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FG1000 - Checklist MFD page

This commit is contained in:
Stuart Buchanan 2018-04-11 20:56:22 +01:00
parent c610f6911c
commit e66a5551c0
27 changed files with 2284 additions and 1218 deletions

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Width:  |  Height:  |  Size: 75 KiB

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@ -24,10 +24,10 @@
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After

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View file

@ -153,7 +153,40 @@ getFlightplan : func ()
# Retrieve the checklists for this aircraft.
getChecklists : func()
{
return props.globals.getNode("/sim/checklists");
var checklists = {};
checklists["Standard"] = {};
checklists["EMERGENCY"] = {};
var checklistprops = props.globals.getNode("/sim/checklists");
foreach (var chklist; checklistprops.getChildren("checklist")) {
var title = chklist.getNode("title", 1).getValue();
var grp = "Standard";
var items = [];
if (find("emergency", string.lc(title)) != -1) {
grp = "EMERGENCY";
}
# Checklists can optionally be broken down into individual pages.
foreach (var pg; chklist.getChildren("page")) {
foreach (var item; pg.getChildren("item")) {
var name = item.getNode("name", 1).getValue();
var value = item.getNode("value", 1).getValue();
append(items, { Name : name, Value: value, Checked: 0 });
}
}
foreach (var item; chklist.getChildren("item")) {
var name = item.getNode("name", 1).getValue();
var value = item.getNode("value", 1).getValue();
append(items, { Name : name, Value: value, Checked: 0 });
}
# items now contains a list of all the checklists for
checklists[grp][title] = items;
}
return checklists;
},
insertWaypoint : func (data)
@ -373,7 +406,7 @@ RegisterWithEmesary : func()
controller.insertWaypoint(notification.EventParameter.Value);
return emesary.Transmitter.ReceiptStatus_Finished;
}
if (id == "getChecklists") {
if (id == "GetChecklists") {
notification.EventParameter.Value = controller.getChecklists();
return emesary.Transmitter.ReceiptStatus_Finished;
}

View file

@ -42,11 +42,7 @@ var MFDPages = [
"ActiveFlightPlanWide",
"FlightPlanCatalog",
"StoredFlightPlan",
"Checklist1",
"Checklist2",
"Checklist3",
"Checklist4",
"Checklist5",
"Checklist",
"NearestAirports",
"NearestIntersections",
"NearestNDB",

