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Merge branch 'master' of gitorious.org:fg/fgdata

This commit is contained in:
Erik Hofman 2012-08-05 15:33:28 +02:00
commit f3d25efdb7
7 changed files with 1036 additions and 31 deletions

View file

@ -2,11 +2,31 @@
<PropertyList> <PropertyList>
<name>Effects/display</name> <name>Effects/display</name>
<parameters> <parameters>
<exposure type="float"><use>/sim/rendering/rembrandt/exposure</use></exposure>
<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers> <show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom> <bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
<bloom-strength type="float"><use>/sim/rendering/rembrandt/bloom-strength</use></bloom-strength> <bloom-strength type="float"><use>/sim/rendering/rembrandt/bloom-strength</use></bloom-strength>
<bloom-buffers type="bool"><use>/sim/rendering/rembrandt/bloom-buffers</use></bloom-buffers> <bloom-buffers type="bool"><use>/sim/rendering/rembrandt/bloom-buffers</use></bloom-buffers>
<texture n="0">
<image>Textures\noise_tex.jpg</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<cinema>
<vignette><use>/sim/rendering/rembrandt/cinema/vignette</use></vignette>
<inner-circle><use>/sim/rendering/rembrandt/cinema/inner-circle</use></inner-circle>
<outer-circle><use>/sim/rendering/rembrandt/cinema/outer-circle</use></outer-circle>
<color-shift><use>/sim/rendering/rembrandt/cinema/color-shift</use></color-shift>
<red-shift><use>/sim/rendering/rembrandt/cinema/red-shift</use></red-shift>
<green-shift><use>/sim/rendering/rembrandt/cinema/green-shift</use></green-shift>
<blue-shift><use>/sim/rendering/rembrandt/cinema/blue-shift</use></blue-shift>
<distortion><use>/sim/rendering/rembrandt/cinema/distortion</use></distortion>
<distortion-factor><use>/sim/rendering/rembrandt/cinema/distortion-factor</use></distortion-factor>
<color-fringe><use>/sim/rendering/rembrandt/cinema/color-fringe</use></color-fringe>
<color-fringe-factor><use>/sim/rendering/rembrandt/cinema/color-fringe-factor</use></color-fringe-factor>
</cinema>
<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled> <buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
<buffer-nw-name><use>/sim/rendering/rembrandt/debug-buffer[0]/name</use></buffer-nw-name> <buffer-nw-name><use>/sim/rendering/rembrandt/debug-buffer[0]/name</use></buffer-nw-name>
@ -17,6 +37,217 @@
<buffer-se-enabled><use>/sim/rendering/rembrandt/debug-buffer[3]/enabled</use></buffer-se-enabled> <buffer-se-enabled><use>/sim/rendering/rembrandt/debug-buffer[3]/enabled</use></buffer-se-enabled>
<buffer-se-name><use>/sim/rendering/rembrandt/debug-buffer[3]/name</use></buffer-se-name> <buffer-se-name><use>/sim/rendering/rembrandt/debug-buffer[3]/name</use></buffer-se-name>
</parameters> </parameters>
<technique n="9">
<predicate>
<and>
<property>/sim/rendering/rembrandt/night-vision</property>
<equal>
<value type="float">0.0</value>
<float-property>/sim/rendering/rembrandt/show-buffers</float-property>
</equal>
</and>
</predicate>
<pass>
<render-bin>
<bin-number>99999</bin-number>
<bin-name>RenderBin</bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<type>buffer</type>
<name>lighting</name>
</texture-unit>
<texture-unit>
<unit>1</unit>
<type>buffer</type>
<name>bloom-3</name>
</texture-unit>
<texture-unit>
<unit>2</unit>
<type>buffer</type>
<name>spec-emis</name>
</texture-unit>
<texture-unit>
<unit>3</unit>
<type>buffer</type>
<name>diffuse</name>
</texture-unit>
<texture-unit>
<unit>4</unit>
<image><use>texture[0]/image</use></image>
<filter><use>texture[0]/filter</use></filter>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
<internal-format><use>texture[0]/internal-format</use></internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
<fragment-shader>Shaders/night-vision.frag</fragment-shader>
</program>
<uniform>
<name>lighting_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>bloom_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>spec_emis_tex</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>color_tex</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>
<name>noise_tex</name>
<type>sampler-2d</type>
<value type="int">4</value>
</uniform>
<uniform>
<name>bloomEnabled</name>
<type>bool</type>
<value type="bool"><use>bloom</use></value>
</uniform>
<uniform>
<name>bloomStrength</name>
<type>float</type>
<value><use>bloom-strength</use></value>
</uniform>
<uniform>
<name>bloomBuffers</name>
<type>bool</type>
<value><use>bloom-buffers</use></value>
</uniform>
</pass>
</technique>
<technique n="10">
<predicate>
<and>
<or>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</or>
<equal>
<value type="float">0.0</value>
<float-property>/sim/rendering/rembrandt/show-buffers</float-property>
</equal>
</and>
</predicate>
<pass>
<render-bin>
<bin-number>99999</bin-number>
<bin-name>RenderBin</bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<type>buffer</type>
<name>lighting</name>
</texture-unit>
<texture-unit>
<unit>1</unit>
<type>buffer</type>
<name>bloom-3</name>
</texture-unit>
<program>
<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
<fragment-shader>Shaders/cinema.frag</fragment-shader>
</program>
<uniform>
<name>lighting_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>bloom_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>bloomEnabled</name>
<type>bool</type>
<value type="bool"><use>bloom</use></value>
</uniform>
<uniform>
<name>bloomStrength</name>
<type>float</type>
<value><use>bloom-strength</use></value>
</uniform>
<uniform>
<name>bloomBuffers</name>
<type>bool</type>
<value><use>bloom-buffers</use></value>
</uniform>
<uniform>
<name>vignette</name>
<type>bool</type>
<value><use>cinema/vignette</use></value>
</uniform>
<uniform>
<name>innerCircle</name>
<type>float</type>
<value><use>cinema/inner-circle</use></value>
</uniform>
<uniform>
<name>outerCircle</name>
<type>float</type>
<value><use>cinema/outer-circle</use></value>
</uniform>
<uniform>
<name>colorShift</name>
<type>bool</type>
<value><use>cinema/color-shift</use></value>
</uniform>
<uniform>
<name>redShift</name>
<type>float-vec3</type>
<value><use>cinema/red-shift</use></value>
</uniform>
<uniform>
<name>greenShift</name>
<type>float-vec3</type>
<value><use>cinema/green-shift</use></value>
</uniform>
<uniform>
<name>blueShift</name>
<type>float-vec3</type>
<value><use>cinema/blue-shift</use></value>
</uniform>
<uniform>
<name>distortion</name>
<type>bool</type>
<value><use>cinema/distortion</use></value>
</uniform>
<uniform>
<name>distortionFactor</name>
<type>float-vec3</type>
<value><use>cinema/distortion-factor</use></value>
</uniform>
<uniform>
<name>colorFringe</name>
<type>bool</type>
<value><use>cinema/color-fringe</use></value>
</uniform>
<uniform>
<name>colorFringeFactor</name>
<type>float</type>
<value><use>cinema/color-fringe-factor</use></value>
</uniform>
</pass>
</technique>
<technique n="11"> <technique n="11">
<pass> <pass>
<render-bin> <render-bin>
@ -89,11 +320,6 @@
<type>sampler-2d</type> <type>sampler-2d</type>
<value type="int">5</value> <value type="int">5</value>
</uniform> </uniform>
<uniform>
<name>exposure</name>
<type>float</type>
<value type="float"><use>exposure</use></value>
</uniform>
<uniform> <uniform>
<name>showBuffers</name> <name>showBuffers</name>
<type>bool</type> <type>bool</type>

