diff --git a/Docs/InstallGuide/html/getstartch2.html b/Docs/InstallGuide/html/getstartch2.html index fa15166d1..db15953fd 100644 --- a/Docs/InstallGuide/html/getstartch2.html +++ b/Docs/InstallGuide/html/getstartch2.html @@ -1,899 +1,899 @@ - - -
This central chapter describes how to build FlightGear on several systems. In case you -are on a Win32 (i. e. Windows95/98/ME/NT/2000/XP) platform or any of the other -platforms which binary executables are available for, you may not want to go though that -potentially troublesome process but skip that chapter instead and straightly -go to the next one. (Not everyone wants to build his or her plane himself or -herself, right?) However, there may be good reason for at least trying to build the -simulator: -
On the other hand, compiling FlightGear is not a task for novice users. Thus, if you’re a -beginner (we all were once) on a platform which binaries are available for, we -recommend postponing this task and just starting with the binary distribution to get you -flying. -
As you will notice, this Chapter is far from being complete. Basically, we describe -compiling for two operating systems only, Windows and Linux, and for only one -compiler, the GNU C compiler. FlightGear has been shown to be built under different -compilers (including Microsoft Visual C) as well as different systems (Macintosh) as -well. The reason for these limitations are: -
You might want to check Section A, Missed approach, if anything fails during -compilation. In case this does not help we recommend sending a note to one of the -mailing lists (for hints on subscription see Chapter C). -
There are several Linux distributions on the market, and most of them should work. -Some come even bundled with (often outdated) versions of FlightGear. However, if you -are going to download or buy a distribution, Debian (Woody) is suggested by most -people. SuSE works well, too. -
Contrary to Linux/Unix systems, Windows usually comes without any development -tools. This way, you first have to install a development environment. On Windows, in a -sense, before building the plane you will have to build the plant for building planes. -This will be the topic of the following section, which can be omitted by Linux -users. -
There is a powerful development environment available for Windows and this -even for free: The Cygnus development tools, resp. Cygwin. Their home is at -
http://sources.redhat.com/cygwin/, -
and it is always a good idea to check back what is going on there now and then. -
Nowadays, installing Cygwin is nearly automatic. First, make sure the drive you want -Cygwin, PLIB, SimGear and FlightGear to live on, has nearly 1 GB of free disk space. -Create a temporary directory and download the installer from the site named -above to that directory. (While the installer does an automatic installation of the -Cygnus environment, it is a good idea to download a new installer from time to -time.) -
Invoke the installer now. It gives you three options. To avoid having to download -stuff twice in case of a re-installation or installation on a second machine, we highly -recommended to take a two-step procedure. First, select the option Download -from Internet. Insert the path of your temporary directory, your Internet -connection settings and then choose a mirror form the list. Near servers might -be preferred, but may be sometimes a bit behind with mirroring. We found -
a very recent and fast choice. In the next windows the default settings are usually a good -start. Now choose Next, sit back and wait. - - - -
If you are done, invoke the installer another time, now with the option Install -from local directory. After confirming the temporary directory you can -select a root directory (acting as the root directory of your pseudo UNIX file -system). Cygnus does not recommend taking the actual root directory of a drive, -thus choose c:/Cygwin (while other drives than c: work as well). Now, all -Cygwin stuff and all FlightGear stuff lives under this directory. In addition, -select -
Default text file type: Unix -
In addition, you have the choice to install the compiler for all users or just for -you. -
The final window before installation gives you a selection of packages to install. It is -hard, to provide a minimum selection of packages required for FlightGear and the -accompanying libraries to install. We have observed the following (non minimum) -combination to work: -
Note XFree86 must be not installed for building FlightGear and the accompanying -libraries. If it is installed you have to deinstall it first. Otherwise FlightGear’s -configuration scripts will detect the XFree86 OpenGL libraries and link to them, while -the code is not prepared to do so. -
As a final step you should include the binary directory (for instance:
-
c:/Cygwin/bin) into your path by adding path=c:\Cygwin\bin in your
-autoexec.bat under Windows 95/98/ME. Under WindowsNT/2000/XP, use the
-Extended tab under the System properties page in Windows control
-panel. There you’ll find a button Environment variables, where you can add
-the named directory.