View file

@ -0,0 +1,478 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist
var Checklist =
{
new : func (mfd, myCanvas, device, svg)
{
var obj = {
parents : [
Checklist,
MFDPage.new(mfd, myCanvas, device, svg, "Checklist", "LST - CHECKLIST")
],
_groupSelectVisible : 0,
_checklistSelectVisible : 0,
_checklistDisplayVisible : 0,
};
obj.topMenu(device, obj, nil);
obj.checklistGroupSelect = PFD.GroupElement.new(
obj.pageName,
svg,
["GroupItem"],
7,
"GroupItem",
0,
"GroupSelectScrollTrough",
"GroupSelectScrollThumb",
(165 - 120)
);
obj.checklistSelect = PFD.GroupElement.new(
obj.pageName,
svg,
["ChecklistItem"],
7,
"ChecklistItem",
0,
"SelectScrollTrough",
"SelectScrollThumb",
(165 - 120)
);
obj.checklistDisplay = ChecklistGroupElement.new(
obj.pageName,
svg,
16,
"ScrollTrough",
"ScrollThumb",
(525 - 180)
);
# Other dynamic text elements
obj.addTextElements(["GroupName", "Name", "Next"]);
# The "Next" element isn't technically dynamic, though we want it to be
# highlighted as a text element. We need to set a value for it explicitly,
# as it'll be set to an empty string otherwise.
obj.setTextElement("Next", "GO TO NEXT CHECKLIST?");
# Hide the various groups
obj.hideChecklistSelect();
obj.hideGroupSelect();
obj.setController(fg1000.ChecklistController.new(obj, svg));
return obj;
},
displayChecklist : func(group, name, checklist_data) {
me.setTextElement("GroupName", group);
me.setTextElement("Name", name);
if (checklist_data == nil) {
me.checklistGroupSelect.setValues([]);
me.checklistGroupSelect.setValues([]);
me.checklistDisplay.setValues([]);
return;
}
# Populate the list of groups
var grouplist = [];
foreach (var grp; keys(checklist_data)) {
append(grouplist, { GroupItem : substr(grp, 0, 20) } );
}
me.checklistGroupSelect.setValues(grouplist);
# Populate the list of checklists for this group
var checklist_group = checklist_data[group];
var checklistlist = [];
foreach (var checklist; keys(checklist_group)) {
append(checklistlist, { ChecklistItem : checklist } );
}
me.checklistSelect.setValues(checklistlist);
# Finally, populate the checklist itself!
var checklist = checklist_group[name];
var checklistitems = [];
foreach (var item; checklist) {
append(checklistitems, {
"ItemName" : item.Name,
"ItemValue" : item.Value,
"ItemBox" : 1,
"ItemDots" : 1,
"ItemTick" : item.Checked,
"ItemSelect" : size(checklistitems),
});
}
me.checklistDisplay.setValues(checklistitems);
},
displayChecklistSelect : func () {
me.getElement("Select").setVisible(1);
me.checklistSelect.displayGroup();
me.checklistSelect.showCRSR();
},
hideChecklistSelect : func () { me.getElement("Select").setVisible(0); },
isChecklistSelectVisible : func() { return me.getElement("Select").getVisible(); },
displayGroupSelect : func () {
me.getElement("GroupSelect").setVisible(1);
me.checklistGroupSelect.displayGroup();
me.checklistGroupSelect.showCRSR();
},
hideGroupSelect : func () { me.getElement("GroupSelect").setVisible(0); },
isGroupSelectVisible : func() { return me.getElement("GroupSelect").getVisible(); },
displayItemSelect : func () {
me.checklistDisplay.displayGroup();
me.checklistDisplay.showCRSR();
},
hideItemSelect : func () {
me.checklistDisplay.hideCRSR();
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.getController().offdisplay();
},
ondisplay : func() {
me._group.setVisible(1);
me.mfd.setPageTitle(me.title);
me.getController().ondisplay();
},
topMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
device.updateMenus();
},
};
# A modified GroupElement for specific use by the checklist function.
#
# Key differences:
# - Current selected item is shown in white.
# - Checked items are shown in green
# - Unchecked items are shown in blue.
var ChecklistGroupElement =
{
new : func (pageName, svg, displaysize, scrollTroughElement=nil, scrollThumbElement=nil, scrollHeight=0, style=nil)
{
var obj = {
parents : [ ChecklistGroupElement ],
_pageName : pageName,
_svg : svg,
_style : style,
_scrollTroughElement : nil,
_scrollThumbElement : nil,
_scrollBaseTransform : nil,
# A hash mapping keys to the element name prefix of an SVG element
_textElementNames : ["ItemName", "ItemValue"],
_highlightElementNames : ["ItemBox", "ItemTick", "ItemDots", "ItemSelect"],
