diff --git a/materials-dds.xml b/materials-dds.xml index a59937727..7a60c03f3 100644 --- a/materials-dds.xml +++ b/materials-dds.xml @@ -80,16 +80,9 @@ Properties currently used: sub-entries: name, left (default: 0.0), right (default: 1.0) (left and right describe the horizontal position in the texture.) - wood-coverage: The coverage of woods in m^2. A lower number means a - higher density of woods. A value of 0 indicates no woods. - - wood-size: The average size of each wood in m^2. A lower number - means smaller individual woods. If not set, each wood is considered - to contain a single tree, causing even distribution. - - tree-density: The area covered by each tree in the wood in m^2. A - lower number means denser individual woods. Ignored if wood-size - is not set. + wood-coverage: The coverage of trees in areas marked as woodland in + m^2. A lower number means a higher density of woods. A value of + 0 indicates no woods. tree-range-m: The range at which trees become visible. Note that this is not absolute, as trees are loaded in blocks. A lower number means @@ -116,10 +109,7 @@ Properties currently used: trees, which are then masked by the object-mask texture. Partial values are randomly checked against, so a green value of 128 (0.5) means that if the wood-coverage indicates that a tree is located at that point, - it only has a 50% chance of being added. Finally, note that if an - object-mask is defined, the tree-density and wood-size values are ignored, - and trees are placed evenly using theh wood-coverage value and - masked. + it only has a 50% chance of being added. ambient, diffuse, specular, emissive, and shininess are copied into the parameter section of the effect created for this material. @@ -3138,9 +3128,7 @@ Shared parameters for various materials. random --> - 1000000.0 - 20000.0 - 4000.0 + 10000.0 Textures.high/Trees/mixed-winter.png 8 @@ -3205,9 +3193,7 @@ Shared parameters for various materials. random --> - 150000.0 - 10000.0 - 5000.0 + 10000.0 Textures.high/Trees/mixed-winter.png 8 @@ -3271,9 +3257,7 @@ Shared parameters for various materials. random --> - 150000.0 - 10000.0 - 5000.0 + 10000.0 Textures.high/Trees/mixed-winter.png 8 @@ -3355,9 +3339,7 @@ Shared parameters for various materials. 0.1 0.3 1e30 - 150000.0 - 10000.0 - 5000.0 + 500000.0 Textures.high/Trees/mixed-winter.png 8 diff --git a/materials.xml b/materials.xml index 539d7765d..a6abcc31c 100644 --- a/materials.xml +++ b/materials.xml @@ -80,17 +80,10 @@ Properties currently used: sub-entries: name, left (default: 0.0), right (default: 1.0) (left and right describe the horizontal position in the texture.) - wood-coverage: The coverage of woods in m^2. A lower number means a - higher density of woods. A value of 0 indicates no woods. + wood-coverage: The coverage of trees in areas marked as woodland in + m^2. A lower number means a higher density of trees. A value of + 0 indicates no woods. - wood-size: The average size of each wood in m^2. A lower number - means smaller individual woods. If not set, each wood is considered - to contain a single tree, causing even distribution. - - tree-density: The area covered by each tree in the wood in m^2. A - lower number means denser individual woods. Ignored if wood-size - is not set. - tree-range-m: The range at which trees become visible. Note that this is not absolute, as trees are loaded in blocks. A lower number means trees will not become visible until you are closer. @@ -116,10 +109,7 @@ Properties currently used: trees, which are then masked by the object-mask texture. Partial values are randomly checked against, so a green value of 128 (0.5) means that if the wood-coverage indicates that a tree is located at that point, - it only has a 50% chance of being added. Finally, note that if an - object-mask is defined, the tree-density and wood-size values are ignored, - and trees are placed evenly using theh wood-coverage value and - masked. + it only has a 50% chance of being added. ambient, diffuse, specular, emissive, and shininess are copied into the parameter section of the effect created for this material. @@ -1197,7 +1187,6 @@ Shared parameters for various materials. 10000.0 - 2000.0 Textures/Trees/mixed-summer.png 8 @@ -1700,6 +1689,7 @@ Shared parameters for various materials. NaturalCrop Terrain/naturalcrop1.png + Terrain/naturalcrop1.mask.png 2000 2000 1 @@ -1708,9 +1698,21 @@ Shared parameters for various materials. 0.6 1e30 2000000.0 - 500000.0 - 20000.0 - 5000.0 + + 5000 + + Models/Buildings/silo.ac + Models/Buildings/red-barn.ac + Models/Buildings/horse-stable.ac + Models/Buildings/cow-stable.ac + Models/Agriculture/farmhouse1.ac + Models/Agriculture/farmhouse2.ac + Models/Agriculture/farmhouse3.ac + 10000 + mask + + + 10000.0 Textures/Trees/mixed-summer.png 8 @@ -1753,7 +1755,7 @@ Shared parameters for various materials. 0.1 0.3 1e30 - 500000.0 + 150000.0 Textures/Trees/mixed-summer.png 8 @@ -2607,6 +2609,7 @@ Shared parameters for various materials. NaturalCrop Terrain.winter/naturalcrop1.png + Terrain/naturalcrop1.mask.png 2000 2000 1 @@ -2615,9 +2618,21 @@ Shared parameters for various materials. 0.6 1e30 2000000.0 - 150000.0 - 10000.0 - 5000.0 + + 5000 + + Models/Buildings/silo.ac + Models/Buildings/red-barn.ac + Models/Buildings/horse-stable.ac + Models/Buildings/cow-stable.ac + Models/Agriculture/farmhouse1.ac + Models/Agriculture/farmhouse2.ac + Models/Agriculture/farmhouse3.ac + 10000 + mask + + + 10000.0 Textures/Trees/mixed-winter.png 8 @@ -2660,8 +2675,6 @@ Shared parameters for various materials. 0.3 1e30 150000.0 - 10000.0 - 5000.0 Textures/Trees/mixed-winter.png 8