-
Now you are done. Fortunately, all this is required only once. At this point you have a -nearly UNIX-like (command line) development environment. Because of this, the -following steps are nearly identical under Windows and Linux/Unix. -
Linux, like any UNIX, usually comes with a compiler pre-installed. On the other hand, -you still have to make sure several required libraries being present. -
First, make sure you have all necessary OpenGL libraries. Fortunately, most of the -recent Linux distributions (i.e. SuSE-7.3) put these already into the right place. (There -have been reports, though, that on Slackware you may have to copy the libraries to - - - -/usr/local/lib and the headers to /usr/local/include by hand after -building glut-3.7). Be sure to install the proper packages: Besides the basic X11 -stuff you want to have - SuSE as an example - the following packages: mesa, -mesa-devel, mesasoft, xf86_glx, xf86glu, xf86glu-devel, mesaglut, mesaglut-devel and -plib. -
Also you are expected to have a bunch of tools installed that are usually required to -compile the Linux kernel. So you may use the Linux kernel source package top -determine the required dependencies. The following packages might prove to be useful -when fiddling with the FlightGear sources: automake, autoconf, libtool, bison, flex and -some more, that are not required to build a Linux kernel. -
Please compare the release of the Plib library with the one that ships with your -Linux distribution. It might be the case that FlightGear requires a newer one that is not -yet provided by your vendor. -
There are a couple of 3rd party libraries which your Linux or Windows system may or -may have not installed, i.e. the ZLIB library and the Metakit library. You can -either check your list of installed packages or just try building SimGear: It -should exit and spit an error message (observe this!) if one of these libraries is -missing. -
If you make this observation, install the missing libraries, which only is required -once (unless you don’t re-install you development environment). -
Both libraries come bundled with SimGear, which links to them, bus does not -automatically install them. For installing either of them, get the most recent file -SimGear-X.X.X.tar.gz from -
http://www.simgear.org/downloads.html -
Download it to /usr/local/source. Change to that directory and unpack SimGear -using -
tar xvfz SimGear-X.X.X.tar.gz. -
You will observe a directory src-libs which contains the two names -libraries. -
cd into SimGear-X.X.X/scr-libs and unpack ZLIB using -
tar xvfz zlib-X.X.X.tar.gz. -
Next, change to the newly created directory zlib-X.X.X and type - - - -
./configure
-
make
-
make install
-
Under Linux, you have to become root for being able to make install, for instance -via the su command. -
cd into SimGear-X.X.X/scr-libs and unpack Metakit using -
tar xvfz metakit-X.X.X.tar.gz. -
Next, change to directory zlib-X.X.X/builds (!) and type (where the -configure option --with-tcl=no is at least required on a Cygwin system): -
./configure --with-tcl=no
-
make
-
make install
-
Under Linux, you have to become root for being able to make install, for instance -via the su command. -
You may want to consult the Readme files under SimGear-X.X.X/scr-libs in -case you run into trouble. -
The following steps are identical under Linux/Unix and under Windows with minor -modifications. Under Windows, just open the Cygwin icon from the Start menu or from -the desktop to get a command line. -
To begin with, the FlightGear build process is based on four packages which you -need to built and installed in this order: -
cd:/usr/local/ -
mkdir source -
http://plib.sourceforge.net/ -
to /usr/local/source. Change to that directory and unpack PLIB - using -
tar xvfz plib-X.X.X.tar.gz. -
cd into plib-X.X.X and run -
./configure
-
make
-
make install.
-
Under Linux, you have to become root for being able to make install, - for instance via the su command. -
Confirm you now have PLIB’s header files (as ssg.h etc.) under
-
/usr/include/plib (and nowhere else).
