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Change coordinates for orbiting AI object to JSBSim inertial definition for consistency

This commit is contained in:
Thorsten Renk 2016-06-02 11:36:17 +03:00
parent 8ec442d96a
commit ec89cde472

View file

@ -10,6 +10,7 @@ var orbitalTarget = {
t.altitude = altitude;
t.radius = 20908323.0 * 0.3048 + t.altitude;
t.GM = 398759391386476.0;
#t.GM = 398600441800000.0;
t.period = 2.0 * math.pi * math.sqrt(math.pow(t.radius, 3.0)/ t.GM);
t.inclination = inclination;
t.inc_rad = t.inclination * math.pi/180.0;
@ -17,12 +18,12 @@ var orbitalTarget = {
t.node_longitude = node_longitude;
t.nl_rad = t.node_longitude * math.pi/180.0;
var l_tmp = t.l_vec[0];
t.l_vec[0] = math.cos(t.nl_rad) * l_tmp;
t.l_vec[1] = -math.sin(t.nl_rad) * l_tmp;
t.l_vec[0] = -math.sin(t.nl_rad) * l_tmp;
t.l_vec[1] = math.cos(t.nl_rad) * l_tmp;
t.anomaly = anomaly;
t.anomaly_rad = t.anomaly * math.pi/180.0;
t.delta_lon = 0.0;
t.update_time = 1.0;
t.update_time = 0.1;
t.running_flag = 0;
return t;
},
@ -50,28 +51,56 @@ var orbitalTarget = {
print("Lat: ", lla[0], " lon: ", lla[1], " alt: ", lla[2]);
},
evolve: func (dt) {
evolve: func {
var dt = getprop("/sim/time/delta-sec");
#var speedup = getprop("/sim/speed-up");
#dt = dt * speedup;
me.anomaly_rad = me.anomaly_rad + dt/me.period * 2.0 * math.pi;
if (me.anomaly_rad > 2.0 * math.pi)
{
me.anomaly_rad = me.anomaly_rad - 2.0 * math.pi;
}
me.anomaly = me.anomaly_rad * 180/math.pi;
me.anomaly = me.anomaly_rad * 180.0/math.pi;
me.delta_lon = me.delta_lon + dt * 0.00418333333333327;
},
get_inertial_pos: func {
# movement around equatorial orbit
var x = me.radius * -math.sin(me.anomaly_rad);
var y = me.radius * math.cos(me.anomaly_rad);
var x = me.radius * math.cos(me.anomaly_rad);
var y = me.radius * math.sin(me.anomaly_rad);
var z = 0;
# tilt with inclination
z = x * -math.sin(me.inc_rad);
x = x * math.cos(me.inc_rad);
z = y * math.sin(me.inc_rad);
y = y * math.cos(me.inc_rad);
# rotate with node longitude
var xp = x * math.cos(me.nl_rad) - y * math.sin(me.nl_rad);
var yp = x * math.sin(me.nl_rad) + y * math.cos(me.nl_rad);
return [xp, yp, z];
},
get_future_inertial_pos: func (time) {
var anomaly_rad = me.anomaly_rad + time/me.period * 2.0 * math.pi;
while (anomaly_rad > 2.0 * math.pi)
{
anomaly_rad = anomaly_rad - 2.0 * math.pi;
}
# movement around equatorial orbit
var x = me.radius * math.cos(anomaly_rad);
var y = me.radius * math.sin(anomaly_rad);
var z = 0;
# tilt with inclination
z = y * math.sin(me.inc_rad);
y = y * math.cos(me.inc_rad);
# rotate with node longitude
var xp = x * math.cos(me.nl_rad) - y * math.sin(me.nl_rad);
var yp = x * math.sin(me.nl_rad) + y * math.cos(me.nl_rad);
@ -86,6 +115,7 @@ var orbitalTarget = {
return [coordinates.lat(), coordinates.lon(), coordinates.alt()];
},
start: func {
if (me.running_flag == 1) {return;}
me.running_flag = 1;
@ -98,7 +128,7 @@ var orbitalTarget = {
run: func {
me.evolve (me.update_time);
if (me.running_flag == 1)
{settimer(func me.run(), me.update_time);}
{settimer(func me.run(), 0);}
},
};