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Make c172p Rembrandt-compatible. Adds a landing light, and also fixes various

normal issues with the panel.
This commit is contained in:
Stuart Buchanan 2012-04-01 21:37:47 +01:00
parent 6651e5abcd
commit df41d052a5
2 changed files with 52572 additions and 51677 deletions

File diff suppressed because it is too large Load diff

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@ -41,11 +41,6 @@
<object-name>fuselage_1</object-name>
</effect>
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<object-name>Propeller.Fast</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-tail</inherits-from>
<object-name>vstab</object-name>
@ -55,6 +50,14 @@
<object-name>elevatorright</object-name>
</effect>
<!-- Transparent Surfaces for Rembrandt rendering -->
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<object-name>glas</object-name>
<object-name>rightwindow</object-name>
<object-name>leftwindow</object-name>
<object-name>Propeller.Fast</object-name>
</effect>
<!-- Immatriculatoin -->
<model>
<path>Aircraft/c172p/Models/Immat/immat.xml</path>
@ -2376,14 +2379,79 @@
</animation>
<!--Lights-->
<!-- Disable/enable different light types depending on rembrandt -->
<animation>
<type>select</type>
<object-name>LandingLightCone</object-name>
<condition>
<and>
<property>/sim/rendering/rembrandt</property>
<property>controls/lighting/landing-lights</property>
</and>
</condition>
</animation>
<!--landinglight-->
<animation>
<type>select</type>
<object-name>landinglight</object-name>
<object-name>landinglight2</object-name>
<condition>
<and>
<property>controls/lighting/landing-lights</property>
<not>
<property>/sim/rendering/rembrandt</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>light</type>
<light-type>spot</light-type>
<name>LandingLight</name>
<object-name>LandingLightCone</object-name>
<condition>
<property>controls/lighting/landing-lights</property>
</condition>
<position>
<x>-0.078</x>
<y>-3.086</y>
<z>0.536</z>
</position>
<direction>
<x>-29</x>
<y>6.76</y>
<z>-3.6</z>
</direction>
<ambient>
<r>0.03</r>
<g>0.03</g>
<b>0.03</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.7</r>
<g>0.7</g>
<b>0.6</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.7</r>
<g>0.7</g>
<b>0.7</b>
<a>1.0</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.002</l>
<q>0.00005</q>
</attenuation>
<exponent>30.0</exponent>
<cutoff>40</cutoff>
<near-m>2</near-m>
<far-m>50</far-m>
</animation>
<animation>