-
http://www.simgear.org/downloads.html -
Download it to /usr/local/source. Change to that directory and - unpack SimGear using -
tar xvfz SimGear-X.X.X.tar.gz. -
cd into SimGear-X.X.X and run - - - -
./configure
-
make
-
make install
-
Again, under Linux, you have to become root for being able to make - install, for instance via the su command. -
http://www.flightgear.org/Downloads/ -
and download it to /usr/local/source. Unpack FlightGear using -
tar xvfz FlightGear-X.X.X.tar.gz. -
cd into FlightGear-X.X.X and run -
./configure -
configure knows about numerous options, with the more relevant ones to be - specified via switches as -
A good choice would be --prefix=/usr/local/FlightGear. In this case - FlightGear’s binaries will live under /usr/local/FlightGear/bin. (If you - don’t specify a --prefix the binaries will go into /usr/local/bin while - the base package files are expected under /usr/local/lib/FlightGear.) -
Assuming configure finished successfully, run -
make
-
make install.
-
Again, under Linux, you have to become root for being able to make install, - for instance via the su command. -
Note: You can save a significant amount of space by stripping all the debugging - symbols off the executable. To do this, make a -
cd /usr/local/FlightGear/bin -
to the directory in the install tree where your binaries live and run -
strip *.
This completes building the executable and should result in a file fgfs (Unix) or -fgfs.exe (Windows) under /usr/local/FlightGear/bin -
Note: If for whatever reason you want to re-build the simulator, use the command make -distclean either in the SimGear-X.X.X or in the FlightGear-X.X.X directory -to remove all the build. If you want to re-run configure (for instance because of -having installed another version of PLIB etc.), remove the files config.cache from -these same directories before. - - - -
For compiling under Mac OS X you will need -
This will need a bit more bravery than building under Windows or Linux. First, there are -less people who tested it under sometimes strange configurations. Second, the -process as described here itself needs a touch more experience by using CVS -repositories. -
First, download the development files. They contain files that help simplify the build -process, and software for automake, autoconf, and plib: -
http://expert.cc.purdue.edu/ walisser/fg/fgdev.tar.gz -
or -
http://homepage.mac.com/walisser -
Once you have this extracted, make sure you are using TCSH as your shell, since the -setup script requires it. -
Important for Jaguar users: -
If you run Mac OS X 10.2 or later, gcc 3.1 is the default compiler. However, only -version 2.95 works with FlightGear as of this writing. To change the default compiler, -run this command (as root). You’ll only have to do this once and it will have a global -effect on the system. -
sudo gcc select 2 -
cd $BUILDDIR/src/autoconf-X.XX
-
./configure --prefix=$BUILDDIR
-
make install
-
rehash
-
Compiling on other UNIX systems - at least on IRIX and on Solaris, is pretty similar to -the procedure on Linux - given the presence of a working GNU C compiler. Especially -IRIX and also recent releases of Solaris come with the basic OpenGL libraries. -Unfortunately the ”glut” libraries are mostly missing and have to be installed separately -(see the introductory remark to this chapter). As compilation of the ”glut” sources is not -a trivial task to everyone, you might want to use a pre-built binary. Everything you need -is a static library ”libglut.a” and an include file ”glut.h”. An easy way to make them -usable is to place them into /usr/lib/ and /usr/include/GL/. In case you insist -on building the library yourself, you might want to have a look at FreeGLUT -
http://freeglut.sourceforge.net/ -
which should compile with minor tweaks. Necessary patches might be found in -
ftp://ftp.uni-duisburg.de/X11/OpenGL/freeglut_portable.patch -
Please note that you do not want to create 64 bit binaries in IRIX with GCC (even if your -CPU is a R10/12/14k) because GCC produces a broken ”fgfs” binary (in case the -compiler doesn’t stop with ”internal compiler error”). Things might look better if Eric -Hofman manages to tweak the FlightGear sources for proper compiling with MIPSPro -compiler (it’s already mostly done). -