# The size of the group. For each of the ._textElementNames hash values there
# must be an SVG Element [pageName][elementName]{0...pageSize}
_size : displaysize,
# Length of the scroll bar.
_scrollHeight : scrollHeight,
# List of values to display
_values : [],
# List of SVG elements to display the values
_elements : [],
# Cursor index into the _values array
_crsrIndex : 0,
# Whether the CRSR is enabled
_crsrEnabled : 0,
# Page index - which _values index element[0] refers to. The currently
# selected _element has index (_crsrIndex - _pageIndex)
_pageIndex : 0,
};
# Optional scroll bar elements, consisting of the Thumb and the Trough *,
# which will be used to display the scroll position.
# * Yes, these are the terms of art for the elements.
assert(((scrollTroughElement == nil) and (scrollThumbElement == nil)) or
((scrollTroughElement != nil) and (scrollThumbElement != nil)),
"Both the scroll trough element and the scroll thumb element must be defined, or neither");
if (scrollTroughElement != nil) {
obj._scrollTroughElement = svg.getElementById(pageName ~ scrollTroughElement);
assert(obj._scrollTroughElement != nil, "Unable to find scroll element " ~ pageName ~ scrollTroughElement);
}
if (scrollThumbElement != nil) {
obj._scrollThumbElement = svg.getElementById(pageName ~ scrollThumbElement);
assert(obj._scrollThumbElement != nil, "Unable to find scroll element " ~ pageName ~ scrollThumbElement);
obj._scrollBaseTransform = obj._scrollThumbElement.getTranslation();
}
if (style == nil) obj._style = PFD.DefaultStyle;
for (var i = 0; i < displaysize; i = i + 1) {
append(obj._elements, PFD.HighlightElement.new(pageName, svg, "ItemSelect" ~ i, i, obj._style));
#append(obj._elements, PFD.TextElement.new(pageName, svg, highlightElement ~ i, i, obj._style));
}
return obj;
},
# Set the values of the group. values_array is an array of hashes, each of which
# has keys that match those of ._textElementNames
setValues : func (values_array) {
me._values = values_array;
#me._pageIndex = 0;
#me._crsrIndex = 0;
if (size(me._values) > me._size) {
# Number of elements exceeds our ability to display them, so enable
# the scroll bar.
if (me._scrollThumbElement != nil) me._scrollThumbElement.setVisible(1);
if (me._scrollTroughElement != nil) me._scrollTroughElement.setVisible(1);
} else {
# There is no scrolling to do, so hide the scrollbar.
if (me._scrollThumbElement != nil) me._scrollThumbElement.setVisible(0);
if (me._scrollTroughElement != nil) me._scrollTroughElement.setVisible(0);
}
me.displayGroup();
},
displayGroup : func () {
# The _crsrIndex element should be displayed as close to the middle of the
# group as possible. So as the user scrolls the list appears to move around
# a static cursor position.
#
# The exceptions to this is as the _crsrIndex approaches the ends of the list.
# In these cases, we let the cursor move to the top or bottom of the list.
# Check the CRSR index is valid
if (me._crsrIndex > (size(me._values) -1)) me._crsrIndex = 0;
# Determine the middle element
var middle_element_index = math.ceil(me._size / 2);
me._pageIndex = me._crsrIndex - middle_element_index;
if (me._crsrIndex < middle_element_index) {
# Start of list
me._pageIndex = 0;
} else if (me._crsrIndex > (size(me._values) - middle_element_index - 1)) {
# End of list
me._pageIndex = size(me._values) - me._size;
}
for (var i = 0; i < me._size; i = i + 1) {
if (me._pageIndex + i < size(me._values)) {
var value = me._values[me._pageIndex + i];
var checked = 0;
var crsr = 0;
if (value["ItemTick"] == 1) checked = 1;
if (me._crsrEnabled and (i + me._pageIndex == me._crsrIndex)) crsr = 1;
foreach (var k; keys(value)) {
var name = me._pageName ~ k ~ i;
var element = me._svg.getElementById(name);
assert(element != nil, "Unable to find element " ~ name);
if (k == "ItemSelect") {
# Display if this is the cursor eleemtn
element.setVisible(crsr);
} else if (k == "ItemTick") {
# Check the box if appropriate
element.setVisible(checked);
} else if (k == "ItemBox") {
# Always display the box, but don't colour it.
element.setVisible(1);
} else if (k == "ItemDots") {
# Always display the dots
element.setVisible(1);
if (crsr) {
# White - current cursor
element.setColor("#FFFFFF");
} else if (checked) {
# Green - checked
element.setColor("#00FF00");
} else {
