Update
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
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4ad071b1c8
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1 changed files with 58 additions and 79 deletions
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@ -1675,9 +1675,6 @@
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<texture>Terrain/shrub1.png</texture>
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<texture>Terrain/shrub1.png</texture>
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<texture>Terrain/shrub2.png</texture>
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<texture>Terrain/shrub2.png</texture>
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<texture>Terrain/shrub3.png</texture>
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<texture>Terrain/shrub3.png</texture>
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<!--<texture>Terrain/shrub1.dds</texture>
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<texture>Terrain/shrub2.dds</texture>
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<texture>Terrain/shrub3.dds</texture>-->
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<xsize>2000</xsize>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<ysize>2000</ysize>
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<diffuse>
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<diffuse>
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@ -1695,7 +1692,7 @@
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<shininess>1.2</shininess>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.dds</tree-texture>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>2.0</tree-height-m>
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<tree-height-m>2.0</tree-height-m>
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@ -1737,7 +1734,6 @@
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</condition>
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</condition>
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<effect>Effects/forest</effect>
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<effect>Effects/forest</effect>
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<name>Marsh</name>
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<name>Marsh</name>
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<name>Littoral</name>
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<name>FloodLand</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>HerbWetlandCover</name>
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@ -1796,9 +1792,10 @@
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</equals>
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</equals>
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</condition>
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</condition>
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<!--<effect>Effects/transition-base-dirt</effect>-->
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<!--<effect>Effects/transition-base-dirt</effect>-->
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<name>MixedCropPastureCover</name>
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<!--<name>MixedCropPastureCover</name>-->
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<name>MixedCrop</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<name>ComplexCrop</name>
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<name>IrrCrop</name>
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<name>Default</name>
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<name>Default</name>
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<texture>Terrain/countryside1.green.png</texture>
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<texture>Terrain/countryside1.green.png</texture>
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<texture>Terrain/countryside2.green.png</texture>
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<texture>Terrain/countryside2.green.png</texture>
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@ -1825,8 +1822,13 @@
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<tree-width-m>10.0</tree-width-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<material include="Materials/regions/united-kingdom.xml">
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<effect>Effects/cropgrass</effect>
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<effect>Effects/cropgrass</effect>
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<name>CropGrassCover</name>
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<name>CropGrassCover</name>
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<name>CropGrass</name>
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<name>CropGrass</name>
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@ -1863,6 +1865,54 @@
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<tree-width-m>10.0</tree-width-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<effect>Effects/crop</effect>
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<name>MixedCropPastureCover</name>
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<name>IrrCropPastureCover</name>
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<name>ComplexCrop</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<effect>Effects/crop</effect>
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<name>Orchard</name>
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<name>Vineyard</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<material include="Materials/regions/united-kingdom.xml">
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<name>BuiltUpCover</name>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<name>Urban</name>
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@ -1922,25 +1972,6 @@
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<tree-width-m>10.0</tree-width-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<texture>Terrain/marsh2a.png</texture>
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<texture>Terrain/marsh3a.png</texture>
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<texture>Terrain/marsh4a.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<material include="Materials/regions/united-kingdom.xml">
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<name>Littoral</name>
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<name>Littoral</name>
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<texture>Terrain/tidal.png</texture>
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<texture>Terrain/tidal.png</texture>
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@ -1954,61 +1985,9 @@
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<load-resistance>1e30</load-resistance>
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<load-resistance>1e30</load-resistance>
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</material>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<effect>Effects/crop</effect>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<effect>Effects/crop</effect>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material include="Materials/regions/united-kingdom.xml">
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<material include="Materials/regions/united-kingdom.xml">
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<name>Dirt</name>
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<name>Dirt</name>
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<effect>Effects/transition-base-dirt</effect>
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<effect>Effects/transition-base-dirt</effect>
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<!--<effect>Effects/transition-base-grass-inverse</effect>-->
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<texture>Terrain/mud.png</texture>
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<texture>Terrain/mud.png</texture>
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<xsize>2000</xsize>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<ysize>2000</ysize>
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