There should be a workplace for Microsoft Visual C++ (MSVC6) included in the -official FlightGear distribution. Macintosh users find the required CodeWarrior files as a -.bin archive at -
http://icdweb.cc.purdue.edu/ walisser/fg/. -
Numerous (although outdated, at times) hints on compiling on different systems are -included in the source code under docs-mini. -
If you succeeded in performing the steps named above, you will have a directory holding -the executables for FlightGear. This is not yet sufficient for performing FlightGear, -though. Besides those, you will need a collection of support data files (scenery, -aircraft, sound) collected in the so-called base package. In case you compiled -the latest official release, the accompanying base package is available from -
ftp://www.flightgear.org/pub/flightgear/Shared/fgfs-base-X.X.X.tar.gz. -
This package is usually quite large (around 25 MB), but must be installed for -FlightGear to run. There is no compilation required for it. Just download it to -/usr/local and install it with -
tar xvfz fgfs-base-X.X.X.tar.gz. -
Now you should find all the FlightGear files under /usr/local/Flightgear in the -following directory structure:: -
/usr/local/Flightgear -
/usr/local/Flightgear/Aircraft -
/usr/local/Flightgear/Aircraft-uiuc -
. . . -
/usr/local/Flightgear/bin -
. . . -
/usr/local/Flightgear/Weather. -
It you are into adventures or feel you’re an advanced user, you can try one of the recent -bleeding edge snapshots at -
http://www.flightgear.org/Downloads/. -
In this case you have to get the most recent Snapshot from SimGear at -
http://www.simgear.org/downloads.html -
as well. But be prepared: These are for development and may (and often do) contain -bugs. -
If you are using these CVS snapshots, the base package named above will usually not -be in sync with the recent code and you have to download the most recent developer’s -version from -
We suggest downloading this package fgfs_base-snap.X.X.X.tar.gz to a -temporary directory. Now, decompress it using - - - -
tar xvfz fgfs_base-snap.X.X.X.tar.gz. -
Finally, double-check you got the directory structure named above. - - - -
- + + +This central chapter describes how to build FlightGear on several systems. In case you +are on a Win32 (i. e. Windows95/98/ME/NT/2000/XP) platform or any of the other +platforms which binary executables are available for, you may not want to go though that +potentially troublesome process but skip that chapter instead and straightly +go to the next one. (Not everyone wants to build his or her plane himself or +herself, right?) However, there may be good reason for at least trying to build the +simulator: +
On the other hand, compiling FlightGear is not a task for novice users. Thus, if you’re a +beginner (we all were once) on a platform which binaries are available for, we +recommend postponing this task and just starting with the binary distribution to get you +flying. +
As you will notice, this Chapter is far from being complete. Basically, we describe +compiling for two operating systems only, Windows and Linux, and for only one +compiler, the GNU C compiler. FlightGear has been shown to be built under different +compilers (including Microsoft Visual C) as well as different systems (Macintosh) as +well. The reason for these limitations are: +
You might want to check Section A, Missed approach, if anything fails during +compilation. In case this does not help we recommend sending a note to one of the +mailing lists (for hints on subscription see Chapter C). +
There are several Linux distributions on the market, and most of them should work. +Some come even bundled with (often outdated) versions of FlightGear. However, if you +are going to download or buy a distribution, Debian (Woody) is suggested by most +people. SuSE works well, too. +
Contrary to Linux/Unix systems, Windows usually comes without any development +tools. This way, you first have to install a development environment. On Windows, in a +sense, before building the plane you will have to build the plant for building planes. +This will be the topic of the following section, which can be omitted by Linux +users. +