# Cyan - unchecked
element.setColor("#00FFFF");
}
} else if ((k == "ItemName") or (k == "ItemValue")) {
element.setVisible(1);
# We need to fill the bounding box with black so that we don't
# see the underlying dots.
element.setText(value[k])
.setDrawMode(canvas.Text.TEXT + canvas.Text.FILLEDBOUNDINGBOX)
.setPadding(2)
.setColorFill("#000000");
if (crsr) {
# White - current cursor
element.setColor("#FFFFFF");
} else if (checked) {
# Green - checked
element.setColor("#00FF00");
} else {
# Cyan - unchecked
element.setColor("#00FFFF");
}
} else {
print("Unknown value " ~ k);
}
}
} else {
# We've gone off the end of the values list, so hide any further values.
foreach (var k; me._textElementNames) {
var name = me._pageName ~ k ~ i;
var element = me._svg.getElementById(name);
assert(element != nil, "Unable to find element " ~ name);
element.setVisible(0);
}
foreach (var k; me._highlightElementNames) {
var name = me._pageName ~ k ~ i;
var element = me._svg.getElementById(name);
assert(element != nil, "Unable to find element " ~ name);
element.setVisible(0);
}
}
}
if ((me._scrollThumbElement != nil) and (me._size < size(me._values))) {
# Shift the scrollbar if it's relevant
me._scrollThumbElement.setTranslation([
me._scrollBaseTransform[0],
me._scrollBaseTransform[1] + me._scrollHeight * (me._crsrIndex / (size(me._values) -1))
]);
}
},
# Methods to add dynamic elements to the group. Must be called in the
# scroll order, as they are simply appended to the end of the list of elements!
addHighlightElement : func(name, value) {
append(me._elements, HighlightElement.new(me._pageName, me._svg, name, value));
},
addTextElement : func(name, value) {
append(me._elements, TextElement.new(me._pageName, me._svg, name, value));
},
showCRSR : func() {
if (size(me._values) == 0) return;
me._crsrEnabled = 1;
me.displayGroup();
},
hideCRSR : func() {
if (me._crsrEnabled == 0) return;
me.displayGroup();
me._crsrEnabled = 0;
},
setCRSR : func(index) {
me._crsrIndex = math.min(index, size(me._values) -1);
me._crsrIndex = math.max(0, me._crsrIndex);
},
getCRSR : func() {
return me._crsrIndex;
},
getCursorElementName : func() {
if (me._crsrEnabled == -1) return nil;
return me._elements[me._crsrIndex - me._pageIndex].name;
},
isCursorOnDataEntryElement : func() {
if (me._crsrEnabled == -1) return 0;
return isa(me._elements[me._crsrIndex - me._pageIndex], DataEntryElement);
},
enterElement : func() {
if (me._crsrEnabled == 0) return;
# ENT on an element of the checklist simply toggles the item itself,
# indicated by whether the check mark is visible or not.
var name = me._pageName ~ "ItemTick" ~ (me._crsrIndex - me._pageIndex);
var element = me._svg.getElementById(name);
element.setVisible(! element.getVisible());
return element.getVisible();
},
getValue : func() {
if (me._crsrEnabled == -1) return nil;
# In this case, all we care about is whether this particular value is
# checked or not.
var name = me._pageName ~ "ItemTick" ~ (me._crsrIndex - me._pageIndex);
var element = me._svg.getElementById(name);
return element.getVisible();
},
setValue : func(idx, key, value) {
me._values[idx][key] = value;
},
clearElement : func() {
if (me._crsrEnabled == 0) return;
me._elements[me._crsrIndex - me._pageIndex].clearElement();
},
incrSmall : func(value) {
if (me._crsrEnabled == 0) return;
var incr_or_decr = (value > 0) ? 1 : -1;
if (me._elements[me._crsrIndex - me._pageIndex].isInEdit()) {
# We're editing, so pass to the element.
me._elements[me._crsrIndex - me._pageIndex].incrSmall(val);
} else {
# Move to next selection element
me._crsrIndex = me._crsrIndex + incr_or_decr;
if (me._crsrIndex < 0 ) me._crsrIndex = 0;
if (me._crsrIndex == size(me._values)) me._crsrIndex = size(me._values) -1;
me.displayGroup();
}
},
incrLarge : func(val) {
if (me._crsrEnabled == 0) return;
var incr_or_decr = (val > 0) ? 1 : -1;
if (me._elements[me._crsrIndex - me._pageIndex].isInEdit()) {
# We're editing, so pass to the element.
me._elements[me._crsrIndex - me._pageIndex].incrLarge(val);
} else {
# Move to next selection element
me._crsrIndex = me._crsrIndex + incr_or_decr;
if (me._crsrIndex < 0 ) me._crsrIndex = 0;
if (me._crsrIndex == size(me._values)) me._crsrIndex = size(me._values) -1;
me.displayGroup();
}
},
};

