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Update README.materials to cover regions.

This commit is contained in:
Stuart Buchanan 2019-06-07 13:49:02 +01:00
parent a0b4a0650c
commit f5d967dbb3

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@ -3,12 +3,19 @@ README.materials
This README describes the materials.xml file format. It is targeted at those
wanting to change the appearance of the scenery in FlightGear.
As is the norm in FG, the materials.xml file is a properties file. However,
it is only read on startup, is not part of the main property tree and cannot
be changed at runtime.
The materials file used by FlightGear is set in the /sim/rendering/materials-files
property. It is read on startup, and can be reloaded in-sim from the
"Reload Materials" item in the Debug menu.
The properties file consists of a number of <material> entries, each of which
describes a single visually distinct terrain material in the FG world.
The materials file consists of one or more <region> elements. Each <region>
contains one or more geographical <area> elements, defining a rectangle
(lat1/lon1, lat2/lon2), and a set of <material> elements which describes a
single visually distinct terrain material in the FG world which will be used to
render one of more scenery landclasses (for example Grass or Town). When determining
the material to use for a given landclass at a given lat/lon, the <region> elements
are checked in order and the <condition> element of the materials evaluated. The
_last_ matching material definition is used. So more specific regions and materials
definitions should be put towards the bottom of the materials file.
The rest of this document describes the children tags of the <material> entry.