don't use printlog before nasal-dir-initialized
Thanks, Anders.
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b780ade69e
commit
e7e8ac84f2
2 changed files with 14 additions and 12 deletions
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@ -26,8 +26,8 @@ updateContrail = func{
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### Contrail
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### Contrail
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printlog ("debug", "init contrail");
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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printlog ("debug", "init contrail");
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props.globals.initNode("environment/pressure-inhg", 1, "DOUBLE");
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props.globals.initNode("environment/pressure-inhg", 1, "DOUBLE");
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props.globals.initNode("environment/temperature-degc", 1, "DOUBLE");
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props.globals.initNode("environment/temperature-degc", 1, "DOUBLE");
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props.globals.initNode("environment/contrail", 1, "BOOL");
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props.globals.initNode("environment/contrail", 1, "BOOL");
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@ -1,4 +1,5 @@
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_setlistener("/sim/presets/latitude-deg", func {
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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_setlistener("/sim/presets/latitude-deg", func {
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printlog("info", "*** NEW LOCATION ***");
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printlog("info", "*** NEW LOCATION ***");
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settimer(func {
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settimer(func {
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var typ = getprop("/sim/type");
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var typ = getprop("/sim/type");
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@ -8,4 +9,5 @@ _setlistener("/sim/presets/latitude-deg", func {
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if ((g != nil and g[1] != nil and g[1].solid) and (typ == "seaplane") )
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if ((g != nil and g[1] != nil and g[1].solid) and (typ == "seaplane") )
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fgcommand("dialog-show", props.Node.new({ "dialog-name": "seaport" }));
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fgcommand("dialog-show", props.Node.new({ "dialog-name": "seaport" }));
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}, 8);
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}, 8);
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}, 1);
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}, 1);
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});
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