View file

@ -0,0 +1,235 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist Controller
var ChecklistController =
{
UIGROUP : {
GROUP : 0,
CHECKLIST: 1,
ITEMS : 2,
NEXT : 3,
},
new : func (page, svg)
{
var obj = {
parents : [ ChecklistController, MFDPageController.new(page) ],
_crsrToggle : 0,
_recipient : nil,
_page : page,
_currentGroup : -1,
_group_selected : nil,
_list_selected : nil,
_checklists : nil,
};
obj.selectGroup(-1);
return obj;
},
selectGroup : func() {
me.selectGroup(ChecklistController.UIGROUP.GROUP)
},
selectChecklist : func() {
me.selectGroup(ChecklistController.UIGROUP.CHECKLIST);
},
selectItems : func() {
me.selectGroup(ChecklistController.UIGROUP.ITEMS);
},
getSelectedGroup : func() {
return me._currentGroup;
},
selectGroup : func(grp) {
me._page.hideGroupSelect();
me._page.hideChecklistSelect();
me._currentGroup = grp;
if (grp == ChecklistController.UIGROUP.GROUP) {
me._page.highlightTextElement("GroupName");
} else {
me._page.unhighlightTextElement("GroupName");
}
if (grp == ChecklistController.UIGROUP.CHECKLIST) {
me._page.highlightTextElement("Name");
} else {
me._page.unhighlightTextElement("Name");
}
if (grp == ChecklistController.UIGROUP.ITEMS) {
me._page.checklistDisplay.showCRSR();
} else {
me._page.checklistDisplay.hideCRSR();
}
if (grp == ChecklistController.UIGROUP.NEXT) {
me._page.highlightTextElement("Next");
} else {
me._page.unhighlightTextElement("Next");
}
},
# Input Handling
handleCRSR : func() {
me._crsrToggle = (! me._crsrToggle);
if (me._crsrToggle) {
me.selectGroup(0);
} else {
me.selectGroup(-1);
}
return emesary.Transmitter.ReceiptStatus_Finished;
},
handleFMSInner : func(value) {
if (me._crsrToggle == 1) {
# Either display the select group or scroll through whatever is the current list
if (me._currentGroup == ChecklistController.UIGROUP.GROUP) {
if (me._page.isGroupSelectVisible()) {
me._page.checklistGroupSelect.incrSmall(value);
} else {
me._page.displayGroupSelect();
me._page.unhighlightTextElement("GroupName");
}
}
if (me._currentGroup == ChecklistController.UIGROUP.CHECKLIST) {
if (me._page.isChecklistSelectVisible()) {
me._page.checklistSelect.incrSmall(value);
} else {
me._page.displayChecklistSelect();
me._page.unhighlightTextElement("Name");
}
}
if (me._currentGroup == ChecklistController.UIGROUP.ITEMS) {
me._page.checklistDisplay.incrSmall(value);
}
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSInner(value);
}
},
handleFMSOuter : func(value) {
if (me._crsrToggle == 1) {
var incr_or_decr = (value > 0) ? 1 : -1;
var idx = me._currentGroup + incr_or_decr;
if (idx < 0) idx = 0;
if (idx > (size(ChecklistController.UIGROUP) -1)) idx = size(ChecklistController.UIGROUP) -1;
me.selectGroup(idx);
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSOuter(value);
}
},
handleEnter : func(value) {
if (me._crsrToggle == 1) {
if (me._currentGroup == ChecklistController.UIGROUP.GROUP) {
# Load the new group, selecting the first checklist in the group
me._group_selected = me._page.checklistGroupSelect.getValue();
me._list_selected = keys(me._checklists[me._group_selected])[0];
me._page.hideGroupSelect();
me._page.displayChecklist(me._group_selected, me._list_selected, me._checklists);
me._page.checklistDisplay.setCRSR(0);
me.selectChecklist();
return emesary.Transmitter.ReceiptStatus_Finished;
}
if (me._currentGroup == ChecklistController.UIGROUP.CHECKLIST) {
# Load the selected checking from the group
me._list_selected = me._page.checklistSelect.getValue();
me._page.hideChecklistSelect();
me._page.displayChecklist(me._group_selected, me._list_selected, me._checklists);
me._page.checklistDisplay.setCRSR(0);
me.selectItems();
return emesary.Transmitter.ReceiptStatus_Finished;
}
if (me._currentGroup == ChecklistController.UIGROUP.ITEMS) {
# Toggle the status of the selected Checklist item
var idx = me._page.checklistDisplay.getCRSR();
var checked = me._page.checklistDisplay.getValue();
me._checklists[me._group_selected][me._list_selected][idx]["Checked"] = me._page.checklistDisplay.enterElement();
me._page.displayChecklist(me._group_selected, me._list_selected, me._checklists);
me._page.checklistDisplay.incrSmall(1);
}
if (me._currentGroup == ChecklistController.UIGROUP.NEXT) {
# Select the next checklist if there's one available
var lists = keys(me._checklists[me._group_selected]);
var idx = 0;
for (i = 0; i < size(lists); i = i +1) {
if (lists[i] == me._list_selected) idx = i + 1;
}
if (idx < size(lists)) {
me._list_selected = lists[idx];
me._page.displayChecklist(me._group_selected, me._list_selected, me._checklists);
me.selectItems();
}
return emesary.Transmitter.ReceiptStatus_Finished;
}
return emesary.Transmitter.ReceiptStatus_NotProcessed;
} else {
return emesary.Transmitter.ReceiptStatus_NotProcessed;
}
},
# Retrieve the current set of checklists from the system.
getChecklists : func() {
var notification = notifications.PFDEventNotification.new(
"MFD",
me.getDeviceID(),
notifications.PFDEventNotification.NavData,
{Id: "GetChecklists", Value: nil});
var response = me._transmitter.NotifyAll(notification);
if (! me._transmitter.IsFailed(response)) {
me._checklists = notification.EventParameter.Value;
}
me._page.displayChecklist("", "", nil);
# Find the first checklist of the first group to display;
if ((me._checklists != nil) and size(keys(me._checklists)) != 0) {
me._group_selected = keys(me._checklists)[0];
if (size(keys(me._checklists[me._group_selected])) != 0) {
me._list_selected = keys(me._checklists[me._group_selected])[0];
me._page.displayChecklist(me._group_selected, me._list_selected, me._checklists);
}
}
},
# Reset controller if required when the page is displayed or hidden
ondisplay : func() {
me.RegisterWithEmesary();
# Get the list of checklists if we don't already have it. This has to
# be done here rather than in the Constructor because the appropriate
# Emesary interface may not have been initialized in time.
if (me._checklists == nil) me.getChecklists();
},
offdisplay : func() {
me.DeRegisterWithEmesary();
},
};