86
Shaders/cinema.frag Normal file
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@ -0,0 +1,86 @@
uniform sampler2D lighting_tex;
uniform sampler2D bloom_tex;
uniform bool colorShift;
uniform vec3 redShift;
uniform vec3 greenShift;
uniform vec3 blueShift;
uniform bool vignette;
uniform float innerCircle;
uniform float outerCircle;
uniform bool distortion;
uniform vec3 distortionFactor;
uniform bool colorFringe;
uniform float colorFringeFactor;
uniform vec2 fg_BufferSize;
// uniform float osg_SimulationTime;
// uniform float shutterFreq;
// uniform float shutterDuration;
uniform bool bloomEnabled;
uniform float bloomStrength;
uniform bool bloomBuffers;
void main() {
vec2 c1 = gl_TexCoord[0].xy;
vec2 initialCoords = c1;
vec2 c2;
if (distortion) {
c1 = 2.0 * initialCoords - vec2(1.,1.);
c1 *= vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x );
float r = length(c1);
c1 += c1 * dot(distortionFactor.xy, vec2(r*r, r*r*r*r));
c1 /= distortionFactor.z;
c1 *= vec2( 1.0, fg_BufferSize.x / fg_BufferSize.y );
c1 = c1 * .5 + .5;
if (colorFringe) {
c2 = 2.0 * initialCoords - vec2(1.,1.);
c2 *= vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x );
r = length(c2);
c2 += c2 * dot(distortionFactor.xy*colorFringeFactor, vec2(r*r, r*r*r*r));
c2 /= distortionFactor.z;
c2 *= vec2( 1.0, fg_BufferSize.x / fg_BufferSize.y );
c2 = c2 * .5 + .5;
}
}
vec4 color = texture2D( lighting_tex, c1 );
if (bloomEnabled && bloomBuffers)
color += bloomStrength * texture2D( bloom_tex, c1 );
if (distortion && colorFringe) {
color.g = texture2D( lighting_tex, c2 ).g;
if (bloomEnabled && bloomBuffers)
color.g += bloomStrength * texture2D( bloom_tex, c2 ).g;
}
if (colorShift) {
vec3 col2;
col2.r = dot(color.rgb, redShift);
col2.g = dot(color.rgb, greenShift);
col2.b = dot(color.rgb, blueShift);
color.rgb = col2;
}
if (vignette) {
vec2 c = 2.0 * initialCoords - vec2(1.,1.);
c = c * vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x );
float l = length(c);
float f = smoothstep( innerCircle, innerCircle * outerCircle, l );
color.rgb = (1 - f) * color.rgb;
}
// if ((osg_FrameNumber % 6) == 0)
// f = 1.0;
gl_FragColor = color;
}