There is a powerful development environment available for Windows and this +even for free: The Cygnus development tools, resp. Cygwin. Their home is at +
http://sources.redhat.com/cygwin/, +
and it is always a good idea to check back what is going on there now and then. +
Nowadays, installing Cygwin is nearly automatic. First, make sure the drive you want +Cygwin, PLIB, SimGear and FlightGear to live on, has nearly 1 GB of free disk space. +Create a temporary directory and download the installer from the site named +above to that directory. (While the installer does an automatic installation of the +Cygnus environment, it is a good idea to download a new installer from time to +time.) +
Invoke the installer now. It gives you three options. To avoid having to download +stuff twice in case of a re-installation or installation on a second machine, we highly +recommended to take a two-step procedure. First, select the option Download +from Internet. Insert the path of your temporary directory, your Internet +connection settings and then choose a mirror form the list. Near servers might +be preferred, but may be sometimes a bit behind with mirroring. We found +
a very recent and fast choice. In the next windows the default settings are usually a good +start. Now choose Next, sit back and wait. + + + +
If you are done, invoke the installer another time, now with the option Install +from local directory. After confirming the temporary directory you can +select a root directory (acting as the root directory of your pseudo UNIX file +system). Cygnus does not recommend taking the actual root directory of a drive, +thus choose c:/Cygwin (while other drives than c: work as well). Now, all +Cygwin stuff and all FlightGear stuff lives under this directory. In addition, +select +
Default text file type: Unix +
In addition, you have the choice to install the compiler for all users or just for +you. +
The final window before installation gives you a selection of packages to install. It is +hard, to provide a minimum selection of packages required for FlightGear and the +accompanying libraries to install. We have observed the following (non minimum) +combination to work: +
Note XFree86 must be not installed for building FlightGear and the accompanying +libraries. If it is installed you have to deinstall it first. Otherwise FlightGear’s +configuration scripts will detect the XFree86 OpenGL libraries and link to them, while +the code is not prepared to do so. +
As a final step you should include the binary directory (for instance:
+
c:/Cygwin/bin) into your path by adding path=c:\Cygwin\bin in your
+autoexec.bat under Windows 95/98/ME. Under WindowsNT/2000/XP, use the
+Extended tab under the System properties page in Windows control
+panel. There you’ll find a button Environment variables, where you can add
+the named directory.
+
Now you are done. Fortunately, all this is required only once. At this point you have a +nearly UNIX-like (command line) development environment. Because of this, the +following steps are nearly identical under Windows and Linux/Unix. +
Linux, like any UNIX, usually comes with a compiler pre-installed. On the other hand, +you still have to make sure several required libraries being present. +
First, make sure you have all necessary OpenGL libraries. Fortunately, most of the +recent Linux distributions (i.e. SuSE-7.3) put these already into the right place. (There +have been reports, though, that on Slackware you may have to copy the libraries to + + + +/usr/local/lib and the headers to /usr/local/include by hand after +building glut-3.7). Be sure to install the proper packages: Besides the basic X11 +stuff you want to have - SuSE as an example - the following packages: mesa, +mesa-devel, mesasoft, xf86_glx, xf86glu, xf86glu-devel, mesaglut, mesaglut-devel and +plib. +
Also you are expected to have a bunch of tools installed that are usually required to +compile the Linux kernel. So you may use the Linux kernel source package top +determine the required dependencies. The following packages might prove to be useful +when fiddling with the FlightGear sources: automake, autoconf, libtool, bison, flex and +some more, that are not required to build a Linux kernel. +
