Update README.materials to cover regions.
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@ -3,12 +3,19 @@ README.materials
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This README describes the materials.xml file format. It is targeted at those
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This README describes the materials.xml file format. It is targeted at those
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wanting to change the appearance of the scenery in FlightGear.
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wanting to change the appearance of the scenery in FlightGear.
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As is the norm in FG, the materials.xml file is a properties file. However,
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The materials file used by FlightGear is set in the /sim/rendering/materials-files
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it is only read on startup, is not part of the main property tree and cannot
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property. It is read on startup, and can be reloaded in-sim from the
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be changed at runtime.
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"Reload Materials" item in the Debug menu.
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The properties file consists of a number of <material> entries, each of which
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The materials file consists of one or more <region> elements. Each <region>
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describes a single visually distinct terrain material in the FG world.
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contains one or more geographical <area> elements, defining a rectangle
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(lat1/lon1, lat2/lon2), and a set of <material> elements which describes a
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single visually distinct terrain material in the FG world which will be used to
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render one of more scenery landclasses (for example Grass or Town). When determining
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the material to use for a given landclass at a given lat/lon, the <region> elements
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are checked in order and the <condition> element of the materials evaluated. The
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_last_ matching material definition is used. So more specific regions and materials
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definitions should be put towards the bottom of the materials file.
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The rest of this document describes the children tags of the <material> entry.
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The rest of this document describes the children tags of the <material> entry.
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