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Merge branch 'master' of D:\Git_New\fgdata

This commit is contained in:
Vivian Meazza 2011-08-08 17:11:36 +01:00
commit e64bc316e6
5 changed files with 6714 additions and 6743 deletions

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@ -1,4 +0,0 @@
bin
man
sbin
.project

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@ -46,6 +46,7 @@ $Id$
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<factor>1.0</factor>
<power>2</power>
<offset>0.0</offset>
</binding>
</axis>

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@ -33,14 +33,12 @@ void main(void)
gl_Position.xyz += gl_Vertex.y * r * wScale;
gl_Position.xyz += gl_Vertex.z * w * hScale;
gl_Position.xyz += gl_Color.xyz;
// Apply Z scaling to allow sprites to be squashed in the z-axis
gl_Position.z = gl_Position.z * gl_Color.w;
// Determine a lighting normal based on the vertex position from the
// center of the cloud, so that sprite on the opposite side of the cloud to the sun are darker.
// fix flickering of 3d clouds on some macs
// http://code.google.com/p/flightgear-bugs/issues/detail?id=123
// float n = dot(normalize(-gl_LightSource[0].position.xyz),
// normalize(mat3x3(gl_ModelViewMatrix) * (- gl_Position.xyz)));;
float n = dot(normalize(-gl_LightSource[0].position.xyz),
normalize(vec3(gl_ModelViewMatrix * vec4(- gl_Position.xyz,0.0))));

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@ -326,8 +326,8 @@
<property>/sim/rendering/clouds3d-enable</property>
</and>
</enable>
<min>100.0</min>
<max>20000.0</max>
<min>1000.0</min>
<max>45000.0</max>
<property>/sim/rendering/clouds3d-vis-range</property>
<binding>
<command>dialog-apply</command>