diff --git a/Shaders/urban.frag b/Shaders/urban.frag index bef3e6a29..1638f94da 100644 --- a/Shaders/urban.frag +++ b/Shaders/urban.frag @@ -101,7 +101,7 @@ void main (void) ambient_light = constantColor + gl_LightSource[0].diffuse * shadow_factor * vec4(diffuse, 1.0); float emission_factor = (1.0 - smoothstep(0.15, 0.25, reflectance)) * emis; vec4 tc = texture2D(BaseTex, uv); - emission_factor *= 0.5*pow(tc.r+0.8*tc.g+0.2*tc.b, 2) -0.2; + emission_factor *= 0.5*pow(tc.r+0.8*tc.g+0.2*tc.b, 2.0) -0.2; ambient_light += (emission_factor * vec4(night_color, 0.0)); float fogFactor;