Please compare the release of the Plib library with the one that ships with your +Linux distribution. It might be the case that FlightGear requires a newer one that is not +yet provided by your vendor. +
There are a couple of 3rd party libraries which your Linux or Windows system may or +may have not installed, i.e. the ZLIB library and the Metakit library. You can +either check your list of installed packages or just try building SimGear: It +should exit and spit an error message (observe this!) if one of these libraries is +missing. +
If you make this observation, install the missing libraries, which only is required +once (unless you don’t re-install you development environment). +
Both libraries come bundled with SimGear, which links to them, bus does not +automatically install them. For installing either of them, get the most recent file +SimGear-X.X.X.tar.gz from +
http://www.simgear.org/downloads.html +
Download it to /usr/local/source. Change to that directory and unpack SimGear +using +
tar xvfz SimGear-X.X.X.tar.gz. +
You will observe a directory src-libs which contains the two names +libraries. +
cd into SimGear-X.X.X/scr-libs and unpack ZLIB using +
tar xvfz zlib-X.X.X.tar.gz. +
Next, change to the newly created directory zlib-X.X.X and type + + + +
./configure
+
make
+
make install
+
Under Linux, you have to become root for being able to make install, for instance +via the su command. +
cd into SimGear-X.X.X/scr-libs and unpack Metakit using +
tar xvfz metakit-X.X.X.tar.gz. +
Next, change to directory zlib-X.X.X/builds (!) and type (where the +configure option --with-tcl=no is at least required on a Cygwin system): +
./configure --with-tcl=no
+
make
+
make install
+
Under Linux, you have to become root for being able to make install, for instance +via the su command. +
You may want to consult the Readme files under SimGear-X.X.X/scr-libs in +case you run into trouble. +
The following steps are identical under Linux/Unix and under Windows with minor +modifications. Under Windows, just open the Cygwin icon from the Start menu or from +the desktop to get a command line. +
To begin with, the FlightGear build process is based on four packages which you +need to built and installed in this order: +
cd:/usr/local/ +
mkdir source +
http://plib.sourceforge.net/ +
to /usr/local/source. Change to that directory and unpack PLIB + using +
tar xvfz plib-X.X.X.tar.gz. +
cd into plib-X.X.X and run +
./configure
+
make
+
make install.
+
Under Linux, you have to become root for being able to make install, + for instance via the su command. +
Confirm you now have PLIB’s header files (as ssg.h etc.) under
+
/usr/include/plib (and nowhere else).
+
http://www.simgear.org/downloads.html +
Download it to /usr/local/source. Change to that directory and + unpack SimGear using +
tar xvfz SimGear-X.X.X.tar.gz. +
cd into SimGear-X.X.X and run + + + +
./configure
+
make
+
make install
+
Again, under Linux, you have to become root for being able to make + install, for instance via the su command. +
http://www.flightgear.org/Downloads/ +
and download it to /usr/local/source. Unpack FlightGear using +
tar xvfz FlightGear-X.X.X.tar.gz. +
cd into FlightGear-X.X.X and run +
./configure +
configure knows about numerous options, with the more relevant ones to be + specified via switches as +
A good choice would be --prefix=/usr/local/FlightGear. In this case + FlightGear’s binaries will live under /usr/local/FlightGear/bin. (If you + don’t specify a --prefix the binaries will go into /usr/local/bin while + the base package files are expected under /usr/local/share/FlightGear.) +
Assuming configure finished successfully, run +
make
+
make install.
+
Again, under Linux, you have to become root for being able to make install, + for instance via the su command. +
Note: You can save a significant amount of space by stripping all the debugging + symbols off the executable. To do this, make a +
cd /usr/local/FlightGear/bin +
to the directory in the install tree where your binaries live and run +
strip *.
