From f2d7f7d9c08f44d606b98cb53d20f503ad5326a5 Mon Sep 17 00:00:00 2001 From: ehofman <ehofman> Date: Tue, 5 Jul 2005 17:58:17 +0000 Subject: [PATCH] Add the noshadow animation type --- Docs/model-howto.html | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/Docs/model-howto.html b/Docs/model-howto.html index e6f86eb24..076096e10 100644 --- a/Docs/model-howto.html +++ b/Docs/model-howto.html @@ -239,6 +239,7 @@ information.</p> <li><a href="#material">material</a></li> <li><a href="#range">range</a></li> <li><a href="#alphatest">alpha-test</a></li> +<li><a href="#noshadow">noshadow</a></li> </ol> <p>Typically you will use combinations of rotate, spin, and translate @@ -903,6 +904,19 @@ display explains the format clearly:</p> </pre> </blockquote> + <h3><a name="noshadow">"noshadow" animation type</a></h3> + <p>This "animation" prevents the shadow casting code to include this object, + which might be handy when it doesn't cast a shadow (exhaust flame) or when + it looks ugly.</p> + <blockquote> + <pre><animation> + <type>noshadow</type> + <object-name>Wires.1</object-name> + <object-name>Wires.2</object-name> +</animation> + </pre> + </blockquote> + <h3><a name="material">"material" animation type</a></h3> <p>This "animation" can set any of the material properties on a model branch, including the texture file path. The following minimalistic example animation allows to change the