View file

@ -14,11 +14,11 @@
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist2 Options
var Checklist2Options =
# Checklist Options
var ChecklistOptions =
{
new : func() {
var obj = { parents : [Checklist2Options] };
var obj = { parents : [ChecklistOptions] };
obj.Options= {};
obj.loadOptions();
return obj;

View file

@ -14,11 +14,11 @@
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist3 Styles
var Checklist3Styles =
# Checklist Styles
var ChecklistStyles =
{
new : func() {
var obj = { parents : [ Checklist3Styles ]};
var obj = { parents : [ ChecklistStyles ]};
obj.Styles = {};
obj.loadStyles();
return obj;

View file

@ -1,59 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist1
var Checklist1 =
{
new : func (mfd, myCanvas, device, svg)
{
var obj = {
parents : [
Checklist1,
MFDPage.new(mfd, myCanvas, device, svg, "Checklist1", "LST - CHECKLIST 1")
],
};
obj.topMenu(device, obj, nil);
obj.setController(fg1000.Checklist1Controller.new(obj, svg));
return obj;
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.getController().offdisplay();
},
ondisplay : func() {
me._group.setVisible(1);
me.mfd.setPageTitle(me.title);
me.getController().ondisplay();
},
topMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
device.updateMenus();
},
};

View file

@ -1,75 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist1 Controller
var Checklist1Controller =
{
new : func (page, svg)
{
var obj = {
parents : [ Checklist1Controller, MFDPageController.new(page) ],
_crsrToggle : 0,
_recipient : nil,
_page : page,
};
return obj;
},
# Input Handling
handleCRSR : func() {
me._crsrToggle = (! me._crsrToggle);
if (me._crsrToggle) {
} else {
me._page.hideCRSR();
}
return emesary.Transmitter.ReceiptStatus_Finished;
},
handleFMSInner : func(value) {
if (me._crsrToggle == 1) {
# Scroll through whatever is the current list
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSInner(value);
}
},
handleFMSOuter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSOuter(value);
}
},
handleEnter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
return emesary.Transmitter.ReceiptStatus_NotProcessed;
}
},
# Reset controller if required when the page is displayed or hidden
ondisplay : func() {
me.RegisterWithEmesary();
},
offdisplay : func() {
me.DeRegisterWithEmesary();
},
};

View file

@ -1,44 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist1 Options
var Checklist1Options =
{
new : func() {
var obj = { parents : [Checklist1Options] };
obj.Options= {};
obj.loadOptions();
return obj;
},
getOption : func(type) {
return me.Options[type];
},
setOption : func(type, name, value) {
me.Options[type][name] = value;
},
loadOptions : func() {
me.clearOptions();
me.Options.APS = {};
},
clearOptions : func() {
me.Options = {};
},
};

View file

@ -1,44 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist1 Styles
var Checklist1Styles =
{
new : func() {
var obj = { parents : [ Checklist1Styles ]};
obj.Styles = {};
obj.loadStyles();
return obj;
},
getStyle : func(type) {
return me.Styles[type];
},
setStyle : func(type, name, value) {
me.Styles[type][name] = value;
},
loadStyles : func() {
me. clearStyles();
me.Styles.XXX = {};
},
clearStyles : func() {
me.Styles = {};
},
};

View file

@ -1,59 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist2
var Checklist2 =
{
new : func (mfd, myCanvas, device, svg)
{
var obj = {
parents : [
Checklist2,
MFDPage.new(mfd, myCanvas, device, svg, "Checklist2", "LST - CHECKLIST 2")
],
};
obj.topMenu(device, obj, nil);
obj.setController(fg1000.Checklist2Controller.new(obj, svg));
return obj;
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.getController().offdisplay();
},
ondisplay : func() {
me._group.setVisible(1);
me.mfd.setPageTitle(me.title);
me.getController().ondisplay();
},
topMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
device.updateMenus();
},
};

