canvas.gui: Add MessageBox class.
Use canvas.MessageBox.critical/warning/information/question to show a standard, but also customizable dialog box.
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9933398a37
commit
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9 changed files with 207 additions and 7 deletions
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@ -16,8 +16,9 @@ loadGUIFile("styles/DefaultStyle.nas");
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loadWidget("Button");
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loadWidget("Button");
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loadWidget("Label");
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loadWidget("Label");
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loadWidget("ScrollArea");
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loadWidget("ScrollArea");
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loadDialog("MessageBox");
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var style = DefaultStyle.new("AmbianceClassic");
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var style = DefaultStyle.new("AmbianceClassic", "Humanity");
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var WindowButton = {
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var WindowButton = {
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new: func(parent, name)
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new: func(parent, name)
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{
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{
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@ -101,6 +102,10 @@ var Window = {
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me._node.remove();
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me._node.remove();
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me._node = nil;
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me._node = nil;
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},
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},
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setTitle: func(title)
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{
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return me.set("title", title);
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},
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# Create the canvas to be used for this Window
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# Create the canvas to be used for this Window
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#
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#
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# @return The new canvas
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# @return The new canvas
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@ -1,14 +1,16 @@
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gui.Style = {
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gui.Style = {
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new: func(name)
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new: func(name, name_icon_theme)
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{
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{
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var root_node = props.globals.getNode("/sim/gui/canvas", 1)
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var root_node = props.globals.getNode("/sim/gui/canvas", 1)
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.addChild("style");
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.addChild("style");
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var path = getprop("/sim/fg-root") ~ "/gui/styles/" ~ name;
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var gui_path = getprop("/sim/fg-root") ~ "/gui";
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var style_path = gui_path ~ "/styles/" ~ name;
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var m = {
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var m = {
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parents: [gui.Style],
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parents: [gui.Style],
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_path: path,
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_path: style_path,
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_node: io.read_properties(path ~ "/style.xml", root_node),
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_dir_icons: gui_path ~ "/icons/" ~ name_icon_theme,
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_node: io.read_properties(style_path ~ "/style.xml", root_node),
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_colors: {}
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_colors: {}
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};
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};
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170
Nasal/canvas/gui/dialogs/MessageBox.nas
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170
Nasal/canvas/gui/dialogs/MessageBox.nas
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@ -0,0 +1,170 @@
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var MessageBox = {
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Ok: 0x0001,
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Cancel: 0x0002,
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Yes: 0x0004,
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No: 0x0008,
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new: func
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{
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return {
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parents: [MessageBox],
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_title: "Message",
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_standard_buttons: MessageBox.Ok
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};
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},
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setTitle: func(title)
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{
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me._title = title;
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},
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setImage: func(img)
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{
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if( img != nil and img.find('/') < 0 )
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me._img = style._dir_icons ~ "/" ~ img ~ ".png";
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else
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me._img = img;
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return me;
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},
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setText: func(text)
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{
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me._text = text;
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return me;
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},
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setStandardButtons: func(mask)
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{
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me._standard_buttons = mask;
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return me;
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},
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exec: func(cb = nil)
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{
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var MARGIN = 8; # TODO implement margin in C++ layouting code
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var dlg = canvas.Window.new([250,100], "dialog")
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.setTitle(me._title);
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var root = dlg.getCanvas(1)
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.set("background", style.getColor("bg_color"))
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.createGroup();
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var vbox = VBoxLayout.new();
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dlg.setLayout(vbox);
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vbox.addSpacing(MARGIN);
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var text_box = HBoxLayout.new();
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vbox.addItem(text_box);
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text_box.addSpacing(MARGIN);
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if( me._img != nil )
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{
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text_box.addItem(
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gui.widgets.Label.new(root, style, {})
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.setFixedSize(48, 48)
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.setImage(me._img)
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);
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}
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var label_text = gui.widgets.Label.new(root, style, {wordWrap: 1})
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.setText(me._text);
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text_box.addItem(label_text, 1);
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text_box.addSpacing(MARGIN);
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vbox.addStretch(1);
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var button_box = HBoxLayout.new();
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vbox.addItem(button_box);
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button_box.addStretch(1);
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foreach(var button; [me.Ok, me.Cancel, me.Yes, me.No])
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{
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if( !(me._standard_buttons & button) )
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continue;
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(func{
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var b_id = button;
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button_box.addItem(
