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Define new tags for use with submodels

This commit is contained in:
vmmeazza 2007-03-31 22:36:35 +00:00
parent b2ed067e3a
commit f8573e32e6

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@ -18,6 +18,9 @@
<model> The path to the visual model.
<trigger> The property which will act as the trigger.
<speed> Initial speed, in feet/sec, relative to user aircraft.
<speed-prop> The property containing the Initial speed, in feet/sec,
relative to user aircraft. If this path is found, <speed>
will be overwritten.
<repeat> Set "true" if you want multiple releases of this submodel.
<delay> Time, in seconds, between repeated releases.
<count> Number of submodels available for multiple release.
@ -40,17 +43,18 @@
Default is 0.
<wind> Set to true if you want the submodel to react to the wind.
Default is "false".
<cd> The Coeffient of Drag. Varies with submodel shape - 0.295 for a bullet,
0.045 for an airfoil. Enter an appropriate value. Defaults to 0.295.
<eda> Effective drag area (sq ft). Usually the cross-sectional area of the
submodel normal to the airflow.
<cd> The Coeffient of Drag. Varies with submodel shape - 0.295 for a bullet,
0.045 for an airfoil. Enter an appropriate value. Defaults to 0.295.
<random> When this is true the Cd is varied by +- 5%. Useful for smoke or contrails.
<eda> Effective drag area (sq ft). Usually the cross-sectional area of the
submodel normal to the airflow.
<weight> The weight of the submodel (lbs). NOT set to 0 on submodel release.You
may wish to set this value to 0 by means of key bindings or Nasal script.
Defaults to 0.25.
<contents> The path to the contents of a submodel. The contents must be in lbs.
Intended for use with drop tanks. The property value will be set
to 0 on release of the submodel: do not also set to 0 elsewhere e.g.
in key bindings. Defaults to 0.
may wish to set this value to 0 by means of key bindings or Nasal script.
Defaults to 0.25.
<contents> The path to the contents of a submodel. The contents must be in lbs.
Intended for use with drop tanks. The property value will be set
to 0 on release of the submodel: do not also set to 0 elsewhere e.g.
in key bindings. Defaults to 0.
-->
<PropertyList>
@ -124,5 +128,28 @@
<cd>0.045</cd>
<contents>consumables/fuel/tank[3]/level-lbs</contents>
</submodel>
<submodel>
<name>engine exhaust r</name>
<model>Aircraft/seahawk/Models/exhaust_s.xml</model>
<trigger>sim/ai/aircraft/exhaust</trigger>
<speed-node>engines/engine/n1</speed-node>
<speed>10</speed>
<repeat>true</repeat>
<delay>0.1</delay>
<count>-1</count>
<x-offset>-3.5</x-offset>
<y-offset>2.6768</y-offset>
<z-offset>-0.3937</z-offset>
<yaw-offset>170</yaw-offset>
<life>10</life>
<buoyancy>128</buoyancy>
<aero-stabilised>0</aero-stabilised>
<wind>true</wind>
<eda>1</eda>
<cd>0.95</cd>
<weight>1</weight>
<random>1</random>
</submodel>
</PropertyList>