml new file mode 100644 index 000000000..23d5c2a7d --- 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