Change coordinates for orbiting AI object to JSBSim inertial definition for consistency
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1 changed files with 41 additions and 11 deletions
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@ -10,6 +10,7 @@ var orbitalTarget = {
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t.altitude = altitude;
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t.radius = 20908323.0 * 0.3048 + t.altitude;
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t.GM = 398759391386476.0;
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#t.GM = 398600441800000.0;
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t.period = 2.0 * math.pi * math.sqrt(math.pow(t.radius, 3.0)/ t.GM);
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t.inclination = inclination;
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t.inc_rad = t.inclination * math.pi/180.0;
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@ -17,12 +18,12 @@ var orbitalTarget = {
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t.node_longitude = node_longitude;
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t.nl_rad = t.node_longitude * math.pi/180.0;
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var l_tmp = t.l_vec[0];
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t.l_vec[0] = math.cos(t.nl_rad) * l_tmp;
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t.l_vec[1] = -math.sin(t.nl_rad) * l_tmp;
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t.l_vec[0] = -math.sin(t.nl_rad) * l_tmp;
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t.l_vec[1] = math.cos(t.nl_rad) * l_tmp;
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t.anomaly = anomaly;
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t.anomaly_rad = t.anomaly * math.pi/180.0;
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t.delta_lon = 0.0;
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t.update_time = 1.0;
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t.update_time = 0.1;
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t.running_flag = 0;
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return t;
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},
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@ -50,28 +51,56 @@ var orbitalTarget = {
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print("Lat: ", lla[0], " lon: ", lla[1], " alt: ", lla[2]);
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},
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evolve: func (dt) {
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evolve: func {
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var dt = getprop("/sim/time/delta-sec");
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#var speedup = getprop("/sim/speed-up");
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#dt = dt * speedup;
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me.anomaly_rad = me.anomaly_rad + dt/me.period * 2.0 * math.pi;
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if (me.anomaly_rad > 2.0 * math.pi)
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{
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me.anomaly_rad = me.anomaly_rad - 2.0 * math.pi;
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}
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me.anomaly = me.anomaly_rad * 180/math.pi;
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me.anomaly = me.anomaly_rad * 180.0/math.pi;
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me.delta_lon = me.delta_lon + dt * 0.00418333333333327;
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},
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get_inertial_pos: func {
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# movement around equatorial orbit
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var x = me.radius * -math.sin(me.anomaly_rad);
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var y = me.radius * math.cos(me.anomaly_rad);
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var x = me.radius * math.cos(me.anomaly_rad);
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var y = me.radius * math.sin(me.anomaly_rad);
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var z = 0;
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# tilt with inclination
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z = x * -math.sin(me.inc_rad);
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x = x * math.cos(me.inc_rad);
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z = y * math.sin(me.inc_rad);
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y = y * math.cos(me.inc_rad);
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# rotate with node longitude
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var xp = x * math.cos(me.nl_rad) - y * math.sin(me.nl_rad);
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var yp = x * math.sin(me.nl_rad) + y * math.cos(me.nl_rad);
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return [xp, yp, z];
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},
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get_future_inertial_pos: func (time) {
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var anomaly_rad = me.anomaly_rad + time/me.period * 2.0 * math.pi;
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while (anomaly_rad > 2.0 * math.pi)
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{
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anomaly_rad = anomaly_rad - 2.0 * math.pi;
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}
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# movement around equatorial orbit
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var x = me.radius * math.cos(anomaly_rad);
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var y = me.radius * math.sin(anomaly_rad);
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var z = 0;
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# tilt with inclination
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z = y * math.sin(me.inc_rad);
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y = y * math.cos(me.inc_rad);
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# rotate with node longitude
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var xp = x * math.cos(me.nl_rad) - y * math.sin(me.nl_rad);
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var yp = x * math.sin(me.nl_rad) + y * math.cos(me.nl_rad);
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@ -86,6 +115,7 @@ var orbitalTarget = {
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return [coordinates.lat(), coordinates.lon(), coordinates.alt()];
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},
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start: func {
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if (me.running_flag == 1) {return;}
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me.running_flag = 1;
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@ -98,7 +128,7 @@ var orbitalTarget = {
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run: func {
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me.evolve (me.update_time);
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if (me.running_flag == 1)
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{settimer(func me.run(), me.update_time);}
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{settimer(func me.run(), 0);}
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},
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};
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