Merge branch 'master' of gitorious.org:fg/fgdata
This commit is contained in:
commit
f5845ca9f0
2 changed files with 141 additions and 106 deletions
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@ -1675,9 +1675,6 @@
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<texture>Terrain/shrub1.png</texture>
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<texture>Terrain/shrub2.png</texture>
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<texture>Terrain/shrub3.png</texture>
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<!--<texture>Terrain/shrub1.dds</texture>
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<texture>Terrain/shrub2.dds</texture>
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<texture>Terrain/shrub3.dds</texture>-->
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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@ -1695,7 +1692,7 @@
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.dds</tree-texture>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>2.0</tree-height-m>
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@ -1737,7 +1734,6 @@
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</condition>
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<effect>Effects/forest</effect>
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<name>Marsh</name>
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<name>Littoral</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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@ -1796,9 +1792,10 @@
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</equals>
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</condition>
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<!--<effect>Effects/transition-base-dirt</effect>-->
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<name>MixedCropPastureCover</name>
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<!--<name>MixedCropPastureCover</name>-->
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<name>IrrCrop</name>
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<name>Default</name>
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<texture>Terrain/countryside1.green.png</texture>
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<texture>Terrain/countryside2.green.png</texture>
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@ -1825,9 +1822,15 @@
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<effect>Effects/cropgrass</effect>
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<!--<name>GrassCover</name>-->
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<name>CropGrassCover</name>
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<name>CropGrass</name>
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<name>Grassland</name>
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@ -1863,6 +1866,89 @@
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<name>GrassCover</name>
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<texture>Terrain/grass.png</texture>
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<texture>Terrain/iceland_grass.png</texture>
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<!--<texture>Terrain/grass_green_hires.png</texture>-->
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<texture>Terrain/dry_pasture4.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<effect>Effects/crop</effect>
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<name>MixedCropPastureCover</name>
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<name>IrrCropPastureCover</name>
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<name>ComplexCrop</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<effect>Effects/crop</effect>
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<name>Orchard</name>
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<name>Vineyard</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<name>BuiltUpCover</name>
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<name>Urban</name>
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@ -1886,7 +1972,7 @@
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.6</building-medium-ratio>
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<building-large-ratio>0.2</building-large-ratio>
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<wood-coverage>250000.0</wood-coverage>
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<wood-coverage>25000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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@ -1914,7 +2000,7 @@
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-medium-max-floors>4</building-medium-max-floors>
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<wood-coverage>1000.0</wood-coverage>
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<wood-coverage>1500.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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@ -1922,25 +2008,6 @@
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<texture>Terrain/marsh2a.png</texture>
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<texture>Terrain/marsh3a.png</texture>
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<texture>Terrain/marsh4a.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<name>Littoral</name>
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<texture>Terrain/tidal.png</texture>
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@ -1954,61 +2021,9 @@
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<load-resistance>1e30</load-resistance>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<effect>Effects/crop</effect>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<effect>Effects/crop</effect>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<name>Dirt</name>
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<effect>Effects/transition-base-dirt</effect>
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<!--<effect>Effects/transition-base-grass-inverse</effect>-->
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<texture>Terrain/mud.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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@ -1,11 +1,8 @@
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<?xml version="1.0"?>
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<PropertyList>
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<name>view</name>
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<name>view</name>
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<nasal>
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<open>
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@ -53,21 +50,19 @@
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}
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</open>
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</nasal>
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<modal>false</modal>
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<layout>vbox</layout>
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<modal>false</modal>
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<layout>vbox</layout>
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<group>
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<layout>hbox</layout>
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<empty><stretch>1</stretch></empty>
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<empty><stretch>1</stretch></empty>
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<text>
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<label>View Options</label>
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</text>
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<empty><stretch>1</stretch></empty>
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<empty><stretch>1</stretch></empty>
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<button>
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<pref-width>16</pref-width>
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@ -169,7 +164,31 @@
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<command>dialog-apply</command>
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</binding>
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</checkbox>
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<checkbox>
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<halign>left</halign>
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<label>Hide 2D panel in non-centered view</label>
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<property>/sim/panel/hide-nonzero-heading-offset</property>
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<enable>
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<property>/sim/panel/visibility</property>
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</enable>
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<binding>
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<command>dialog-apply</command>
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</binding>
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</checkbox>
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<checkbox>
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<halign>left</halign>
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<label>Hide 2D panel in non-cockpit view</label>
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<property>/sim/panel/hide-nonzero-view</property>
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<enable>
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<property>/sim/panel/visibility</property>
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</enable>
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<binding>
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<command>dialog-apply</command>
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</binding>
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</checkbox>
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<checkbox>
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<halign>left</halign>
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<label>Autohide menubar</label>
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@ -181,6 +200,7 @@
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<group>
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<layout>hbox</layout>
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<halign>left</halign>
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<padding>0</padding>
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<checkbox>
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@ -212,19 +232,19 @@
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</group>
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</group>
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<hrule/>
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<hrule/>
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<button>
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<legend>Close</legend>
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<default>true</default>
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<key>Esc</key>
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<binding>
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<command>dialog-apply</command>
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</binding>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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<button>
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<legend>Close</legend>
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<default>true</default>
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<key>Esc</key>
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<binding>
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<command>dialog-apply</command>
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</binding>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</PropertyList>
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Loading…
Add table
Reference in a new issue