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@ -6,7 +6,6 @@ uniform sampler2D bufferNE_tex;
uniform sampler2D bufferSW_tex; uniform sampler2D bufferSW_tex;
uniform sampler2D bufferSE_tex; uniform sampler2D bufferSE_tex;
uniform float exposure;
uniform bool showBuffers; uniform bool showBuffers;
uniform bool bloomEnabled; uniform bool bloomEnabled;
@ -18,14 +17,6 @@ uniform bool bufferNE_enabled;
uniform bool bufferSW_enabled; uniform bool bufferSW_enabled;
uniform bool bufferSE_enabled; uniform bool bufferSE_enabled;
vec3 HDR(vec3 L) {
L = L * exposure;
L.r = L.r < 1.413 ? pow(L.r * 0.38317, 1.0 / 2.2) : 1.0 - exp(-L.r);
L.g = L.g < 1.413 ? pow(L.g * 0.38317, 1.0 / 2.2) : 1.0 - exp(-L.g);
L.b = L.b < 1.413 ? pow(L.b * 0.38317, 1.0 / 2.2) : 1.0 - exp(-L.b);
return L;
}
void main() { void main() {
vec2 coords = gl_TexCoord[0].xy; vec2 coords = gl_TexCoord[0].xy;
vec4 color; vec4 color;
@ -42,13 +33,11 @@ void main() {
color = texture2D( lighting_tex, coords ); color = texture2D( lighting_tex, coords );
if (bloomEnabled && bloomBuffers) if (bloomEnabled && bloomBuffers)
color = color + bloomStrength * texture2D( bloom_tex, coords ); color = color + bloomStrength * texture2D( bloom_tex, coords );
//color = vec4( HDR( color.rgb ), 1.0 );
} }
} else { } else {
color = texture2D( lighting_tex, coords ); color = texture2D( lighting_tex, coords );
if (bloomEnabled && bloomBuffers) if (bloomEnabled && bloomBuffers)
color = color + bloomStrength * texture2D( bloom_tex, coords ); color = color + bloomStrength * texture2D( bloom_tex, coords );
//color = vec4( HDR( color.rgb ), 1.0 );
} }
gl_FragColor = color; gl_FragColor = color;
} }

