Works
Signed-off-by: fly <merspieler@airmail.cc>
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parent
422f63b076
commit
f0124e6e2a
2 changed files with 23 additions and 13 deletions
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@ -43,10 +43,16 @@
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<!-- Asia -->
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<region include="Materials/regions/asia.xml"/>
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<region include="Materials/regions/southeast_asia.xml"/>
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<region include="Materials/regions/indonesia.xml"/>
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<!-- Australia -->
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<region include="Materials/regions/australia.xml"/>
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<region include="Materials/regions/australia_south_east.xml"/>
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<region include="Materials/regions/australia_south_west.xml"/>
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<region include="Materials/regions/australia_top_end.xml"/>
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<!-- Pacific -->
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<region include="Materials/regions/indonesia.xml"/>
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<region include="Materials/regions/southeast_asia.xml"/>
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<region include="Materials/regions/hawaii.xml"/>
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<region include="Materials/regions/oahu.xml"/>
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<region include="Materials/regions/hawaii_big_island.xml"/>
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@ -623,18 +623,15 @@ var findTexByRes = func(path, file, maxRes) {
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# Class for Canvas based liveries
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#
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var canvas_livery = {
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new: func(liveriesdir, interval = 10.01, callback = nili, resolution=4096) {
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var m = { parents: [canvas_livery, overlay_update.new()] };
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m.parents[1].add(getprop("/sim/aircraft-dir") ~ "/" ~ liveriesdir, "sim/model/livery/file", callback);
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m.parents[1].interval = interval;
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m.liveriesdir = liveriesdir;
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init: func(dir, nameprop = "sim/model/livery/name", sortprop = nil, resolution=4096) {
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var m = { parents: [canvas_livery, gui.OverlaySelector.new("Select Livery", dir, nameprop,
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sortprop, "sim/model/livery/file")] };
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m.dialog = m.parents[1];
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m.liveriesdir = dir;
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m.resolution = resolution;
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m.targets = {};
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return m;
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},
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stop: func {
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me.parents[1].stop();
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},
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setResolution: func(resolution) {
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},
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createTarget: func(name, objects, property, resolution=4096) {
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@ -646,15 +643,22 @@ var canvas_livery = {
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resolution: resolution,
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};
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maxRes = getprop("/sim/model/livery/max-resolution");
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# Make sure we never load too large textures
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if (resolution > maxRes) {
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resolution = maxRes;
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me.targets[name].resolution = maxRes;
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}
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# Make sure we never load too large textures
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maxSupportedRes = getprop("/sim/rendering/max-texture-size");
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if (resolution > maxSupportedRes) {
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resolution = maxSupportedRes;
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me.targets[name].resolution = maxSupportedRes;
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}
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me.targets[name].canvas = canvas.new({
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"name": name,
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"size": [resolution, resolution],
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"view": [resolution, resolution],
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"mipmapping": 1
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"mipmapping": 1,
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# "anisotropy": 1.0
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});
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foreach (var object; objects) {
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me.targets[name].canvas.addPlacement({"node": object});
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