View file

@ -1,75 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist2 Controller
var Checklist2Controller =
{
new : func (page, svg)
{
var obj = {
parents : [ Checklist2Controller, MFDPageController.new(page) ],
_crsrToggle : 0,
_recipient : nil,
_page : page,
};
return obj;
},
# Input Handling
handleCRSR : func() {
me._crsrToggle = (! me._crsrToggle);
if (me._crsrToggle) {
} else {
me._page.hideCRSR();
}
return emesary.Transmitter.ReceiptStatus_Finished;
},
handleFMSInner : func(value) {
if (me._crsrToggle == 1) {
# Scroll through whatever is the current list
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSInner(value);
}
},
handleFMSOuter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSOuter(value);
}
},
handleEnter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
return emesary.Transmitter.ReceiptStatus_NotProcessed;
}
},
# Reset controller if required when the page is displayed or hidden
ondisplay : func() {
me.RegisterWithEmesary();
},
offdisplay : func() {
me.DeRegisterWithEmesary();
},
};

View file

@ -1,44 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist2 Styles
var Checklist2Styles =
{
new : func() {
var obj = { parents : [ Checklist2Styles ]};
obj.Styles = {};
obj.loadStyles();
return obj;
},
getStyle : func(type) {
return me.Styles[type];
},
setStyle : func(type, name, value) {
me.Styles[type][name] = value;
},
loadStyles : func() {
me. clearStyles();
me.Styles.XXX = {};
},
clearStyles : func() {
me.Styles = {};
},
};

View file

@ -1,59 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist3
var Checklist3 =
{
new : func (mfd, myCanvas, device, svg)
{
var obj = {
parents : [
Checklist3,
MFDPage.new(mfd, myCanvas, device, svg, "Checklist3", "LST - CHECKLIST 3")
],
};
obj.topMenu(device, obj, nil);
obj.setController(fg1000.Checklist3Controller.new(obj, svg));
return obj;
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.getController().offdisplay();
},
ondisplay : func() {
me._group.setVisible(1);
me.mfd.setPageTitle(me.title);
me.getController().ondisplay();
},
topMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
device.updateMenus();
},
};

View file

@ -1,75 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist3 Controller
var Checklist3Controller =
{
new : func (page, svg)
{
var obj = {
parents : [ Checklist3Controller, MFDPageController.new(page) ],
_crsrToggle : 0,
_recipient : nil,
_page : page,
};
return obj;
},
# Input Handling
handleCRSR : func() {
me._crsrToggle = (! me._crsrToggle);
if (me._crsrToggle) {
} else {
me._page.hideCRSR();
}
return emesary.Transmitter.ReceiptStatus_Finished;
},
handleFMSInner : func(value) {
if (me._crsrToggle == 1) {
# Scroll through whatever is the current list
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSInner(value);
}
},
handleFMSOuter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSOuter(value);
}
},
handleEnter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
return emesary.Transmitter.ReceiptStatus_NotProcessed;
}
},
# Reset controller if required when the page is displayed or hidden
ondisplay : func() {
me.RegisterWithEmesary();
},
offdisplay : func() {
me.DeRegisterWithEmesary();
},
};

View file

@ -1,44 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist3 Options
var Checklist3Options =
{
new : func() {
var obj = { parents : [Checklist3Options] };
obj.Options= {};
obj.loadOptions();
return obj;
},
getOption : func(type) {
return me.Options[type];
},
setOption : func(type, name, value) {
me.Options[type][name] = value;
},
loadOptions : func() {
me.clearOptions();
me.Options.APS = {};
},
clearOptions : func() {
me.Options = {};
},
};

View file

@ -1,59 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist4
var Checklist4 =
{
new : func (mfd, myCanvas, device, svg)
{
var obj = {
parents : [
Checklist4,
MFDPage.new(mfd, myCanvas, device, svg, "Checklist4", "LST - CHECKLIST 4")
],
};
obj.topMenu(device, obj, nil);
obj.setController(fg1000.Checklist4Controller.new(obj, svg));
return obj;
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.getController().offdisplay();
},
ondisplay : func() {
me._group.setVisible(1);
me.mfd.setPageTitle(me.title);
me.getController().ondisplay();
},
topMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
device.updateMenus();
},
};

View file

@ -1,75 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist4 Controller
var Checklist4Controller =
{
new : func (page, svg)
{
var obj = {
parents : [ Checklist4Controller, MFDPageController.new(page) ],
_crsrToggle : 0,
_recipient : nil,
_page : page,
};
return obj;
},
# Input Handling
handleCRSR : func() {
me._crsrToggle = (! me._crsrToggle);
if (me._crsrToggle) {
} else {
me._page.hideCRSR();
}
return emesary.Transmitter.ReceiptStatus_Finished;
},
handleFMSInner : func(value) {
if (me._crsrToggle == 1) {
# Scroll through whatever is the current list
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSInner(value);
}
},
handleFMSOuter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSOuter(value);
}
},
handleEnter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
return emesary.Transmitter.ReceiptStatus_NotProcessed;
}
},
# Reset controller if required when the page is displayed or hidden
ondisplay : func() {
me.RegisterWithEmesary();
},
offdisplay : func() {
me.DeRegisterWithEmesary();
},
};