42
Shaders/night-vision.frag Normal file
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@ -0,0 +1,42 @@
// Night vision effect inspired by http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/
uniform sampler2D color_tex;
uniform sampler2D lighting_tex;
uniform sampler2D bloom_tex;
uniform sampler2D spec_emis_tex;
uniform sampler2D noise_tex;
uniform bool bloomEnabled;
uniform float bloomStrength;
uniform bool bloomBuffers;
uniform vec2 fg_BufferSize;
uniform float osg_SimulationTime;
void main() {
vec2 coords = gl_TexCoord[0].xy;
vec4 color;
vec2 uv;
uv.x = 0.4*sin(osg_SimulationTime*50.0);
uv.y = 0.4*cos(osg_SimulationTime*50.0);
vec3 n = texture2D(noise_tex, (coords*3.5) + uv).rgb;
vec2 c1 = coords + (n.xy*0.005);
color = texture2D( lighting_tex, c1 );
if (bloomEnabled && bloomBuffers)
color = color + bloomStrength * texture2D( bloom_tex, c1 );
float lum = dot(color.rgb, vec3(.3, .59, .11));
color.rgb *= (4.0 - 3.0*smoothstep(0.2, 0.3, lum));
// color.rgb += texture2D( spec_emis_tex, c1 ).b;
// color.rgb += texture2D( bloom_tex, c1 ).rgb;
color.rgb = (color.rgb + (n*0.2)) * vec3(0.1, 0.95, 0.2);
vec2 c = 2.0 * coords - vec2(1.,1.);
c = c * vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x );
float l = length(c);
float f = smoothstep( 0.7, 1.1, l );
color.rgb = (1 - f) * color.rgb;
gl_FragColor = color;
}

