Make Skydome parameters archivable.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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1 changed files with 8 additions and 4 deletions
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@ -65,10 +65,14 @@ Started September 2000 by David Megginson, david@megginson.com
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<debug type="bool">false</debug>
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<realism>5</realism>
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<filtering>8</filtering>
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<mie type="float">0.003</mie>
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<rayleigh type="float">0.0003</rayleigh>
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<dome-density type="float">0.5</dome-density>
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<scattering-shader type="float">0</scattering-shader>
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<mie type="float"
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userarchive="y">0.003</mie>
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<rayleigh type="float"
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userarchive="y">0.0003</rayleigh>
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<dome-density type="float"
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userarchive="y">0.5</dome-density>
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<scattering-shader type="bool"
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userarchive="y">0</scattering-shader>
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<!-- multithreading-mode>AutomaticSelection</multithreading-mode -->
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<!--
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Uncomment the above element to select OSG multi-threading mode.
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