- Revert to previous behavior when changing view which shouldn't trigger a FOV reset.
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@ -235,7 +235,7 @@ var manager = {
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me.current.handler.start();
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me.current.handler.start();
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if (hasmember(me.current.handler, "update"))
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if (hasmember(me.current.handler, "update"))
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me._loop_(me.loopid += 1);
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me._loop_(me.loopid += 1);
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resetFOV();
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# resetFOV();
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},
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},
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reset : func {
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reset : func {
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if (hasmember(me.current.handler, "reset"))
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if (hasmember(me.current.handler, "reset"))
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