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@ -52,7 +52,7 @@
</enable> </enable>
</checkbox> </checkbox>
<empty> <empty>
<pref-width>66</pref-width> <pref-width>63</pref-width>
</empty> </empty>
<text> <text>
<label>Strength</label> <label>Strength</label>
@ -111,7 +111,7 @@
</enable> </enable>
</checkbox> </checkbox>
<empty> <empty>
<pref-width>-4</pref-width> <pref-width>-7</pref-width>
</empty> </empty>
<text> <text>
<label>Strength</label> <label>Strength</label>
@ -170,7 +170,7 @@
</binding> </binding>
</checkbox> </checkbox>
<empty> <empty>
<pref-width>45</pref-width> <pref-width>42</pref-width>
</empty> </empty>
<text> <text>
<label>Map size</label> <label>Map size</label>
@ -231,7 +231,7 @@
<property>/sim/rendering/shadows/filtering</property> <property>/sim/rendering/shadows/filtering</property>
</text> </text>
<empty> <empty>
<pref-width>67</pref-width> <pref-width>222</pref-width>
</empty> </empty>
</group> </group>
@ -289,7 +289,7 @@
<property>/sim/rendering/shadows/num-cascades</property> <property>/sim/rendering/shadows/num-cascades</property>
</text> </text>
<empty> <empty>
<pref-width>67</pref-width> <pref-width>222</pref-width>
</empty> </empty>
</group> </group>
@ -297,10 +297,6 @@
<layout>hbox</layout> <layout>hbox</layout>
<halign>right</halign> <halign>right</halign>
<empty>
<pref-width>130</pref-width>
</empty>
<text> <text>
<label>Cascades</label> <label>Cascades</label>
<enable> <enable>
@ -373,6 +369,642 @@
<object-name>shadow-cascade-4</object-name> <object-name>shadow-cascade-4</object-name>
</binding> </binding>
</input> </input>
<empty>
<pref-width>147</pref-width>
</empty>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<halign>left</halign>
<checkbox>
<halign>left</halign>
<label>Night vision</label>
<name>night-vision</name>
<property>/sim/rendering/rembrandt/night-vision</property>
<binding>
<command>dialog-apply</command>
<object-name>night-vision</object-name>
</binding>
</checkbox>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<halign>left</halign>
<checkbox>
<halign>left</halign>
<label>Vignette</label>
<name>vignette</name>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
<binding>
<command>dialog-apply</command>
<object-name>vignette</object-name>
</binding>
<enable>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
</enable>
</checkbox>
<empty>
<pref-width>34</pref-width>
</empty>
<text>
<label>Inner circle</label>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
</and>
</enable>
</text>
<slider>
<name>inner-circle</name>
<min>0.0</min>
<max>1.5</max>
<step>0.01</step>
<property>/sim/rendering/rembrandt/cinema/inner-circle</property>
<binding>
<command>dialog-apply</command>
<object-name>inner-circle</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
</and>
</enable>
</slider>
<text>
<label>12345678</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/inner-circle</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
</and>
</enable>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Outer circle</label>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
</and>
</enable>
</text>
<slider>
<name>outer-circle</name>
<min>1.0</min>
<max>2.0</max>
<step>0.01</step>
<property>/sim/rendering/rembrandt/cinema/outer-circle</property>
<binding>
<command>dialog-apply</command>
<object-name>outer-circle</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
</and>
</enable>
</slider>
<text>
<label>12345678</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/outer-circle</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
</and>
</enable>
</text>
<empty>
<pref-width>222</pref-width>
</empty>
</group>
<group>
<layout>hbox</layout>
<halign>left</halign>
<checkbox>
<halign>left</halign>
<label>Color shift</label>
<name>color-shift</name>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
<binding>
<command>dialog-apply</command>
<object-name>color-shift</object-name>
</binding>
<enable>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
</enable>
</checkbox>
<empty>
<pref-width>37</pref-width>
</empty>
<text>
<label>Red shift</label>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>red-shift-r</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/red-shift/x</property>
<binding>
<command>dialog-apply</command>
<object-name>red-shift-r</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/red-shift/x</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>red-shift-g</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/red-shift/y</property>
<binding>
<command>dialog-apply</command>
<object-name>red-shift-g</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/red-shift/y</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>red-shift-b</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/red-shift/z</property>
<binding>
<command>dialog-apply</command>
<object-name>red-shift-b</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/red-shift/z</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Green shift</label>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>green-shift-r</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/green-shift/x</property>
<binding>
<command>dialog-apply</command>
<object-name>green-shift-r</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/green-shift/x</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>green-shift-g</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/green-shift/y</property>
<binding>
<command>dialog-apply</command>
<object-name>green-shift-g</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/green-shift/y</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>green-shift-b</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/green-shift/z</property>
<binding>
<command>dialog-apply</command>
<object-name>green-shift-b</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/green-shift/z</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Blue shift</label>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>blue-shift-r</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/blue-shift/x</property>
<binding>
<command>dialog-apply</command>
<object-name>blue-shift-r</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/blue-shift/x</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>blue-shift-g</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/blue-shift/y</property>
<binding>
<command>dialog-apply</command>
<object-name>blue-shift-g</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/blue-shift/y</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
<slider>
<name>blue-shift-b</name>
<min>0.0</min>
<max>1.0</max>
<step>0.004</step>
<property>/sim/rendering/rembrandt/cinema/blue-shift/z</property>
<binding>
<command>dialog-apply</command>
<object-name>blue-shift-b</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/blue-shift/z</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
</and>
</enable>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>left</halign>
<checkbox>
<halign>left</halign>
<label>Distortion</label>
<name>distortion</name>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
<binding>
<command>dialog-apply</command>
<object-name>distortion</object-name>
</binding>
<enable>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
</enable>
</checkbox>
<empty>
<pref-width>48</pref-width>
</empty>
<text>
<label>Factors</label>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</and>
</enable>
</text>
<slider>
<name>distortion-factor-x</name>
<min>-0.5</min>
<max>0.5</max>
<step>0.01</step>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/x</property>
<binding>
<command>dialog-apply</command>
<object-name>distortion-factor-x</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/x</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</and>
</enable>
</text>
<slider>
<name>distortion-factor-y</name>
<min>-0.5</min>
<max>0.5</max>
<step>0.01</step>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/y</property>
<binding>
<command>dialog-apply</command>
<object-name>distortion-factor-y</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/y</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</and>
</enable>
</text>
<slider>
<name>distortion-factor-z</name>
<min>0.5</min>
<max>1.5</max>
<step>0.001</step>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/z</property>
<binding>
<command>dialog-apply</command>
<object-name>distortion-factor-z</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</and>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/z</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</and>
</enable>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>left</halign>
<checkbox>
<halign>left</halign>
<label>Color fringe</label>
<name>color-fringe</name>
<property>/sim/rendering/rembrandt/cinema/color-fringe</property>
<binding>
<command>dialog-apply</command>
<object-name>color-fringe</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</and>
</enable>
</checkbox>
<empty>
<pref-width>42</pref-width>
</empty>
<text>
<label>Factor</label>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
<property>/sim/rendering/rembrandt/cinema/color-fringe</property>
</and>
</enable>
</text>
<slider>
<name>color-fringe-factor</name>
<min>0.96</min>
<max>1.04</max>
<step>0.001</step>
<property>/sim/rendering/rembrandt/cinema/color-fringe-factor</property>
<binding>
<command>dialog-apply</command>
<object-name>color-fringe-factor</object-name>
</binding>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
<property>/sim/rendering/rembrandt/cinema/color-fringe</property>
</and>
</enable>
</slider>
<text>
<label>12345678</label>
<format>%.3f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/color-fringe-factor</property>
<enable>
<and>
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
<property>/sim/rendering/rembrandt/cinema/color-fringe</property>
</and>
</enable>
</text>
</group> </group>
<hrule/> <hrule/>

View file

@ -72,6 +72,36 @@ Started September 2000 by David Megginson, david@megginson.com
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