View file

@ -1,44 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist4 Options
var Checklist4Options =
{
new : func() {
var obj = { parents : [Checklist4Options] };
obj.Options= {};
obj.loadOptions();
return obj;
},
getOption : func(type) {
return me.Options[type];
},
setOption : func(type, name, value) {
me.Options[type][name] = value;
},
loadOptions : func() {
me.clearOptions();
me.Options.APS = {};
},
clearOptions : func() {
me.Options = {};
},
};

View file

@ -1,44 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist4 Styles
var Checklist4Styles =
{
new : func() {
var obj = { parents : [ Checklist4Styles ]};
obj.Styles = {};
obj.loadStyles();
return obj;
},
getStyle : func(type) {
return me.Styles[type];
},
setStyle : func(type, name, value) {
me.Styles[type][name] = value;
},
loadStyles : func() {
me. clearStyles();
me.Styles.XXX = {};
},
clearStyles : func() {
me.Styles = {};
},
};

View file

@ -1,59 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist5
var Checklist5 =
{
new : func (mfd, myCanvas, device, svg)
{
var obj = {
parents : [
Checklist5,
MFDPage.new(mfd, myCanvas, device, svg, "Checklist5", "LST - CHECKLIST 5")
],
};
obj.topMenu(device, obj, nil);
obj.setController(fg1000.Checklist5Controller.new(obj, svg));
return obj;
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.getController().offdisplay();
},
ondisplay : func() {
me._group.setVisible(1);
me.mfd.setPageTitle(me.title);
me.getController().ondisplay();
},
topMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
device.updateMenus();
},
};

View file

@ -1,75 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist5 Controller
var Checklist5Controller =
{
new : func (page, svg)
{
var obj = {
parents : [ Checklist5Controller, MFDPageController.new(page) ],
_crsrToggle : 0,
_recipient : nil,
_page : page,
};
return obj;
},
# Input Handling
handleCRSR : func() {
me._crsrToggle = (! me._crsrToggle);
if (me._crsrToggle) {
} else {
me._page.hideCRSR();
}
return emesary.Transmitter.ReceiptStatus_Finished;
},
handleFMSInner : func(value) {
if (me._crsrToggle == 1) {
# Scroll through whatever is the current list
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSInner(value);
}
},
handleFMSOuter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
# Pass to the page group controller to display and scroll through the page group menu
return me._page.mfd.SurroundController.handleFMSOuter(value);
}
},
handleEnter : func(value) {
if (me._crsrToggle == 1) {
return emesary.Transmitter.ReceiptStatus_Finished;
} else {
return emesary.Transmitter.ReceiptStatus_NotProcessed;
}
},
# Reset controller if required when the page is displayed or hidden
ondisplay : func() {
me.RegisterWithEmesary();
},
offdisplay : func() {
me.DeRegisterWithEmesary();
},
};

View file

@ -1,44 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist5 Options
var Checklist5Options =
{
new : func() {
var obj = { parents : [Checklist5Options] };
obj.Options= {};
obj.loadOptions();
return obj;
},
getOption : func(type) {
return me.Options[type];
},
setOption : func(type, name, value) {
me.Options[type][name] = value;
},
loadOptions : func() {
me.clearOptions();
me.Options.APS = {};
},
clearOptions : func() {
me.Options = {};
},
};

View file

@ -1,44 +0,0 @@
# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Checklist5 Styles
var Checklist5Styles =
{
new : func() {
var obj = { parents : [ Checklist5Styles ]};
obj.Styles = {};
obj.loadStyles();
return obj;
},
getStyle : func(type) {
return me.Styles[type];
},
setStyle : func(type, name, value) {
me.Styles[type][name] = value;
},
loadStyles : func() {
me. clearStyles();
me.Styles.XXX = {};
},
clearStyles : func() {
me.Styles = {};
},
};

View file

@ -45,7 +45,7 @@ var PAGE_GROUPS = [
{ label: "LstGroupLabel",
group: "LstPageGroup",
pages: [ "Checklist1", "Checklist2", "Checklist3", "Checklist4", "Checklist5"],
pages: [ "Checklist"],
},
{ label: "NrstGroupLabel",