This completes building the executable and should result in a file fgfs (Unix) or +fgfs.exe (Windows) under /usr/local/FlightGear/bin +
Note: If for whatever reason you want to re-build the simulator, use the command make +distclean either in the SimGear-X.X.X or in the FlightGear-X.X.X directory +to remove all the build. If you want to re-run configure (for instance because of +having installed another version of PLIB etc.), remove the files config.cache from +these same directories before. + + + +
For compiling under Mac OS X you will need +
This will need a bit more bravery than building under Windows or Linux. First, there are +less people who tested it under sometimes strange configurations. Second, the +process as described here itself needs a touch more experience by using CVS +repositories. +
First, download the development files. They contain files that help simplify the build +process, and software for automake, autoconf, and plib: +
http://expert.cc.purdue.edu/ walisser/fg/fgdev.tar.gz +
or +
http://homepage.mac.com/walisser +
Once you have this extracted, make sure you are using TCSH as your shell, since the +setup script requires it. +
Important for Jaguar users: +
If you run Mac OS X 10.2 or later, gcc 3.1 is the default compiler. However, only +version 2.95 works with FlightGear as of this writing. To change the default compiler, +run this command (as root). You’ll only have to do this once and it will have a global +effect on the system. +
sudo gcc select 2 +
cd $BUILDDIR/src/autoconf-X.XX
+
./configure --prefix=$BUILDDIR
+
make install
+
rehash
+
Compiling on other UNIX systems - at least on IRIX and on Solaris, is pretty similar to +the procedure on Linux - given the presence of a working GNU C compiler. Especially +IRIX and also recent releases of Solaris come with the basic OpenGL libraries. +Unfortunately the ”glut” libraries are mostly missing and have to be installed separately +(see the introductory remark to this chapter). As compilation of the ”glut” sources is not +a trivial task to everyone, you might want to use a pre-built binary. Everything you need +is a static library ”libglut.a” and an include file ”glut.h”. An easy way to make them +usable is to place them into /usr/lib/ and /usr/include/GL/. In case you insist +on building the library yourself, you might want to have a look at FreeGLUT +
http://freeglut.sourceforge.net/ +
which should compile with minor tweaks. Necessary patches might be found in +
ftp://ftp.uni-duisburg.de/X11/OpenGL/freeglut_portable.patch +
Please note that you do not want to create 64 bit binaries in IRIX with GCC (even if your +CPU is a R10/12/14k) because GCC produces a broken ”fgfs” binary (in case the +compiler doesn’t stop with ”internal compiler error”). Things might look better if Eric +Hofman manages to tweak the FlightGear sources for proper compiling with MIPSPro +compiler (it’s already mostly done). +
There should be a workplace for Microsoft Visual C++ (MSVC6) included in the +official FlightGear distribution. Macintosh users find the required CodeWarrior files as a +.bin archive at +
http://icdweb.cc.purdue.edu/ walisser/fg/. +
Numerous (although outdated, at times) hints on compiling on different systems are +included in the source code under docs-mini. +
If you succeeded in performing the steps named above, you will have a directory holding +the executables for FlightGear. This is not yet sufficient for performing FlightGear, +though. Besides those, you will need a collection of support data files (scenery, +aircraft, sound) collected in the so-called base package. In case you compiled +the latest official release, the accompanying base package is available from +
ftp://www.flightgear.org/pub/flightgear/Shared/fgfs-base-X.X.X.tar.gz. +
This package is usually quite large (around 25 MB), but must be installed for +FlightGear to run. There is no compilation required for it. Just download it to +/usr/local and install it with +
tar xvfz fgfs-base-X.X.X.tar.gz. +
Now you should find all the FlightGear files under /usr/local/Flightgear in the +following directory structure:: +
/usr/local/Flightgear +
/usr/local/Flightgear/Aircraft +
/usr/local/Flightgear/Aircraft-uiuc +
. . . +
/usr/local/Flightgear/bin +
. . . +
/usr/local/Flightgear/Weather. +
It you are into adventures or feel you’re an advanced user, you can try one of the recent +bleeding edge snapshots at +
http://www.flightgear.org/Downloads/. +
In this case you have to get the most recent Snapshot from SimGear at +
http://www.simgear.org/downloads.html +
as well. But be prepared: These are for development and may (and often do) contain +bugs. +
If you are using these CVS snapshots, the base package named above will usually not +be in sync with the recent code and you have to download the most recent developer’s +version from +
We suggest downloading this package fgfs_base-snap.X.X.X.tar.gz to a +temporary directory. Now, decompress it using + + + +
tar xvfz fgfs_base-snap.X.X.X.tar.gz. +
Finally, double-check you got the directory structure named above. + + + +
+