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gui.widgets.Button.new(root, style, {})
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.setText(me._button_names[button])
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.listen("clicked", func {
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dlg.del();
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if( cb != nil )
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cb(b_id);
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})
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);
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})();
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}
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button_box.addSpacing(MARGIN);
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vbox.addSpacing(MARGIN);
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return me;
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},
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show: func(title, text, icon = nil, cb = nil, buttons = nil)
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{
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var msg_box = MessageBox.new();
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msg_box.setTitle(title);
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msg_box.setText(text);
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if( buttons == nil )
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buttons = MessageBox.Ok;
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msg_box.setStandardButtons(buttons);
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if( icon != nil )
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msg_box.setImage(icon);
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return msg_box.exec(cb);
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},
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# Show an error/critical message in a message box
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#
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# @param title
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# @param text
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# @param cb Dialog close callback
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# @param buttons Mask indicating the buttons to show
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# (default: MessageBox.Ok)
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critical: func(title, text, cb = nil, buttons = nil)
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{
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MessageBox.show(title, text, "dialog-error", cb, buttons);
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},
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# Show a warning message in a message box
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#
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# @param title
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# @param text
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# @param cb Dialog close callback
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# @param buttons Mask indicating the buttons to show
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# (default: MessageBox.Ok)
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warning: func(title, text, cb = nil, buttons = nil)
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{
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MessageBox.show(title, text, "dialog-warning", cb, buttons);
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},
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# Show an informative message in a message box
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#
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# @param title
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# @param text
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# @param cb Dialog close callback
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# @param buttons Mask indicating the buttons to show
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# (default: MessageBox.Ok)
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information: func(title, text, cb = nil, buttons = nil)
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{
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MessageBox.show(title, text, "dialog-info", cb, buttons);
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},
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# Show a question in a message box
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#
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# @param title
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# @param text
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# @param cb Dialog close callback
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# @param buttons Mask indicating the buttons to show
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# (default: MessageBox.Yes | MessageBox.No)
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question: func(title, text, cb = nil, buttons = nil)
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{
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MessageBox.show(
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title,
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text,
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"dialog-question",
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cb,
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buttons or MessageBox.Yes | MessageBox.No
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);
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},
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# private:
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_button_names: {}
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};
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# Standard button names
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MessageBox._button_names[ MessageBox.Ok ] = "Ok";
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MessageBox._button_names[ MessageBox.Cancel ] = "Cancel";
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MessageBox._button_names[ MessageBox.Yes ] = "Yes";
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MessageBox._button_names[ MessageBox.No ] = "No";
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@ -1,7 +1,10 @@
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var DefaultStyle = {
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var DefaultStyle = {
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new: func(name)
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new: func(name, name_icon_theme)
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{
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{
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return { parents: [gui.Style.new(name), DefaultStyle] };
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return {
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parents: [ gui.Style.new(name, name_icon_theme),
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DefaultStyle ]
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};
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},
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},
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createWidget: func(parent, type, cfg)
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createWidget: func(parent, type, cfg)
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{
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{
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20
gui/icons/Humanity/AUTHORS
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20
gui/icons/Humanity/AUTHORS
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####################
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ABOUT: #
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####################
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Humanity is designed and developed by :
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Daniel Foré <Daniel.p.Fore@gmail.com>,
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K.Vishnoo Charan Reddy<vish@ubuntu.com>,
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Jonian Guveli <jonian.guveli@gmail.com>.
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GNOME icons and Humanity icons are all licensed under the GPL.
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This package is licensed under GNU General Public License version 2.
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Icons based or directly from GNOME and other GNOME projects, licensed GPL.
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You can visit the GNOME website here:
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http://www.gnome.org/
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Icons based on Tango sources or taken from the Tango project are public domain.
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You can visit the Tango project website here:
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http://tango.freedesktop.org/Tango_Desktop_Project
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BIN
gui/icons/Humanity/dialog-error.png
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BIN
gui/icons/Humanity/dialog-error.png
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After Width: | Height: | Size: 2.6 KiB |
BIN
gui/icons/Humanity/dialog-info.png
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BIN
gui/icons/Humanity/dialog-info.png
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After Width: | Height: | Size: 2.9 KiB |
BIN
gui/icons/Humanity/dialog-question.png
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BIN
gui/icons/Humanity/dialog-question.png
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Binary file not shown.
After Width: | Height: | Size: 3 KiB |
BIN
gui/icons/Humanity/dialog-warning.png
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BIN
gui/icons/Humanity/dialog-warning.png
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Binary file not shown.
After Width: | Height: | Size: 2 KiB |
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